Sunday, June 24, 2007

HGR Journal Entry No. 027

evDate : June 24, 2007
Venue : Midnight's Residence
Regulars in Attendance : Midnight, Salubri, Kyuzo and Meanderer
Highlights :

40k Results:

Game 1 - Midnight(Space Wolves) vs. Salubri(Deathwing)
2000pts Recon Alpha
Draw! [4 scoring units each in respective enemy deployment zones]

Game 2 - Midnight(Space Wolves) vs. Kyuzo(Emperors Children)
2000pts Urban Assault Omega (Gladiator Cup Final)
Kyuzo Wins! [Kyuzo with one scoring unit occupying objective ruins]

Session ends 7:30pm


Regus vox was filled with his scouts' report on the presence of imense metal constructs in the southern sector of the ruined city of Laramis. His pack was making its way to the rally point after their encounter with the hated Dark Angels. "Burned to a crisp" he grinned at the memory of the burning landraider and its passengers.

It would be fully 2 days before their reinforcements could arrive. He still had his pack of Bloodclaws led by Hengast and Grey Hunters led by Thul along with his heavy support tanks and speeders. "Thunderfist! Prepare to depart!"

They made good time to the southern sector and even without enhanced senses, Regus could already feel the workings of something diabolic in the area. The temptingly sweet smell bringing memories of times long past was a sure sign that something evil was afoot - for nothing good could bring such deceptive thoughts and memories in a place as ravaged as this.

Thursday, June 21, 2007

ripped from the net

Im not gonna post the picture here so click on the link to see the cover.. You'll notice it's not taken on a camera phone or anything, I actually have the whole 2 part codex

I dont think BA are gonna get another codex based on the wording there if you can read it.. As it says this is the official codex, not update

Wargear changes
Exsanguinator - Description replaced with current narthecium rules. Nothing additional

Terminator armor - Same except no longer gives +1A (Same as new DA and there are no terminator honors, which means characters are at -1A)

Servo arm - Same as Codex: Sm but IT IS NOT A POWER FIST.. It "strikes at I1 at S8 with no armor save" Therefore, cover/grenades affects it

Special CHaracters

Commander Dante - 200pts

WS6, BS5, S4, T4, W3, I5, A4, LD10 SV 2+
Rights of battle
Inspiring: All friendly BA models within 12" count as having preferring enemy (Vs anyone)
Equipment: Artificer armor, iron halo, jump pack, frag and krak grenades
Axe of Mortalis - Master crafted power weapon
Death mask of sanguinius - All enemy models within 6" are at -1WS and -1BS
Perdition Pistol - Metal gun that counts as pistol in CC

If dante is included in the army then a standard bearer may carry the BA chapter banner which gives all benefits of the normal standard and also gives the unit +1A. +15pts

Tycho - Normal stats, has iron halo and artificer armor and basically is same as old edition.. IE sucks. 110pts and rights of battle

Mephiston - 225pts
WS 6, BS5, S5, T5, W3, I6, A4, LD10 SV 2+
Fearless, Feel no pain

Lord of Death - Mephiston has all 3 psychic powers and can use each one of them and his force weapon once each player turn, rather than being limited as are other librarians. He may not use the same power more than once per turn

Wargear: Artificer armor, force weapon, plasma pistol, psychic hood, frag and krak grenades

Might of Heros - same
Wings of Sanguinius - The librarian (only him) may move as a jump pack, even with terminator armor. If on a bike he counts as moving as a jetbike
Transfixing Glare - Used in the assault phase. If successful then any enemy model in BTB contact must take a LD test. If failed the model may not attack and will be hit automatically by any CC attacks directed against them. Enemy models with a LD value cannot be affected

Brother corbulo - Same as old edition except 3wounds 100pts
no power weapon and has exsanguinator and the red grail
Red Grail : All BA units within 12" At the start of one of its assault phases receives furious charge for that turn. In addition it gives corbulo a 4+ inv save

Chaplain Lamartes - 125pts Same stats as current 3W chaplain
Has the Death mask which gives all enemy models within 6" -1LD

Non-named characters (all have 2w and LD9)
Librarian - 120pts
Has rights of battle
Options: Plasma pistol, stormbolter, combi weapons, melta bombs, bike. Can replace ALL wargear for terminator armor, storm bolter, force weapon and psychic hood for 25pts.
NO OPTION for inv save except with Term armor
Cannot take Transfixing glare but comes with other two powers as standard

Chaplain - 100pts
Same options as librarian but may take a power fist and a jump pack

Company Captain (3W and L10) - 100pts
Comes with Iron Halo
Rights of Battle
Options: Power weapon, 1 or 2 LCs, Thunder hammer, Power fist, jump pack, storm bolter, combi weapons, melta bombs
OR may take Term Armor WITH Thunderhammer + Stormshield, 2x LC or Stormbolter + Power fist/Power weapon all for only +25PTs

