Wednesday, April 29, 2009
Sunday, April 26, 2009
HGR Journal Entry No. 094 - Galleria Atrium Gaming...
Date: April 25, 2009
Venue: Robinsons Galleria Atrium
Attendance: Balian, Deadeye, BattleCaptain, JR, George, Joshua, Kuneho, Patrick, Martie, Kyuzo, with special appearance from Scarella and Matthew
Gaming Highlights:
Mission: 2000pts Annihilation
Deployment: Spearhead
Result: Balian Wins! 5-3
Mission: 1800pts Capture and Control
Deployment: Spearhead
Result: BattleCaptain Wins! 1-0
Mission: 480pts Capture and Control
Deployment: Dawn of War
Result: Joshua concedes game after two turns due to time constraints
Mission: 1500pts Capture and Control
Deployment: Spearhead
Result: Kuneho Wins! 1-0
Mission: 2000pts Capture and Control
Deployment: Spearhead
Result: Draw!
Mission: 1500pts Seize Ground (5 counters)
Deployment: Pitched Battle
Result: Patrick Wins! 1-0
Mission: 1000pts Annihilation
Deployment: Spearhead
Result: Martie Wins! 6-1
Mission: 1500pts Capture and Control
Deployment: Dawn of War
Result: Draw!
Venue: Robinsons Galleria Atrium
Attendance: Balian, Deadeye, BattleCaptain, JR, George, Joshua, Kuneho, Patrick, Martie, Kyuzo, with special appearance from Scarella and Matthew
Gaming Highlights:
---------------------
Game1 - Deadeye(Imperial Guard) vs. Balian(Dark Angels)Mission: 2000pts Annihilation
Deployment: Spearhead
Result: Balian Wins! 5-3
---------------------
Game2 - JR(SM-Blood Angels) vs. BattleCaptain(CSM-Black Legion)Mission: 1800pts Capture and Control
Deployment: Spearhead
Result: BattleCaptain Wins! 1-0
---------------------
Game3 - Joshua(Eldar) vs. George(SM-Imperial Fists)Mission: 480pts Capture and Control
Deployment: Dawn of War
Result: Joshua concedes game after two turns due to time constraints
---------------------
Game4 - Kuneho(Tyranids-Hive Fleet Conqueror) vs. Patrick(SM-Crimson Fists)Mission: 1500pts Capture and Control
Deployment: Spearhead
Result: Kuneho Wins! 1-0
---------------------
Game5 - Martie(Tau) vs. Kyuzo(CSM-Black Legion)Mission: 2000pts Capture and Control
Deployment: Spearhead
Result: Draw!
---------------------
Game6 - Patrick(SM-Crimson Fists) vs. George(SM-Imperial Fists)Mission: 1500pts Seize Ground (5 counters)
Deployment: Pitched Battle
Result: Patrick Wins! 1-0
---------------------
Game7 - Martie(Tau) vs. JR(SM-Blood Angels)Mission: 1000pts Annihilation
Deployment: Spearhead
Result: Martie Wins! 6-1
---------------------
Game8 - Patrick(SM-Crimson Fists) vs. Deadeye(Imperial Guard)Mission: 1500pts Capture and Control
Deployment: Dawn of War
Result: Draw!
---------------------
Session ends 8:00pmkeeping it simple
Just to keep everything simple for the pre-GT:
300php registration fee.
Each game will be for 1.5 hours except for game 1 which will run for only 45 minutes.
5th edition rules will be in play.
1000 points army lists from the latest codex books will only be used.
All games will be played on 4x4 tables using the Swiss System.
Since it’s a pre-GT, we will be allowing non-painted models/armies as some players are still in the process of building, painting their armies for the up coming GT. Players who did not paint their own army will also be allowed but, we will ask you to be honest. Players may play with fully painted, partially painted, or non-painted army and primed (for non-painted and partially painted armies, do not expect to win best army appearance award and best over-all).
Honesty
We want people to come along to the pre-Grand Tournament to have a great time immersing themselves in our geeky hobby. We want the games to be challenging, the toy soldiers to look cool, and the company of fellow hobbyists to be stimulating. Along the way we’ll present some awards to people who we recognize as “champions of the hobby”. We don’t mind if you bring an army that someone else painted (either borrowing one from a buddy or paying a painting service to paint it for you), that’s a decision you make. We will ask each competitor at each event if they painted their army themselves, and we expect honest answers. Those who did not paint their army themselves are ineligible for the Best Overall and Best Army Appearance awards, but may still quite happily walk away with any of the Best General or Best Sportsmanship awards.Although it might be tempting for some to be less than honest with us, we remind these people that the information age is truly upon us and, if you have lied, the online community will let us know very quickly that this is the case and we will investigate the claims. Those competitors who are “found out” will have their title stripped and we expect the online community will do a pretty good job of sullying their reputation.Please be honest with us. There is no benefit in not being honest.
