Tuesday, December 02, 2008

Emcee and Cheryl Nuptials


Congratulations to the Newly Weds! :D

Monday, December 01, 2008

HGR Journal Entry No. 077 - Pre-Wedding Gaming, HGR Style...

Date: November 29, 2008
Venue: Robinsons Galleria
Regulars Present: Balian, Kuneho, Henri, Kyuzo, Salubri, with special appearance from BattleCaptain
Other Players Present: Special appearance from the Other Marty
Highlights:

Balian in da Haus! Finally went back to get some gaming done before the big day this coming Monday.

Game1 - Kuneho(Tyranids) vs. Balian(SM-Dark Angels)
2000pts Seize Ground (5 counters) Spearhead Deployment
Draw! (2-2)

Game2 - Henri(Space Wolves) vs. Kyuzo(CSM-Black Legion)
2000pts Capture and Control Dawn of War Deployment
Draw! Both controlling respective home objectives

Game3 - Balian(Dark Angels) vs. Ryan(Eldar-Sword Of Light)
2000pts Capture and Control Dawn of War Deployment
Balian Wins! Balian controls home objective

Game4 - Kuneho(Tyranids) vs. Henri(Space Wolves)
2000pts Capture and Control Dawn of War Deployment
Draw!

Sunday, November 30, 2008

2000pts: Hive fleet Conqueror(kuneho) vs. Space Wolves(Henri)

Location: Neutral Grounds Galleria
Date/Time: 29Nov'08/1630hrs
Mission: Capture and control
Deployment: Dawn of war
Terrain type: Intact buildings


Wolf Lord Draccus, Wolf Priest Barragan,and Venerable dreadnought Zeus accompanied by a full platoon of space wolves was sent to planet "Robinsons' Hive",
well known to be a tyranid infested area, to a search and rescue mission. Their Objective was to secure two lost wolf scouts who has a vital information on the where abouts of their long aged foe, Hive fleet Conqueror- known to be the current most feared devouring tyranid fleet, the Parasite of Worlds.

As they arrived, wolf priest Barragan and 2 squads of Grey Hunter scouts the area for ambushes and traps. But with no warning, a swarm full of hormogaunts attacks their prey destroying one Grey hunter pack. Barragan and the other Pack fell back and called for reinforcements. A swarm of behemoths, Hive Tyrants and Carnifexes, sprung out from the lifeless structures, rushing towards their prey.

Barragan and the grey hunters pack regrouped and stood their ground hoping to whittle down the swarm while waiting for back-up. And in just the nick of time, Wolf lord Draccus and Zeus with the full platoon of space wolves appeared from the shadows, aiding their comrades in searching for the two wolf scouts and destroying any tyranid genus in their path. But Barragan and his Grey hunter pack fell from the endless assault of the genestealers.

Hopes are still high for the Space wolves, albeit outnumbered. Draccus ordered 2 rhino squads, 1 Bloodclaw and 1 Grey Hunter pack, to search for the other missing wolf scout as he found 1 hiding inside one of the structures. Suddenly, there was a huge explosion as one of the platoon dreadnought was caught by a carnifex, tearing it to pieces. Draccus and his pack was caught by the raging hormogaunts but was able to kill their attackers. Nevertheless, as to his surprise, one Hive tyrant was able to get near them, scouring anything on its path including Draccus and the salvaged Wolf scout. Ven. dread Zeus witnessed Draccus' death, enraged, killed a carnifex in combat.
"Sir we have the objective" as one of the rhino squad voxxed Zeus and ordered for a tactical retreat. As infinite numbers of swarms rushing forward, the remaining Space wolves were able to fall back safely. Zeus reserved his anger as he know that he will have his revenge.

Game result: draw!!!

*"mahaba man ang prusisyon, draw pa rin ang kahahantungan!!!!"

Expanded Mission Set

*feel free to suggest or comment with regards to this trial mission set.... thanks!!!

Expanded Mission Set

Expanded Mission Set gives Warhammer 40k™ 5th edition additional mission and deployment options in the existing 40k’ mission set. This will add extra flavor, twist, and more fun for 40k players that will expand their tactical knowledge about the game. Try this one out and enjoy playing Warhammer 40k!

Modified mission set

Roll a d6 and consult the chart below for the mission:

D6

Mission

1

Seize ground

2

Capture and Control

3

Annihilation

4

Take and Hold

5

Breakthrough

6

Cleanse, purge, and kill!