Honor guard - 125pts
Does not take up spot on force org chart AND IS NOT A BODYGUARD. They deploy and operate independently. May include 1 for each IC in army
2A now and come with frag/krak grenades
5 marines (max)
Jump packs +25pts (entire squad) (30pts per model basically)
Options: (a ton. Think of this as a imp guard command squad in terms of options. 2 guys can have this, 2 can have that.. etc).
2x Plasma Pistol
2x Powerfist/weapon
2x Flamer/melta/plasma
Sanguinary Priest for +20pts with exsanguinator
Tech Adept +30pt (No servo arm btw). Power weapon and blessing of omnissiah rule
Standard bearer +10pts
company champion +25pts. power weapon + combat shield
Meltbombs on a per model basis +5pts


The Death company - Counts towards force org. Do not have to take
same stats. Rending, Furious Charge, Feel no pain, fearless.
Must move as fast as possible towards enemy unless chaplain or Corbulo are within 6". They have krak grenades as well
Pretty much same as rumors have stated.
You get 1 free DC per following squads
Honor Guard
Terminator Squad
Veteran Assault Squad
Tactical Squad
Devastator Squad
Jump packs +5pts per model
Additional guys +30pts
May have rhino or drop pod at point cost
Models equipped with power fists or power weapons may count them as normal CC weapons with rending

Terminator Squad - 200pts
5 men (max)
entire squad may swap weapons for 2x LC or Thunderhammer/storm shield
or may replace one term with the cyclone +20pts, Heavy flamer +5pts (lol), Assault cannon +30pts
Can take a drop pod

Furioso Dreadnaught - 100pts
Venerable +20pts
Death company dread +25pts (+D3 attacks and moves like death company)
heavy flamer +5pts
extra armor +15pts
comes with smoke and searchlight
May take a drop pod

Dreadnaught - 125pts
Assault cannon, CCW, smoke and searchlight
Venerable +20pts
Missile launcher +10pts
Multimelta, TL- Auto cannon - free
Tl- Las +20pts
Extra armor +15pts
May take drop pod

Tech Marine - 125pts (ouch)
Does NOT use up force org slot. May take 1 per vehicle chosen from elites or heavy support
same stats, except comes with artificer armor
Options - Plasma pistol, servo harness +25pts
Servitors - 0-4 25pts each with Servo arm, CCW (Not Powerfist). May replace with multimelta or HB for free, Plasma cannon +10pts (no restriction)
Ws4, Bs4, S3, T3, W1, i3, a1, ld9, sv 4+
May select rhino, razorback or drop pod

Veteran Assault squad - 150pts
2A and combat squads
Jump packs included
The squad may include up to 5 additional vets for +25pts each (and combat squads? odd)
0-3 - stormbolter, combi weapon, plasma pistol/power weapon, power fist/single LC, 2x LC or thunder hammer
Anyone can take combat shield +5pts or stormshield +10pts
0-2 - Flamer/melta/plasma
Per model basis: Melta bombs +5pts
Note: Above options replace EITHER bolt pistol OR chainsword so you can replace Chainsword with power weapon AND bolt pistol with flamer
May remove jump packs and have rhino or drop pod for no point cost

Scout Squad - 80pts
combat squads
vet sarg included
5 additional scouts +65pts
Options: same as Da codex. Sarg may take melta bombs
Shotguns: R:12, S:4, Ap:-, Assault 2


Assault Squad - 140pts
Vet sarg included
Same options as DA basically. Sarg can have combat shield and melta bombs
May remove jump packs and take rhino or drop pod for free

Tactical squad - 115pts
Same as DA codex
May take drop pod, rhino or razorback

Bike squad - 110pts
2 bikes + 1 vet sarg
No combat squads

0-2 bikers +30pts
vet sarg may have power sword (no fist) and/or melta bombs
0-2 Flamer/melta/plasma

Attack Bikes - 50pts
HB or multimelta
1 bike

0-2 additional bikes +50pts

Land Speed Squadron - 65pts
Hb or Multimelta
0-2 additional speeders +65pts
0-1 Typhoon launcher +10pts
0-2 Heavy flamer +10pts or assault cannon +35pts


Devestators - 115pts
Combat squads
Options same as DA codex
may have rhino, drop pod, razorback

Land raider - 250pts
Its a land raider.
options: Pintle storm bolter 5pts, hunter killer missile +15pts, extra armor +15pts

Land raider crusader - 250pts (no limit)
Its still a land raider and has crusader weapons.
same options as land raider

Whirlwind - 85pts
Vengeance Missiles
Incendiary Castellan

Options: Dozer blade, extra armor, pintle storm bolter, hunter killer

Predator - 70pts
Options : See whirlwind
TL - Las + 35pts
HB Sponsons +25pts, Lascannons +60pts

