Tuesday, September 26, 2006

Space Marine Odds and Ends...

If you guys have any to spare, especially torsos, bare heads, helmets (beakies I hear are at a premium), running legs (though I hear this is a rare one), etc. I'm planning to use these as accents to the CSM army I'm building... already started assembly using a csm box and some metal bitz. Might post a picture once I get to assemble a complete squad. Thanks.

Thursday, September 21, 2006

gmail acct

mga tol,

i may not be able to chat with you guys sa YM! but why dont we try sa GMAIL they have this GTALK thing and its not block in our office ... yet... :)

Jonnel Mendiola...

Snipped from the RHGC forums as posted by Gelo...

As you may or may not know, this friday marks the death anniversary of one of the pioneer players for Warhammer 40k (and my old boss) - Jonnel Mendiola, from
where the original Gladiator championships was renamed to the JAM cup in his memory.

As such I would be paying respect to his memory by holding a small 500 point tournament at Hobby Haven from 12noon onwards, followed by a drink afterwards courtesy of Jeff and his Johnnie Walker and maybe a bit of BattleField 2
or Mechwarrior computer gaming

Entrance to the tournament will be P100 per person. Half of which will go
to store credit ( for the use of the facilities ) and half will go to drinks and food.

The restrictions for army list creation is based on Combat Patrol
Missions will use the Rules of engagement for combat patrol
that is found in the UK website. No need to worry about proper
computation of VP. Because of the fast nature of the games we will have
4 to 5 matches. Please have an objective marker (it can be a base or even a coin ) ready

Because of the slightly cramped space sa second floor , I have to request that only those that will play be on the second floor playing area ( ng Hobby Haven )

Those that will not can play mechwarrior or battlefield muna sa baba -- Once the games are done and we have cleaned up the tables then we can everybody that wants to have a drink. (No rowdiness though or else we will get kicked out of hobby )

Hobby Haven can only accomodate 8 people. I will play if there is an odd number of players.


FYI...

Sunday, September 17, 2006

HGR Journal Entry No. 010...

START OF TRANSMISSION...

Date: September 16, 2006
Venue: Neutral Grounds Robinsons Galleria
HGR's Who Answered The Call: Kyuzo, Balian, The Meanderer, Salubri and Sigismund

The 101st got together to play their deadly game of chess, to match wits against each other and see who has bragging rights till the next encounter...

1st Game
Combatants: Kyuzo (Dark Eldar) vs. Balian (13th Company)
Scenario: Take and Hold Level: Alpha
Highlights:

Balian and I arrived first so we were in charge of setting the table up for the coming games. From the scenario, we first established 4 objectives to control. Luck didn't really go the way of either side. Both suffered critical losses early on in the game, with Balian's Wolf priest falling to Kyuzo's crucible (this wargear has been consistent against a lot of high Ld psykers lately), and both of Kyuzo's succubi being removed from the game due to combat drug overdose on the very same turn!

The bodycount was high which is typical when these two armies face each other. 13th Company Storm Claw bikers and Wolves were ruthless in decimating Kyuzo's infantry, almost wiping out his entire right flank. Dark Eldar efficiency in shooting proved above average by reducing Balian's Grey Slayers troops and Storm Claw bikers to non-scoring unit status, which made the score tied at one objective apiece on the 5th round. On the 6th round however, Dark Eldar decided to go for broke by letting out a unit of warriors to claim an objective left by the haemonculus and grotesques which in turn tried to fry off the approaching wolflord with destructor fire... only realizing that there was no line of sight to the Wolf lord! Wolf lord then singlehandedly contested and destroyed DE warrior scoring unit and get his Long Fangs to within 6" of one objective.

Result: 13th Company win over Dark Eldar, 1 secured objective to none.

2nd Game
Combatants: Salubri (Ultramarines) vs. The Meanderer (Daemonhunters)
Scenario: Recon Level: Omega
Highlights:

This was fun to watch, since it all boiled down to who's getting their reserves in first to give full support to their units that will touchdown on the opponent's deployment zone, as well as bolstering the defenses from any enemy units trying to break through. Top space marine honors should be given to The Meanderer's librarian who almost singlehandedly held a combined assault of bikers and assault marines, killing off the enemy chaplain and allowing allied scouts to help finish off the bikers. This in turn kept the victory points close, with Salubri winning out via more Ultramarine units encroaching the Daemonhunters deployment zone.