300php registration fee.
Each game will be for 1.5 hours except for game 1 which will run for only 45 minutes.
5th edition rules will be in play.
1000 points army lists from the latest codex books will only be used.
All games will be played on 4x4 tables using the Swiss System.
Since it’s a pre-GT, we will be allowing non-painted models/armies as some players are still in the process of building, painting their armies for the up coming GT. Players who did not paint their own army will also be allowed but, we will ask you to be honest. Players may play with fully painted, partially painted, or non-painted army and primed (for non-painted and partially painted armies, do not expect to win best army appearance award and best over-all).
Honesty
We want people to come along to the pre-Grand Tournament to have a great time immersing themselves in our geeky hobby. We want the games to be challenging, the toy soldiers to look cool, and the company of fellow hobbyists to be stimulating. Along the way we’ll present some awards to people who we recognize as “champions of the hobby”. We don’t mind if you bring an army that someone else painted (either borrowing one from a buddy or paying a painting service to paint it for you), that’s a decision you make. We will ask each competitor at each event if they painted their army themselves, and we expect honest answers. Those who did not paint their army themselves are ineligible for the Best Overall and Best Army Appearance awards, but may still quite happily walk away with any of the Best General or Best Sportsmanship awards.Although it might be tempting for some to be less than honest with us, we remind these people that the information age is truly upon us and, if you have lied, the online community will let us know very quickly that this is the case and we will investigate the claims. Those competitors who are “found out” will have their title stripped and we expect the online community will do a pretty good job of sullying their reputation.Please be honest with us. There is no benefit in not being honest.
pre-GT
In preparation for the up coming Grand Tournament this year, which will be announce on a later date, we will be having a Pre-Grand Tournament Event this summer.
A battle on 4x4 tables between xenos, loyalists, and traitors.
It’s going to be composed of 3 games, 3 random missions, 1 Champion.
What: The 1st Sigismund’s Cup (1000 points Warhammer 40K Pre-Grand Tournament)
Where: NG Galleria When: May 16, 2009
Registration Fee: 300php
Prizes & Perks of Participants:
• 10% off on first purchase for a period of two (2) weeks to all participants, after which the said discount will be void.
• Store Credits for the BIG 4 Winners
• Trophy for the Over-All Champion.
• 1 bottle of Bugman’s Ale
• Certificates for:
Best Over-All
Best General
Best Army Appearance Award
Best Sportsmanship
Judges and their Rulings
Judges are responsible for the adjudication of rules, and insuring the safety of the participants. This responsibility means that a judge’s ruling, decision, or safety warning is final.
Participants are advised that the decisions of the Judges will apply to them from the moment that they enter the event.
Judges will not entertain any discussion once they have made a decision.
This includes safety warnings, rules adjudications, Army Appearance points, Sportsmanship points, and Battle Points.
Judges will post current Battle Point Totals with each new round of table assignments.
If participants find that the Battle Points posted do not match with what they believe they have earned then they should address the possible discrepancy with the Judges at the head table.
Number of Games
Competitors will play three (3) games.
Each game will always be against an opponent you have not previously played at that event.
You are expected to be at your table around 10 minutes prior to the posted start time.
This is time for introductions, setting terrain, exchanging army lists, and clarifying any issues. You will have 1.5 hours for each game.
This Game Time is for deployment of troops and playing the game.
How Pairings Work
For the first round you will be randomly assigned to a table and opponent.
For subsequent rounds we will use the system known as the Swiss System, where players face off against those with relatively similar scores (based on Battle Points only)
Timing
Competitors are expected to be at their assigned tables before the designated start time of the round (we expect 10 minutes before).
If your opponent does not arrive within 15 minutes of the start time for the game, then they will have been considered to have conceded the game.
Do NOT be late!
Tables and Terrain
All games for Warhammer 40,000 will be played on 4’ by 4’ tables.
Each table will contain sufficient scenery for a competitive game.
Filling out your Results Sheets
Each Tournament Packet will contain three (3) Game Results Sheets, one of which needs to be filled out swiftly on the completion of each game.
Once you have finished your game and filled out the sheet you and your opponent together must bring it to the Head Judges table where the results will then be entered into the Tournament database.