Vindicator - 125pts
Same as previous edition, same options as other vehicles

Baal Predator - 100pts
Overcharged engines (1 - Cannot move. 2-3 nothing, 4+ vehicle is Fast and can move max of 18" )
Pintle stormbolter +10pts, Hunter killer +15pts. NO EXTRA ARMOR
HB or heavy flamers +25pts

Rhino - 40pts
Over charged engines
same as DA codex

Razorback - 50pts
TL Las +30pts
Normal vehicle options

Drop pod - 50pts
No missile launcher option


A few notes: I didnt post point costs for many options because they're same as codex space marines (No discount for being single wound model tho) and no real point to repeat point costs for items everyone knows the pt costs for

However, items like flamers are basically half the cost currently. 5pts for every squad basically. Sorry I just really dont wanna post pt values for every item or option as its fairly easy to know what they are. Also just assume every vehicle has smoke and search lights and all the marines have frak/krak/BP and bolters. I added it for some and didnt for others, but they all have them

Sunday, June 17, 2007

HGR Journal Entry No. 026 - A Score Yet To Be Settled

Date : June 16, 2007
Venue : Midnight's Residence
Attendance : Midnight, Salubri, Kyuzo, and Spiderman the Space Wolf
Highlights :

Its getting tougher to get some free time from Saturday office work, and with traffic not cooperating, Kyuzo arrives to see Midnight and Salubri already in the middle of their second game. As usual, we would like to give special thanks to Ricky for bringing us together again to play. +P

40k Results:

Game 1 - Salubri(Deathwing) vs. Midnight(Space Wolves)
2000pts Cleanse Alpha
Midnight Wins!

Game 2 - Salubri(Deathwing) vs. Midnight(Space Wolves)
2000pts Seek and Destroy Gamma
Midnight Wins!

It was already getting late for the Regulars so it was mutually agreed that the Gladiator final be scheduled for next week, if not earlier during this coming week's Weekday Warrior Sessions.


From his vantage point on the top of a hill, Eidolon could see the carnage in the ruined city below. Twice he saw the dreaded terminators of the Deathwing stage their relentless attack on the sons of Russ, and twice they he saw their advance stopped with bloody precision. Not even the combined might of two Deathwing Landraiders failed to break the Space Wolves' cunning resolve.

But Eidolon wasn't there to bear witness to the Deathwing might nor was he interested in a lesson to Space Wolf guerilla tactics. Eidolon had his sights on the leader, with unfinished business he was more than willing to settle this very minute. The grizzled wolf priest seems to have sensed his presence and looks in his direction, with a look of recognition and agreement to his own thoughts. He raises his battle axe with a shout of challenge on his lips.

Eidolon didnt need any more prompting. He was already revving his bike and pulling his blade from its scabbard when he hears that familiar voice in his mind. "Patience my child. Wait for the others. Choose your time and place. Then he is yours."

Eidolon knew better than to defy the voice in his thoughts. Reluctantly, he eases his grip on the bike's throttle and raises is blade in a grim salute before turning his bike to where the rest of the Children lie in wait. "Soon, son of Russ. Soon."


To be continued...

Monday, June 11, 2007

HGR Journal Entry No. 025 - More Galleria Gaming

Date : June 9, 2007
Venue : Netural Grounds Galleria
Attendees : Balian, Salubri, Kyuzo
Highlights :

More 40k gaming at Neutral Grounds Galleria! Balian suddenly going Kyuzo trying out his newly painted CSM terminator lord as well as a non-daemon config for a change! Why would he do that you ask? 'Cause he can! +P Looks like Kyuzo wasn't the only one. Balian does a back to grass roots approach and brings his ever reliable 13th Company while Salubri does back to Deathwing this time coming all pimped-out in not one but TWO land raiders! Seems like the Emperors Children are in for a world of hurt either way. Lolz.

40k Results:

Game 1 - Balian(13th Company) vs. Salubri(Deathwing)
2000pts Seek and Destroy Alpha
Salubri Wins!

Game 2 - Balian(13th Company) vs. Salubri(Deathwing)
2000pts Cleanse Omega
Salubri Wins!

Game 3 - Balian(13th Company) vs. Kyuzo(Emperors Children)
2000pts Secure and Control Gamma
Balian Wins! [Balian with one Long Fang squad controlling one Loot Counter against Kyuzo having only Terminator Lord left on the table. Small morale victory when terminator lord got charged by three non-scoring units, but by virtue of warp scream termie lord practically eliminates all attackers before they had a chance to strike back! "Terminator lord showed his kung-fu, and it was strong!" :D]

Game 4 - Salubri(Deathwing) vs. Kyuzo(Emperors Children)
2000pts Recon Gamma
Salubri Wins! [Two land raiders are tough to pry open, and you need to roll a lot of hard sixes to pull it off. Deathwing massacres Emperors Children to the last man save for the terminator lord, again (termie lord rocks!).]

Gaming went he full distance and finished until closing time at 10pm.

Until next Session.