Take and Hold:

Victory conditions:

Before deciding deployment zones, divide the table into 4 equal quadrants. Each objective marker should be placed in the middle of each quadrant. After positioning the objectives, deployment of the forces begins as described in the type of deployment being used. There should be at least one scoring unit and no enemy unit within 3” of the objective marker to take control of it. At the end of the game, the player with the most number of controlled markers win.

Special Rules:

One unit that is not deployed may enter the battle through any uncontested critical point per turn. Moreover, units within the quadrant of the controlled critical point may use the leadership of their HQ for morale, regrouping, and pinning check purposes only.

Breakthrough

Victory Conditions:

At the end of the game, for every unit within your opponent’s ‘deployment zone’ which is not in close combat, fleeing, pinned, or immobilized scores 1 pt; HQ units are 2 points each. The player which has the number of points wins.

Cleanse, Purge, and Kill!

Victory Conditions:

At the end of the game, add up all the points cost for every surviving unit. Units that are immobilized and/or weapon destroyed, or below starting number of models and/or wounds are counted as half of their points cost rounded down. Fleeing, lurking or pinned units are considered destroyed units. If a unit/units comes back to the game after being destroyed due to their respective special rules, half of their points will only be considered. The player that scores the highest surviving points win.


Modified deployment set

Roll a d6 and consult the chart below for the deployment type:

D6

Deployment

1

Pitch battle

2

Spearhead

3

Dawn of war

4

Recon

5

Kill Zone

6

Winter assault


Recon

Both players roll of a d6, the player that scores the highest may choose first or second. The player that goes first chooses a corner and deploys his/her army as illustrated in fig.1, wherein ‘Y”’ is half the measurement of the short edge while ‘X”’ is for the long edge. Then, the other player will deploy his/her army on the opposite corner.

Deploy any infiltrators and make any scout move.

After both players deployed their army, the player that deployed first starts the first players turn.

Special Rules:

The battle starts with night fight rules. At the end of each turn, on a roll of 4+, night fight ends.


Kill Zone (fig.2)

Both players roll of a d6, the player that scores the highest may choose first or second. The player that goes first chooses a long table edge and must deploy within 15" up to: 1 HQ, 1-2 troops, 0-3 other unit type. Everything else comes in ‘reserve’. Armies with special rules in deployment (i.e. 40k deamons) are exempted to this rule. Your opponent then deploys his army on the opposite side.

Make any scout move.

After both players deployed their army, the player that deployed first starts the first players’ turn. Reserves may enter on the second turn through any deployment edge (short edge included).

Special Rules:

No ‘infiltrators’ special rule (units with infiltrate may still outflank).


Winter Assault (fig.3)

Both players roll of a d6, the player that scores the highest may choose first or second. The player that goes first chooses a long table edge and may deploy his/her forces. Then the other player deploys his/her forces on the opposite side.

Deploy any infiltrators and make any scout move.

After both players deployed their army, the player that deployed first starts the first players’ turn.

Special Rules:

At the start of every turn, on a roll of 4+, Hail storm special rule is in effect; similar with night fight rule. Moreover, clear area counts as difficult terrain; while difficult terrain counts as dangerous terrain while Hail storm rule is in effect. Units with ‘Slow and purposeful’ USR rolls less one die for movement.








fig.1









fig.2















fig.3

2000pts: Hive fleet Conqueror(kuneho) vs. Dark Angels(Emcee)

Location: Neutral Grounds Galleria
Date/Time: 29Nov'08/1330hrs
Mission: Seize ground(5 Counters)
Deployment: Spearhead
Terrain type: Hills

It was cold, the Dark Angels were patrolling the area for scattered mis-dropped supply pods, albeit infested with Hive fleet Conqueror's tyranid brood. Low in supplies, it was to the hive fleet's advantage and launched a devouring assault against the Dark Angels. Steadfast and ready, the Dark Angels stood their ground, prepared for the battle of survival, as endless horde of tyranid genus species appeared upon their sight. Master of the Deathwing, Belial, called upon his terminators to assist their battle-brothers in probing for scattered supply pods and scouring any tyranid brood they encounter.