It is important that you fill in the information as quickly and accurately as possible; this will decide your ranking and ultimately the winner of the Tournament.
This will then generate the new pairing for the next round.
Army lists Allowed
We are allowing those army lists that have an officially printed Codex.
You are required to bring at least two copies of your army list to the Tournament.
When you register you must hand over a copy of your army list to the Judges who will check it over the course of the tournament.
This is considered an “open” tournament, where you are expected to show your army list to your opponent prior to the game and answer any reasonable questions about it.
In addition, we have a standing rule: If a new edition of a Codex is released less than 30 days prior to the event we are running, then the previous edition will be used. This is to give everyone a chance to read the new list and understand the way it now affects the game at large.
Other Important Things to Note!
Acceptable and Unacceptable Behavior
This one is fairly simple.
Acceptable behavior is that which you could expect to be comfortable with in regular, everyday life.
Unacceptable behavior can include, but is not limited to, physical abuse, verbal abuse, drunkenness, and other behaviors deemed unacceptable by Judges at the event.
Be aware that, depending on the situation, unacceptable behavior may result in your ejection from the event.
Painting & Modeling Rules
As everyone who is competing at a Tournament has put a great deal of time and effort into their army it is only reasonable to expect that their opponents have done the same.
As the intent of the event is for everyone involved to have a fun, nerdy weekend pushing cool toy soldiers about over cool terrain against other enthusiastic hobbyists, anyone can field an army they did not paint themselves.
Conversions, WYSIWYG, and “Counts As”
Non-Citadel miniatures are not allowed and will be removed.
Conversions must begin as Citadel miniatures and contain a majority of Citadel components. They must be of the appropriate type for the troops they represent and comply with the “Counts As” rule below.
ForgeWorld miniatures may be used to represent models or options from the Codexes allowed.
The army must be WYSIWYG (What You See Is What You Get).
This means that weapons, armor options, and upgrades chosen from the army list must be shown on characters and a majority of the models in a unit or squad.
Should you wish to field certain models in your army that “count as” something different in your list than the model that was originally intended you need to follow these basic rules: the models must be roughly the same size as those you are substituting them for (eg. you could not use Imperial Guard Ogryn to represent Imperial Guard Conscripts), you must be consistent throughout your army (eg. if both of your Space Marine Dreadnoughts have twin-linked heavy bolters - an option no longer allowed - you could field them both as assault cannons, but not one of them as an assault cannon and the other as twin-linked lascannons), and finally you must be very clear with your opponent prior to the game, going over anything that may cause confusion. It may be appropriate to create a “cheat sheet” for your opponent that has pictures of the units accompanied by a description of the units and it’s equipment.
Scratch Building
Models may be scratch built for purposes of representing models that do not have a current (or previous edition) model.
If the scratch build is for a figure then the figure must follow the guidelines laid out for conversions.
If the model is a vehicle then participants will be allowed to scratch build the vehicle.
A scratch built vehicle will either be a heavily modified current model, or a model that is built from the ground up.
The scratch built model must represent the vehicle with all options.
Judges will be the ultimate authority if a scratch build will be usable.
Warhammer 40,000 Rules
All will use the 5th Edition Rules for Warhammer 40,000.
No more than 1,000 points may be spent on the creation of your army.
Armies must follow all restrictions on army selection from their own Codex.
Only the main army list be used for the army in question.
No appendix lists are permitted.
Special Characters are permitted, subject to the normal restrictions for that character in the Codex.
Only armies from the following Codexes may be taken:
• Codex: Space Marines
• Codex: Space Wolves
• Codex: Black Templars
• Codex: Dark Angels
• Codex: Blood Angels - White Dwarf 329-330
• Codex: Imperial Guard
• Codex: Daemonhunters
• Codex: Witch Hunters
•Codex: Eldar
• Codex: Dark Eldar
• Codex: Orks
• Codex: Necrons
• Codex: Tau Empire
• Codex: Tyranids
• Codex: Chaos Space Marines
• Codex: Chaos Daemons
These army lists will be used with the following addendums:
Space Marines
• Be aware that clarifications have been issued explaining how to use Codex: Space Wolves in conjunction with Codex: Space Marines.
These clarifications apply.
• Space Marine armies may use Inquisitorial allies as defined in Codex: Daemonhunters or Codex: Witch HuntersImperial Guard
• Doctrines may be used; if using a regiment with doctrines defined in the Codex then those doctrines must be used.
