Showing posts with label HGR Mini-Tourney. Show all posts
Showing posts with label HGR Mini-Tourney. Show all posts

Saturday, March 28, 2009

40k Mini tournament (1000 pts): Mar. 21, 2009

Mission 1: Seize Enemy Stronghold

Arvin (CSM-Khorne) vs. Freddie Yu (IG)
Result: Freddie Yu won- Major victory

Matthew (Eldar) vs. Mickie (Chaos Daemons)
Result: Mickie won- Major victory

Martie (Tau) vs. Pork (Orks)
Result: Martie won- Major Victory

Romy (CSM-Black Legion) vs. Mike (SM-Ultramarines)
Result: Romy won- Major Victory

Jesse (SM-Luna Wolves) vs. Obi (SM-Dark Angels)
Result: Jesse won- Major Victory


Mission 2: Secure and Hold

Jesse vs. Pork
Result: Jesse won- Major Victory

Obi vs. Matthew
Result: Matthew won- Major Victory

Mike vs. Martie
Result: Martie won- Major Victory

Romy vs. Arvin
Result: Romy won- Major Victory

Freddie vs. Mickie
Result: Freddie won- Major Victory


Mission 3: Assassinate!

Matthew vs. Pork
Result: Pork won- Major Victory

Mickie vs Mike
Result: Mickie won- Major Victory

Martie vs. Freddie
Result: Freddie won- Minor Victory

Romy vs. Jesse
Result: Jesse won- Major Victory

Obi vs. Arvin
Result: Obi won- Major Victory


Mission 4: All Out War...

Jesse vs. Freddie
Result: Jesse won- Minor Victory

Obi vs. Mike
Result: Mike won- Major Victory

Matthew vs. Arvin
Result: Matthew won- Major Victory

Pork vs. Romy
Result: Pork won- Major Victory

Mickie vs. Martie
Result: Martie won- Major Victory



Best Overall top 5 players:
1. Jesse
2. Freddie Yu
3. Pork
4. Mike
5. Mickie

Best General top 5 players:
1. Jesse
2. Martie
3. Freddie
4. Pork
5. Matthew

*since Jesse won the best overall, we gave Martie the best general award...

Congrats to all the winners and the participants of the 1st 5th ed 40k mini tourney... hope to see you guys again on the next tournament

Thursday, June 26, 2008

40k Mini Tournament

Ten players...
Six tables...
A whole lot of miniatures...
One champion!!!



It's been a long while since galleria saw tournament action with respect to the 40k game. So it was with much anticipation that the HGR guys organized an event that would let the new blood have a taste of what 40k tournaments are like. It involved a lot of work ( we never knew! ) but all in all everything turned out well. The players played nicely, the day went without incident (except for one dude going MIA for round 2 :P *and no. we'll never let you hear the end of it! as valid as your reason may be. :P ). At the end of the day though our legs and feat were tired from walking around inspecting the games and answering rules queries, we all had fun and all the hard work was worth it! Here's how it all went down:


We went to Galleria around 10 a.m., just around opening. Embarked upon Kyuzo's dedicated transport was Balian, Salubri, The Meanderer and of course... Kyuzo! Once there we proceeded to set up the tables with a lot of help from NG Staff and Omegatron who came early.



Thanks to manong guard for making sure our terrain stays in place and not end up as kiddie souvenirs!

Round 1 Begins!

The match ups were called after Balian's short opening address (naks!). With the player's at their seats and armies rearing to go, round one kicked of with a bang!


The player outstripping all others for this round was Green Shadow and his Ravenguard. Claiming a whopping two quarters to none. Sadly we have not recieved his battle report but interesting highlights I remember was when both the Dark Angel's and the Ravenguard's Assault Squads met at the center of the table. Aided by their Chaplain, the Ravenguard side came out on top and later some fancy maneuvering trying to dodge a hail of plasma cannon fire won him the game.


Raven guard Deploy in a set of ruins.

Other interesting things of note was The Meanderer's fateful morale check against shooting that sent his entire Sons of Light Tac squad running off table. Necron's taking a "Draw" from Mike's Ultramarines(perhaps the only one who managed to avoid a loss against the necrons and a newbie at that) which managed a lucky shot against monolith and destroying it early in the game.



Sons of Light Vs. Tzeench and Khorne Chaos



Henri's Space Wolves Vs. Arximperialis' I.G.


Round 2 - The Battle Rages On!

After taking their lunch, the players headed off to round 2 and the match ups became very interesting with some veteran vs veteran action. ( one player was lost in the warp but later found his way back to the mission area. lol )

Shink1m burried the opposition by running out with a 3-0 score on objective. Here's what he has to say about his game with Omegatron:

Kim’s Necrons (Tomb Fleet Vyr) versus Art’s Chaos Space Marines
By Shink1m

The mission required the winner of a roll-off to decide to be an Attacker or a Defender. The Defender will have to set up in the center of the table, deploying only his Troops and Heavy Support. The Attacker, on the other hand, will arrive from his table edge with all his units. At the end of the 6 turns, the player who has the most scoring units within 6” of the center will win.