Result: Ultramarines victorious over Daemonhunters via VP difference

3rd Game
Combatants: Balia (13th Company) vs. Sigismund (Black Templar)
Scenario: Cleanse Level: Gamma
Highlights:

This was also interesting, to which I saw an unusual role reversal with the 13th Company taking the initiative early in contesting quarters and taking the fight to the Black Templars, who in turn, boxed themselves in a corner behind hills and blocking off all entrances with their rhinos and their predators in the vanguard.(reminiscent of wild western carriage ring surrounded by blood thirsty indians). In four turns Sigismund's two predators were picked off one by one via the 13th Company heavy weaponry. It was only on the 5th and 6th turns did we see some major movement from the Black Templar front, with three of Sigismund's LSTornados zooming out of the canyon to contest the three quarters and setting his Black Templar brethren to weather out the 13th Company onslaught. This would've proven sound if it were not for the fact that the Black Templars were at the top of the turn. The 13th Company at the bottom of its last turn shot down two of the three enemy land speeders, and although it would seem unnecessary, the 13th Company still engaged the Black Templars on the assault (like true space marines) and left both parties with casualties that didnt really bring much weight to the score. A good game nonetheless.

Result: 13th Company victorious over the Black Templars via VP difference and with two uncontested quarters to none.

Other Highlights:

We wrapped up with a quick detour to Quattro (although Sigismund was not able to join this time since he was already starting to feel under the weather for lack of sleep) before calling it a night.

We all did agree that we should be making the conscious effort in painting our armies even if it means being able to show an improvement or a new WIP everytime we meet. Some plans to put Kyuzo's ideas or a new army to the test in the near future, since Kyuzo has already put into motion the construction of this new army.

A personal thank you should be sent out to Freddie and Des for still being able to accommodate us to play despite the space and playing schedules.

Some photos to follow.

Until the next encounter.

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Tuesday, September 12, 2006

A Call To Arms...

HGR unite!

No, this is not a call to a revolution but more of a call to get together this weekend. I'm thinking the usual Saturday afternoon (I think I'll be able to clear my schedule enough to go on half-day...) over at Galleria, maybe 2000pt 40k. If you guys are cool with this, let us know right away so we can try to set things up. Thanks.
-------

Ok, its official then. We're good to go on Saturday, after lunch at Galleria. If Sigis will be there early, maybe we can try out the new Cities of Death rules. See ya!

Saturday, September 02, 2006

HGR at RHGC HQ...

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September 1, 2006...

Lotsa people in attendance. Noteable among the HGR's would be shink1m, sigismund, midnight and myself. People got together to talk about the new cityfight rules as well as testing their armies against each other in city conditions. Among the Regulars in attendance, midnight and sigismund were able to play out a cityfight scenario.

I heard sigismund's Black Templar lost to omegatron's CSM, while midnight's Space Wolves went toe to toe with beefcake's Word Bearers and won. If you guys can comment any details especially the mission and highlights, I can quickly update it to the post. Thanks.

+++ Snipped from sigismund's account of the game:

our mission was take the flag... omega level... 1500pts...

my BT's were up against art's nightlords... 4 troops for me against his 6 (2 havocs, 2 troops, 2 FA's) we got to choose which strategem's to take...
the battle was intense as both sides try to take buildings and place flags on them... heavy weapons moving tapos hindi pa sila makabaril thru buildings...

art lost 2 raptor squads and some troops in the process...
i lost 2 squads of troops...

we ended up with the score 8-6, art having 8 flags against my 6 ones...

but upon the intervention of his excellency sir lito...

the score was finalize to 7-5 due to some contested areas on the table...

not bad after a hard days work... sabi nga nila, dapat 500 pts. lang para mabilis ang game... :)


Grub was in an abundance with chicken pansit and soda. kyuzo and midnight were obviously tired from work and travel as they only finished only four (4!) beers each during the course of the evening.

Heard they boyz stayed on well into the night to as late as 2am I think. This get-together is planned to be done on a more regular basis. Looks like my game against Jubay's Tau will happen soon enough. +P

End of Transmission...