• Imperial Guard armies may use Inquisitorial allies as defined in Codex: Daemonhunters or Codex: Witch HuntersForces of the Inquisition
• Inquisitorial armies may take Space Marine or Imperial Guard allies as defined in Codex: Daemonhunters or Codex: Witch Hunters
Scoring Introduction
We have made some changes that we hope will more adequately meet the expectations of the majority.
Battle Points Scoring
Victory on the battlefield is the easiest thing to award points for, as the results are indisputable. Points will be awarded on a sliding scale determined by the result of each battle.
Typically the margin of victory creates a variety of "results".
Maximum Battle Points will be 20 points per game for a total of 60 points.
Loose = 10
Draw = 15
Win = 20
Sportsmanship Scoring
We think it encapsulates the spirit of things and helps clarify the type of experience we want people to have.
The points break down as follows:
Sportsmanship Checklist
Compulsory Trappings
These are the items an opponent can reasonably expect you to be prepared with, including being on time and playing promptly.
o Did your opponent show up on time (or early)? 1 Point
o Did your opponent have all the materials they needed to play (dice, templates, army list, rules for their army, rules for the game)? 1 Point
o Did your opponent play their turns in a reasonable amount of time (taking in account time to plan strategy, and includes playing throughout all the phases)? 1 Point
Game Play
These items include courses of action your opponent took during the game or in deciding what to field in their army.
o Did your opponent measure accurately for both model moves and shooting distances? 1 Point
o Did your opponent solve rules disputes by showing you the relevant passages in their rulebook (or, if that could not be found or remained confusing, was amicable about bringing over a Rules Judge)? 1 Point
o Was your opponent’s army easy to understand with clear conversions or completely WYSWIG? 1 Point
o Do you think your opponent built an army based on the theme of the relevant gaming universe and supplied background for that army (as opposed to a force built purely for winning with little or no regard to that army’s established background)? 1 Point
Behaviors
These items include basic social skills.o Was your opponent of good humor and amicable when not concentrating on strategy or planning out moves (this does not mean they put on a one man circus for you, but rather was not angry/grumbling/complaining/obtuse during your game)? 1 Point
o Was your opponent helpful in explaining correct rules, explaining how their army works? 1 Point
o Win or lose, was this person the type of opponent you look forward to playing again? 1 Point
This will mean that players can earn up to 10 sportsmanship points per game for a maximum total of 50 points.
You will notice that the behaviors expected by competitors are covered in these questions.
While you won’t love every game you play (or every opponent) there is a standard level you can reasonably expect to provide you with a positive overall experience.
Army Appearance Scoring
This is to ensure that well-painted armies are not penalized by a lack of conversions, and those well-converted (but perhaps averagely painted) armies are still in the hunt.
Army Appearance ChecklistPainting (worth up to 35 points)
Check One Box
o Army is fully painted, but only to the three-color standard of basecoating. 10 Points
o Army is beyond fully painted, additional steps beyond the three-color standard. 15 Points
Check All That Apply to Bulk (80%+) of Army
o Painting is Uniform: Not a mix of schemes, styles, and looks. 1 Point
o Clean Basecoat Colors: Base colors are painted neatly. 1 Point
o Details: Details are painted such as eyes, buckles, and jewelry. 1 Point
o Clean Details: Details are painted well (clean, have highlights). 2 Points
o Hand-Painted Details: Details (that are well executed) have been added such as unit markings, banner artwork, blood marks, dirt on cloaks, etc. 2 Points
o Artistic: Banners, markings, and details are hand painted to an incredible degree! 2 Points
o Discernable Highlights/Shading: Drybrushing, lining, shading, inking, etc. (not required to be clean) - 1 point 1 Point
o Clean Highlights: Lines are neat, drybrushing is appropriate, inking is controlled and not sloppy. 2 Points
o Layers of Highlights: More than one layer of highlight, which may include shading, highlights over inking, blending, etc. 2 Points
o Beyond Basics: Highlights have been blended, shaded, or layered well – beyond the basic highlighting techniques of drybrusing and inking. 2 Points
o Masterful Blending: Highlights have been masterfully blended, shaded, or layered. 2 Pointso Overall Appearance: Overall appearance is amazing! Everything works great together to create an awesome scene. 2 Points
Basing (worth up to 5 points)
Check all that apply to bulk (80%+) of army.
o Based/Detailed: Bases have basing materials (flock/sand/tiles) or details painted on them. 1 Point
o Extra Basing: The bases have multiple basing materials (rocks/grass), extra details painted on them (cracks in tiles), or if extra basing is inappropriate, basing is done very well (eg. rolling desert dunes). 1 Point
o Highlights: Bases have highlighting (shading/drybrushing). 1 Point
o Special details: There are extra details on the larger bases (helmets, skulls, animals, building rubble, etc.) 2
PointsConversions (Worth up to 4 points)
Check One Box for conversions that are appropriate and well executed.
o Minimal: The army has some elementary conversions (head and weapon swaps, arm rotations) or a couple interesting swaps. 1 Point
o Minor: Units have multi-kit conversions including head and weapon swaps. This is for more than a few models such as a unit. 2 Points
o Major: The army has some difficult conversions that use things such as putty, plastic card, drilling, sawing, minor sculpts, etc.