Looking at Art’s army list, he has nothing there except Troops and Heavy Support. So if he was the Defender, he’d have everything on the table except his HQ. I’d be stuck there with a Monolith, Heavy Destroyers (2) and Warriors (22) – and no Resurrection Orb support. So with that and winning the roll-off, I decided to be the Attacker.

Art’s deployment was impressive – using two Rhinos to shield his Land Raider, and two Havoc units perched on elevated advantage position. I deployed using a weak left flank bait, placing the two Heavy Destroyers with firing position on his Land Raider. I failed in breaking his Land Raider, but the rest of my army succeeded in breaking the two Rhinos, forcing the units inside behind them for cover from the withering Gauss fire. My opponent has been unlucky with getting his winged HQ on the table, rolling several 1’s on his Reserves roll. I concentrated heavy fire on one of the Havoc squads but he managed to pull them back into the safety behind his wrecked Rhinos. Being behind area terrain, Art denied me any LOS to his troops. I assumed he will wait for the final turns before he’ll surge out and assault me, or just wait the storm out and win via objective...[read more about it here]

Shink1m broke thru this very impressive wall of ceramite armor! Kudos to you dude!

Round 3

The last game had several players in contention for 1st place but Marty's Tau army eventually took the crown. Read about his Battle reports for all three games [here].


Ravenguard vs. Necrons before and after shot. lol


It was definitely not the Meanderer's day as his multiple assault on Naj's single Dark Angel Squad ended in his own units losing the close combat. Another assault on the Veterans seen on the left hill ended in utter devastation of the Sons of Light.


Arximperialis and Omegatron read the mission


And so the day ends with a pose from us incredibly attractive guys. hehe

Tuesday, June 17, 2008

Tau takes 1st place for the greater good!

Game 1
Opponent: Luna Wolves
Mission: Cleanse

This was my first tournament game in this hobby. I went against Jesse’s pre-heresy marines. Our game lasted for only 4 turns since we were still fooling around while the other tables were already deploying. I guess this was because of us being excited and very eager since it was our first time playing in a tournament. Anyway, our mission was to control table quarters and the map had a forest in the middle with some ruins scattered around the table. The 1st turn had very minimal casualties from both sides. The battle officially started in the 2nd turn when Jesse’s terminators and tac-squads pounded my kroots and my battlesuits. But my battlesuits were able to retaliate by killing some of his termies since they were in rapid fire range from my plasma rifles. All the battlesuits did was get into rapid fire range, give the marines hell, and jump back into safety. The slow advance of the marines and close support of the land-raider caught my battlesuits. I then gave up on this side of the table and focused my tactics on the other half of my hunter cadre which was doing better. My other half of battlesuits and pathfinders on the other side were doing great. XV-8’s were able to kill lots of marines with markerlight support from my pathfinders deployed in a level 3 ruin. The pathfinders had a great vantage point and they were able to “light up” high priority targets. One of the highlights of this game was when a lone heavy weapons marine was marked by the pathfinders, 3 XV-8’s unleashed a variety of ap2/1 weapons on the poor marine and to our surprise, I rolled a lot of 1’s and 2’s thus a lot of my shots missed. 3 low ap shots were on target but this marine made all his 5+ cover saves (what a lucky bastard). My broadsides weren’t that effective in tank hunting in this game, they didn’t have clear LOS on Jesse’s land raider and predator. But on the brighter side, my broadsides took pot shots on the steadily advancing termies thus removing their “scoring unit” status.

Game ends on the 4th turn. The Game ended with a draw with me and Jesse controlling 1 table quarter each. Good Game!

Marty's(the guy with the cap) first game match against Jesse. Salubri on the left... and is that Naj's hand grabbing the DA codex? lol

Game 2
Opponent: Dark Angels
Mission: Hold at all costs

My 2nd tournament game had me defending an objective in the middle of the table. I had a bad feeling at the start of the game. I should have chose to attack instead of defend the objective since the marines I am facing is more assault oriented. The Dark Angels had an assault squad with a scary looking chaplain. If these marines were to assault my units, it will surely be a massacre. What I did was use my mobility, long range weaponry and superior fire power to my advantage. I picked-off marine units slowly one by one. This tactic gave my hunter cadre minimal losses and saved lots of precious tau lives. Towards the end of the game, I left the objective unguarded and used it to lure the other Dark Angels scoring units to grab and secure it. Once the bait was taken and 3 DA scoring units went in to grab the objective, I mobilized all my forces from the right flank and half of my forces from the left flank to the center and unleashed tau firepower. The combined vehicle and battlesuit attack killed enough marines to rend them of their scoring status. At the end of the attack, my battlesuits, jumped to secure the objective but the vehicles were the most an inch short of being within 6” from the objective.

I committed a big mistake when I forgot to roll for my commander coming from reserves. I learned a lesson to not to be too excited when all my plans were coming into play since I tend to forget some things and become too careless. But in this case, I was lucky since my opponent played my game and tried to shoot it out with the tau. Another good game!

