A whole lot of miniatures...
The match ups were called after Balian's short opening address (naks!). With the player's at their seats and armies rearing to go, round one kicked of with a bang!
Other interesting things of note was The Meanderer's fateful morale check against shooting that sent his entire Sons of Light Tac squad running off table. Necron's taking a "Draw" from Mike's Ultramarines(perhaps the only one who managed to avoid a loss against the necrons and a newbie at that) which managed a lucky shot against monolith and destroying it early in the game.
Round 2 - The Battle Rages On!
After taking their lunch, the players headed off to round 2 and the match ups became very interesting with some veteran vs veteran action. ( one player was lost in the warp but later found his way back to the mission area. lol )
Shink1m burried the opposition by running out with a 3-0 score on objective. Here's what he has to say about his game with Omegatron:
Kim’s Necrons (Tomb Fleet Vyr) versus Art’s Chaos Space Marines
The mission required the winner of a roll-off to decide to be an Attacker or a Defender. The Defender will have to set up in the center of the table, deploying only his Troops and Heavy Support. The Attacker, on the other hand, will arrive from his table edge with all his units. At the end of the 6 turns, the player who has the most scoring units within 6” of the center will win.
Looking at Art’s army list, he has nothing there except Troops and Heavy Support. So if he was the Defender, he’d have everything on the table except his HQ. I’d be stuck there with a Monolith, Heavy Destroyers (2) and Warriors (22) – and no Resurrection Orb support. So with that and winning the roll-off, I decided to be the Attacker.
Art’s deployment was impressive – using two Rhinos to shield his Land Raider, and two Havoc units perched on elevated advantage position. I deployed using a weak left flank bait, placing the two Heavy Destroyers with firing position on his Land Raider. I failed in breaking his Land Raider, but the rest of my army succeeded in breaking the two Rhinos, forcing the units inside behind them for cover from the withering Gauss fire. My opponent has been unlucky with getting his winged HQ on the table, rolling several 1’s on his Reserves roll. I concentrated heavy fire on one of the Havoc squads but he managed to pull them back into the safety behind his wrecked Rhinos. Being behind area terrain, Art denied me any LOS to his troops. I assumed he will wait for the final turns before he’ll surge out and assault me, or just wait the storm out and win via objective...[read more about it here]
The last game had several players in contention for 1st place but Marty's Tau army eventually took the crown. Read about his Battle reports for all three games [here].