But the hive fleet was fast, as vast amount of hormogaunt and genestealer brood were able to track supply pods and destroyed it. Hive tyrants and rampaging carnifexes, supporting their smaller kind, destroyed everything in its path as a squad of assault marines witnessed by themselves the carnage done to their battle-brothers. They saw how well-choreograph their attacks, moving and killing as one.

Even though being swarmed, the Dark Angels never lose hope, as long as Belial leads them, no matter the odds, victory will still be in their hands. As a Hive tyrant and a carnifex fell from the fists of the terminators, and Belial stood ground as he took down a carnifex, which boost the morale of the Dark Angels.

Outnumbered and low on supply, the Dark Angels were able to salvage enough supply pods. Enough for them to teleport out and prepare for another invasion.


Game Result: draw!!! for having 2 uncontested counters each...


Wednesday, November 26, 2008

This week at the Bunker 03 - Two Races not enough Space

Salubri's Sword of Light vs Deadeye's Tau
2000 pts Capture and Control in Dawn of War
Draw!

Eldar and Tau face off on Imperium world. Eldar dash full throttle into enemy deployment zone. With the Tau's first round of shooting being ineffective the battle raged on for 6 gruelling turns. The ball bounced back and forth as the Eldar first wiped out the opponent's fire warriors leaving him unable to claim objectives and then the Tau retaliated by wiping out the dire avengers with 3 well placed shots.

Salubri attempted to annihilate but last turn shooting phases were unproductive and Mike snatches the draw from the jaws of defeat!

Good game!

HGR Journal Entry No. 076 - Brutal Fighting on the Front

Date: November 22, 2008
Venue: Robinsons Galleria
Regulars Present: Henri, Ebon, Salubri, Kuneho and Kyuzo
Other Players Present: The Other Marty
Game Results:

---

Game 1
The Muffin Man's Salamanders vs Kuneho's Tyranids
2000 pts, Annihilation in Pitch Battle(?)
Salamanders win!

Salamanders survive Tyranids wave after wave. Eventually score more kill points than the Tyranids.


Game 2
Ebon's Hestan lead Order of the Clenched Fist vs Henri's Iron Wolves
2000 pts, Caputre and Control in Dawn of War
Draw!




Game 3
Salubri's Sword of Light (CW Eldar) vs Kuneho's Tyranids
2000 pts, Annihilation in Pitch Battle
Salubri wins!

Kuneho decides to play it differently this time by deploying his gene stealers with brood lord instead of flanking. Salubri fields an army of aspect warriors including the newly finished Dark Reapers who truly did perform as they should by gunning down a good number of bugs. Reappearance of the howling banshees proved to be a good choice as it was instrumental in rescuing the Eldar's beleaguered line and holding the right flank in time to allow the Reapers to retreat to safety. By the end of 5th turn(?) only few bugs remain(one carnifex and one swarm(?)) and Craftworld Sword of Light had commanding presence on the field.

---

On another note Ebon made the proposition to move the standard back to 1.5k. Give us your thoughts on the matter by commenting on this post.

Friday, November 21, 2008

2000pts: Hive Fleet Conqueror(kuneho) vs Ultramarines(mike)

Location: Battle Bunker
Time and Date: 7:30pm/17 Nov. '08
Mission: Capture and Control
Deployment: Dawn of War
Terrain type: City ruins

Mike won the roll off and decided to go first. deployed 4 combat squad and an HQ in bike. i deployed my Hive tyrant and two broods of hormogaunts, having my broodlord and retinue held in reserve for outflanking.

It was at the peak of dawn, the Ultramarines are patrolling in search for two lurking zoanthropes for experiment. cloaked by darkness, the tyranids emerged from the ruins. it was an ambush, using the zoanthropes to have their prey within their talons. but the marines stood their ground and fight their way through to capture their objective. the Vindicator tank and Orbital strikes whittled down the rushing tyranid fleet. assault terminators and the land raider took down the Hive tyrant and its Guard. jump-pack marines cleansed the area for ripper swarm infestation. but the tyranid herd seemed endless, as carnifexes emerges from the ground destroying everything on its path including a land raider and a vindicator. broodlord sprung out from the flanks together with its retinue killing the ultramarine captain and took down 2 squads of marines. another brood of genesteelers arrived as it secured one of the lurking zoanthrope, guarding it as commanded by the hive mind. the Ultramarines got overwhelmed by the sheer number of the tyranid brood and were forced to fall back failing to capture and control any objective...




Monday, November 17, 2008

PAGE 2!!!