This could also apply to the entire army having very well done multi-kit conversions (see above) 3 Points
o Extreme: The army has some extreme conversions, which could be: a scratch built conversion or sculpt of an entire model, a large amount of models with difficult conversions (see above), or the entire army is extremely converted 4 Points
Other (worth up to 2 points)
Check all that apply to bulk (80%+) of army.
o Display Base: Basic based & highlighted or detailed display base. 1 Point
o Something Special: There is something above and beyond about a model’s painting, the display base, a conversion, or the basing (eg. movement trays are based/highlighted). 1 Point
As you can see, there are a lot of aspects to cover.
We’re confident that by publishing this checklist we can expect to see a great level of Army Appearance.
Competitors can earn up to 40 points for the Army Appearance category.
Awards
Best Overall Award
This prize will go to the competitor with the highest combined scores from the Battle, Sportsmanship, and Army Appearance categories.
In the case of a tie, the Best Overall prize will go to the competitor with the highest Battle points, then Sportsmanship points.
Best General Award
This award will go to the player who have achieved the best score in the Battle Points category over the course of the Tournament.
In the case of a tie, we will compare “strength of schedule”, where the player that has played against the toughest opponents will win.
If there is still a tie the awards will be given in order of the competitor with the highest Sportsmanship points, then Army Appearance Points.
Best Sportsmanship Award
This award will go to the player who have achieved the best score in the Sportsmanship category over the course of the Tournament.
In the case of a tie, we will give the awards in order of the competitor with the highest Battle Points, then Army Appearance Points.
Best Army Appearance Award
These awards will go to the players who have the best score in the Army Appearance category brought, the coolest looking armies to the event.
A battle on 4x4 tables between xenos, loyalists, and traitors.
It’s going to be composed of 3 games, 3 random missions, 1 Champion.
What: The 1st Sigismund’s Cup (1000 points Warhammer 40K Pre-Grand Tournament)
Where: NG Galleria When: May 16, 2009
Registration Fee: 300php
Prizes & Perks of Participants:
• 10% off on first purchase for a period of two (2) weeks to all participants, after which the said discount will be void.
• Store Credits for the BIG 4 Winners
• Trophy for the Over-All Champion.
• 1 bottle of Bugman’s Ale
• Certificates for:
Best Over-All
Best General
Best Army Appearance Award
Best Sportsmanship
Judges and their Rulings
Judges are responsible for the adjudication of rules, and insuring the safety of the participants. This responsibility means that a judge’s ruling, decision, or safety warning is final.
Participants are advised that the decisions of the Judges will apply to them from the moment that they enter the event.
Judges will not entertain any discussion once they have made a decision.
This includes safety warnings, rules adjudications, Army Appearance points, Sportsmanship points, and Battle Points.
Judges will post current Battle Point Totals with each new round of table assignments.
If participants find that the Battle Points posted do not match with what they believe they have earned then they should address the possible discrepancy with the Judges at the head table.
Number of Games
Competitors will play three (3) games.
Each game will always be against an opponent you have not previously played at that event.
You are expected to be at your table around 10 minutes prior to the posted start time.
This is time for introductions, setting terrain, exchanging army lists, and clarifying any issues. You will have 1.5 hours for each game.
This Game Time is for deployment of troops and playing the game.
How Pairings Work
For the first round you will be randomly assigned to a table and opponent.
For subsequent rounds we will use the system known as the Swiss System, where players face off against those with relatively similar scores (based on Battle Points only)
Timing
Competitors are expected to be at their assigned tables before the designated start time of the round (we expect 10 minutes before).
If your opponent does not arrive within 15 minutes of the start time for the game, then they will have been considered to have conceded the game.
Do NOT be late!
Tables and Terrain
All games for Warhammer 40,000 will be played on 4’ by 4’ tables.
Each table will contain sufficient scenery for a competitive game.
Filling out your Results Sheets
Each Tournament Packet will contain three (3) Game Results Sheets, one of which needs to be filled out swiftly on the completion of each game.