Game ends with two scoring units securing the central objective. A victory for the “Greater Good”!


Game 3
Opponent: Ultramarines
Mission: Secure and Control

My last game for this tournament was against my good friend Mike. This is actually our first official game even though we got into the hobby the same time. What made this game fun was all the trash talking (with special participation from john) and fooling around by both players.

Our mission was secure and control 5 loot counters. The table was filled with buildings, bunkers and ruins. I really like this setting since I can use the terrain to my advantage. The buildings and ruins provided my units a lot of cover and hiding places. Mike deployed first and what I did was counter his deployment. Every time he deployed a tank, I deployed a unit with tank busting capabilities. And as for his infantry, I countered them with battlesuits and firewarriors. I was actually surprised with Mike’s tactics because he opted to slug it out with my army. He played a static game in a map filled with lots of potential hiding places for my fire caste. Since he set up a fire base along his deployment edge, I opted to attack aggressively using cover which was readily available to advance. I did not use the classic tau maneuver which was jump, shoot and hide back in the original position. What I did was jump out, shoot and jump again but this time closing in on the marine firebase but still hiding in cover. Mike’s psycher was really annoying because of the FOTA ability. This attack, pinned my broadsides for two turns and the tank hunters weren’t able to anything besides hide in cover. The good thing was my deathrain battlesuits (twin-linked missile pods) were able to step up and destroy 3 tanks and weapon destroyed/immobilize a dreadnaught. My aggressive tactics forced my units to move forward into his firebase and killed enough marines to rend them of their scoring status. The only scoring unit left for the Ultramarines was the pinned tac-squad.

One highlight and game turning event of the game was when a squad of terminators deep-striked near my firewarriors and battlesuits. If these terminators were to assault my units and cause havoc within my lines, Mike would certainly gain the upper hand. The good thing was one f my commanders was near the area and was able to kill 4 terminators all by himself.
Game ended with me controlling 4 loot counters and scoring big in victory points.

Good game!


Final match between two shooty armies. Mike and his Ultramarines on the Left vs. Marty and his Tau Army.

Monday, June 16, 2008

HGR Journal Entry No. 059 - First HGR Mini-Tourney...

Date: June 14, 2008
Venue: Robinsons Galleria
Regulars In Attendance: Kyuzo, Balian, Salubri, Ebon, Sigismund
Mini-Tourney Participants: Art, Meanderer, Marty, Jesse, Naj, Francis, Shink1m, Mike, Henri, Alfred
Other Noteable Appearances: Carl, Ferds, Dexter, The Other Marty, Carlos, and What Looked Like CrispyBeefRibs and Garrboi (it just can't be them :)), Jaime and the Cua Brothers

Highlights:

First HGR organized Mini-Tourney! Good turn out of participants, with a few hiccups in logistics as well as scheduling the start of the rounds. But this was too much fun for those who joined we kinda forgot all the worries in between.

There were Quotable and Forgettable moments too many to mention but surely forever remembered by those who said/did them as well as those who heard/saw them. Evisceration in fiction all around. Lolz.

Mini-Tourney Results

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Round 1 - Cleanse Alpha (Most number of Quarters controlled wins)

Art(CSM) vs. Meanderer(SM-Sons of Light) - Art Wins
Marty(Tau) vs. Jesse(SM-Luna Wolves) - Draw
Naj(SM-Dark Angels) vs. Francis(SM-Ravenguard) - Francis Wins
Shink1m(Necrons) vs. Mike(SM-Ultramarines) - Draw
Henri(SW-Iron Wolves) vs. Alfred(IG with DH Allies) - Henri Wins

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Round 2 - Hold At All Costs Gamma Modified (Most number of Scoring Units within 6" of Center wins)

Henri(SW-Iron Wolves) vs. Francis(SM-Ravenguard) - Francis Wins via forfeit
Jesse(SM-Luna Wolves) vs. Mike(SM-Ultramarines) - Mike Wins
Art(CSM) vs. Shink1m(Necrons) - Shink1m Wins
Naj(SM-Dark Angels) vs. Marty (Tau) - Marty Wins
Meanderer(SM-Sons of Light) vs. Alfred(IG with DH Allies) - Alfred Wins

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Round 3 - Secure and Control Gamma (VP determines winner and break any resulting ties)

Jesse(SM-Luna Wolves) vs. Henri(SW-Iron Wolves) - Jesse Wins
Meanderer(SM-Sons of Light) vs. Naj(SM-Dark Angels) - Naj Wins
Shink1m(Necrons) vs. Francis(SM-Ravenguard) - Shink1m Wins
Mike(SM-Ultramarines) vs. Marty(Tau) - Marty Wins
Alfred(IG with DH Allies) vs. Art(CSM) - Art Wins

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When the smoke cleared it was Marty prevailing over the field via a slim VP difference. Some key highlights and hopefully some pictures will follow.

Congratulations to Marty on his first mini-tourney win! Congratulations and thanks to all those who joined and helped organize this event.

See you across the gaming tables soon.