This is me kicking everyone else's ass into the right mindset. Quoting straight from the rulebook. lol

The games workshop HOBBY is just that. A way for people to make new friends and have loads of fun playing. It was never written to be some uber competitive sport. So for the sake of everyone else's blood pressure. Let's not turn it into one (except when we're holding tournaments. patayan na pag ganun! lol)

Oh and just so you're wondering what brought this about... no there are no juicy issues. I just thought it's important for people to know THE MOST IMPORTANT RULE. (it's so important it has to be written in all caps!) :p

PAGE 2 for the win! :P
__________________

THE MOST IMPORTANT RULE!


Warhammer 40,000 is an involving game, with many different armies, weapons and possibilities. In a game of this size and complexity there are bound to be occasions where a particular situation lies outside these rules, often when unusual models interact. At other times you may know the rule is covered but you just can’t seem to find the right page. Then again you may know the rule, but the reality of exactly where your models are on the table may make it a really close call – measuring assault moves and deciding if a key model is in cover are classic examples.

All of these instances can lead to arguments, so it is important to remember that the rules are just a framework to create an enjoyable game. Winning at any cost is less important than making sure both players – not just the victor – have a good time. If a dispute does crop up then work out the answer in a gentlemanly manner. Many players simply like to rolloff and let the dice decide who is right, allowing them to get straight back to blasting each other to pieces. After the game you can happily continue your discussion of the finer points of the rules, or agree how you will both interpret them should the same situation happen again. You could even decide to change the rules to suit you better (this is known as a ‘house rule’).

The most important rule then is that the rules aren’t all that important! So long as both players agree, you can treat them as sacrosanct or mere guidelines – the choice is entirely yours.

---page 2 of warhammer 40k AOBR mini rulebook.

Sunday, November 16, 2008

HGR Journal Entry No. 075 - Hestan Is Everywhere...

Date: November 15, 2008
Venue: Robinsons Galleria
Regulars Present: Henri, Ebon, BattleCaptain, Midnight, Kyuzo, with special appearance from Salubri
Other Players Present: Freddie Yu, Ryan Chung, Owen with a brief appearance from The Other Marty
Highlights:

--------------

Game1 BattleCaptain(Luna Wolves w/Hestan) vs. Freddie(IG w/ Witch Hunter allies - Galen 7th - The Rockhounds)
2000pts Seize Ground (3 counters), Spearhead Deployment
Draw!

Freddie in da haus! Well... Galleria actually. He brought his well-recogized army box of Rockhounds looking for some action. Well, he got it, courtesy of BattleCaptain and his Luna Wolves. The battle was long and fierce, lasting close to three hours and had to end on the 4th Turn in a draw, with the Luna Wolves and The Rockhounds claiming one objective each.

--------------

Game2 Henri(Iron Wolves) vs. Ebon(Order of the Clenched Fist w/Hestan)
2000pts Capture and Control, Spearhead Deployment
Ebon Wins!

Ebon controls home objective while contesting the Iron Wolves home objective to secure the win.

--------------

Game3 Ryan(Salamanders w/Hestan) vs. BattleCaptain(Luna Wolves... w/Hestan?!)
2000pts Capture and Control, Dawn of War Deployment
Draw!

Heard they played the last three turns with no more troops to claim any objectives but still played it out to the very end despite the draw. Good game.

--------------

Game4 Owen(Sisters of Battle) vs. Midnight(Space Wolves)
2000pts Annihilation, Spearhead Deployment
Midnight Wins! 12-5

Owen comes to play with lots of Sisters, and an Exorcist to boot! Midnight played like he was on a mission (well, he was... on annihilation... and well... you know), pulling off a convincing win 12 killpoints to 5.

--------------

Game5 Kyuzo(Black Legion) vs. Henri(Iron Wolves)
1000pts Annihilation, Dawn of War Deployment
Kyuzo Wins! 7-4

We had time for one quick game using a 4x4 table. Henri's drop pod assault got him to land a Blood Claw pack led by a Wolf Priest and a Vendread right in the heart of the Black Legion's deployment, which pretty much placed the Chaos Space Marines on the defensive right on the first turn. Only downside to the Iron Wolves tactic was the late arrival of the remaining drop pods providing the support troops and was picked off one at a time. Game ends with the Black Legion leading with 7 killpoints to 4.

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Gaming ends at 9pm.