Once you have finished your game and filled out the sheet you and your opponent together must bring it to the Head Judges table where the results will then be entered into the Tournament database.
It is important that you fill in the information as quickly and accurately as possible; this will decide your ranking and ultimately the winner of the Tournament.
This will then generate the new pairing for the next round.
Army lists Allowed
We are allowing those army lists that have an officially printed Codex.
You are required to bring at least two copies of your army list to the Tournament.
When you register you must hand over a copy of your army list to the Judges who will check it over the course of the tournament.
This is considered an “open” tournament, where you are expected to show your army list to your opponent prior to the game and answer any reasonable questions about it.
In addition, we have a standing rule: If a new edition of a Codex is released less than 30 days prior to the event we are running, then the previous edition will be used. This is to give everyone a chance to read the new list and understand the way it now affects the game at large.
Other Important Things to Note!
Acceptable and Unacceptable Behavior
This one is fairly simple.
Acceptable behavior is that which you could expect to be comfortable with in regular, everyday life.
Unacceptable behavior can include, but is not limited to, physical abuse, verbal abuse, drunkenness, and other behaviors deemed unacceptable by Judges at the event.
Be aware that, depending on the situation, unacceptable behavior may result in your ejection from the event.
Painting & Modeling Rules
As everyone who is competing at a Tournament has put a great deal of time and effort into their army it is only reasonable to expect that their opponents have done the same.
As the intent of the event is for everyone involved to have a fun, nerdy weekend pushing cool toy soldiers about over cool terrain against other enthusiastic hobbyists, anyone can field an army they did not paint themselves.
Conversions, WYSIWYG, and “Counts As”
Non-Citadel miniatures are not allowed and will be removed.
Conversions must begin as Citadel miniatures and contain a majority of Citadel components. They must be of the appropriate type for the troops they represent and comply with the “Counts As” rule below.
ForgeWorld miniatures may be used to represent models or options from the Codexes allowed.
The army must be WYSIWYG (What You See Is What You Get).
This means that weapons, armor options, and upgrades chosen from the army list must be shown on characters and a majority of the models in a unit or squad.
Should you wish to field certain models in your army that “count as” something different in your list than the model that was originally intended you need to follow these basic rules: the models must be roughly the same size as those you are substituting them for (eg. you could not use Imperial Guard Ogryn to represent Imperial Guard Conscripts), you must be consistent throughout your army (eg. if both of your Space Marine Dreadnoughts have twin-linked heavy bolters - an option no longer allowed - you could field them both as assault cannons, but not one of them as an assault cannon and the other as twin-linked lascannons), and finally you must be very clear with your opponent prior to the game, going over anything that may cause confusion. It may be appropriate to create a “cheat sheet” for your opponent that has pictures of the units accompanied by a description of the units and it’s equipment.
Scratch Building
Models may be scratch built for purposes of representing models that do not have a current (or previous edition) model.
If the scratch build is for a figure then the figure must follow the guidelines laid out for conversions.
If the model is a vehicle then participants will be allowed to scratch build the vehicle.
A scratch built vehicle will either be a heavily modified current model, or a model that is built from the ground up.
The scratch built model must represent the vehicle with all options.
Judges will be the ultimate authority if a scratch build will be usable.
Warhammer 40,000 Rules
All will use the 5th Edition Rules for Warhammer 40,000.
No more than 1,000 points may be spent on the creation of your army.
Armies must follow all restrictions on army selection from their own Codex.
Only the main army list be used for the army in question.
No appendix lists are permitted.
Special Characters are permitted, subject to the normal restrictions for that character in the Codex.
Only armies from the following Codexes may be taken:
• Codex: Space Marines
• Codex: Space Wolves
• Codex: Black Templars
• Codex: Dark Angels
• Codex: Blood Angels - White Dwarf 329-330
• Codex: Imperial Guard
• Codex: Daemonhunters
• Codex: Witch Hunters
•Codex: Eldar
• Codex: Dark Eldar
• Codex: Orks
• Codex: Necrons
• Codex: Tau Empire
• Codex: Tyranids
• Codex: Chaos Space Marines
• Codex: Chaos Daemons
These army lists will be used with the following addendums:
Space Marines
• Be aware that clarifications have been issued explaining how to use Codex: Space Wolves in conjunction with Codex: Space Marines.
These clarifications apply.
• Space Marine armies may use Inquisitorial allies as defined in Codex: Daemonhunters or Codex: Witch HuntersImperial Guard
• Doctrines may be used; if using a regiment with doctrines defined in the Codex then those doctrines must be used.
• Imperial Guard armies may use Inquisitorial allies as defined in Codex: Daemonhunters or Codex: Witch HuntersForces of the Inquisition
• Inquisitorial armies may take Space Marine or Imperial Guard allies as defined in Codex: Daemonhunters or Codex: Witch Hunters
Scoring Introduction
We have made some changes that we hope will more adequately meet the expectations of the majority.
Battle Points Scoring
Victory on the battlefield is the easiest thing to award points for, as the results are indisputable. Points will be awarded on a sliding scale determined by the result of each battle.
Typically the margin of victory creates a variety of "results".
Maximum Battle Points will be 20 points per game for a total of 60 points.
Loose = 10
Draw = 15
Win = 20
Sportsmanship Scoring
We think it encapsulates the spirit of things and helps clarify the type of experience we want people to have.
The points break down as follows:
Sportsmanship Checklist
Compulsory Trappings
These are the items an opponent can reasonably expect you to be prepared with, including being on time and playing promptly.
o Did your opponent show up on time (or early)? 1 Point
o Did your opponent have all the materials they needed to play (dice, templates, army list, rules for their army, rules for the game)? 1 Point
o Did your opponent play their turns in a reasonable amount of time (taking in account time to plan strategy, and includes playing throughout all the phases)? 1 Point
Game Play
These items include courses of action your opponent took during the game or in deciding what to field in their army.
o Did your opponent measure accurately for both model moves and shooting distances? 1 Point
o Did your opponent solve rules disputes by showing you the relevant passages in their rulebook (or, if that could not be found or remained confusing, was amicable about bringing over a Rules Judge)? 1 Point
o Was your opponent’s army easy to understand with clear conversions or completely WYSWIG? 1 Point
o Do you think your opponent built an army based on the theme of the relevant gaming universe and supplied background for that army (as opposed to a force built purely for winning with little or no regard to that army’s established background)? 1 Point
Behaviors
These items include basic social skills.o Was your opponent of good humor and amicable when not concentrating on strategy or planning out moves (this does not mean they put on a one man circus for you, but rather was not angry/grumbling/complaining/obtuse during your game)? 1 Point
o Was your opponent helpful in explaining correct rules, explaining how their army works? 1 Point
o Win or lose, was this person the type of opponent you look forward to playing again? 1 Point
This will mean that players can earn up to 10 sportsmanship points per game for a maximum total of 50 points.
You will notice that the behaviors expected by competitors are covered in these questions.
While you won’t love every game you play (or every opponent) there is a standard level you can reasonably expect to provide you with a positive overall experience.
Army Appearance Scoring
This is to ensure that well-painted armies are not penalized by a lack of conversions, and those well-converted (but perhaps averagely painted) armies are still in the hunt.
Army Appearance ChecklistPainting (worth up to 35 points)
Check One Box
o Army is fully painted, but only to the three-color standard of basecoating. 10 Points
o Army is beyond fully painted, additional steps beyond the three-color standard. 15 Points
Check All That Apply to Bulk (80%+) of Army
o Painting is Uniform: Not a mix of schemes, styles, and looks. 1 Point
o Clean Basecoat Colors: Base colors are painted neatly. 1 Point
o Details: Details are painted such as eyes, buckles, and jewelry. 1 Point
o Clean Details: Details are painted well (clean, have highlights). 2 Points
o Hand-Painted Details: Details (that are well executed) have been added such as unit markings, banner artwork, blood marks, dirt on cloaks, etc. 2 Points
o Artistic: Banners, markings, and details are hand painted to an incredible degree! 2 Points
o Discernable Highlights/Shading: Drybrushing, lining, shading, inking, etc. (not required to be clean) - 1 point 1 Point
o Clean Highlights: Lines are neat, drybrushing is appropriate, inking is controlled and not sloppy. 2 Points
o Layers of Highlights: More than one layer of highlight, which may include shading, highlights over inking, blending, etc. 2 Points
o Beyond Basics: Highlights have been blended, shaded, or layered well – beyond the basic highlighting techniques of drybrusing and inking. 2 Points
o Masterful Blending: Highlights have been masterfully blended, shaded, or layered. 2 Pointso Overall Appearance: Overall appearance is amazing! Everything works great together to create an awesome scene. 2 Points
Basing (worth up to 5 points)
Check all that apply to bulk (80%+) of army.
o Based/Detailed: Bases have basing materials (flock/sand/tiles) or details painted on them. 1 Point
o Extra Basing: The bases have multiple basing materials (rocks/grass), extra details painted on them (cracks in tiles), or if extra basing is inappropriate, basing is done very well (eg. rolling desert dunes). 1 Point
o Highlights: Bases have highlighting (shading/drybrushing). 1 Point
o Special details: There are extra details on the larger bases (helmets, skulls, animals, building rubble, etc.) 2
PointsConversions (Worth up to 4 points)
Check One Box for conversions that are appropriate and well executed.
o Minimal: The army has some elementary conversions (head and weapon swaps, arm rotations) or a couple interesting swaps. 1 Point
o Minor: Units have multi-kit conversions including head and weapon swaps. This is for more than a few models such as a unit. 2 Points
o Major: The army has some difficult conversions that use things such as putty, plastic card, drilling, sawing, minor sculpts, etc.
This could also apply to the entire army having very well done multi-kit conversions (see above) 3 Points
o Extreme: The army has some extreme conversions, which could be: a scratch built conversion or sculpt of an entire model, a large amount of models with difficult conversions (see above), or the entire army is extremely converted 4 Points
Other (worth up to 2 points)
Check all that apply to bulk (80%+) of army.
o Display Base: Basic based & highlighted or detailed display base. 1 Point
o Something Special: There is something above and beyond about a model’s painting, the display base, a conversion, or the basing (eg. movement trays are based/highlighted). 1 Point
As you can see, there are a lot of aspects to cover.
We’re confident that by publishing this checklist we can expect to see a great level of Army Appearance.
Competitors can earn up to 40 points for the Army Appearance category.
Awards
Best Overall Award
This prize will go to the competitor with the highest combined scores from the Battle, Sportsmanship, and Army Appearance categories.
In the case of a tie, the Best Overall prize will go to the competitor with the highest Battle points, then Sportsmanship points.
Best General Award
This award will go to the player who have achieved the best score in the Battle Points category over the course of the Tournament.
In the case of a tie, we will compare “strength of schedule”, where the player that has played against the toughest opponents will win.
If there is still a tie the awards will be given in order of the competitor with the highest Sportsmanship points, then Army Appearance Points.
Best Sportsmanship Award
This award will go to the player who have achieved the best score in the Sportsmanship category over the course of the Tournament.
In the case of a tie, we will give the awards in order of the competitor with the highest Battle Points, then Army Appearance Points.
Best Army Appearance Award
These awards will go to the players who have the best score in the Army Appearance category brought, the coolest looking armies to the event.
Sunday, April 19, 2009
HGR Journal Entry No. 093 – Our Growing Brood
Date: April 18, 2009
Attendance: Deadeye, Kuneho, George, Mickie, Matthew, Martie, Lucas, Ebon, Kyuzo, Battle Captain, Henri, JB with special appearance from Balian, Salubri, Marty and Patrick
Kuneho showed up intent on having a game after a long absence. Results of last Session:
Game 1- Deadeye (SM-Ultramarines) Vs Kuneho (Tyranids-Hive Fleet Conqueror)
Mission: 2000pts Annihilation
Deployment: Spearhead
Result: Kuneho wins Via Tap-out 5th turn
As I won the dice off to who goes first I took the chance and deployed all my nasty fire power up front this was my list
HQ
2 Space Marine Captains – on Bike, Relic Blade
Elite
6 Assault terminators – TH/SS, Lightning Claws
In Landraider – Multimelta
Troops
2 Tactical Squads – Powerfist, Meltagun, Missile launcher, in Rhino
1 Tactical Squad – Power weapon, Meltagun, Plasma Cannon
Fast Attack
2 Landspeeder – Heavy Bolter, Typhoon Pattern
Heavy Support
2 Vindicators – Terrain Modifier
Kuneho’s List (as I remember)
HQ
1 Hive Tyrant with 3 Tyrant guards
1 Broodlord
Elites
1 Lictor
2 DakkaFex
Troops
6 Genestealer Broods – 12 each
32 Gaunts
1 Ripper Swarm – 10?
Heavy Support
2 Carnifex – Barb Strangler Venom Cannon
Having two vindicators in the game meant I had two pie plates dropping down to purify and cleanse the enemy ranks, but as the game progressed I saw all of my vehicles except my Landraider was having a hard time evading sporadic fire even though I had lots of 4+ cover saves, the straw that broke the bike’s suspension was the destruction of my two vindicators and an overwhelming presence of 6 broods of 12 Genestealers, a tactical withdraw sounded good for me! Great game Ian!
Game 2 – Martie (Tau) Vs JB (Deathwing)
Mission: 700pts Annihilation
Deployment: Spearhead
Result: Martie wins Via Wipeout
Game 3 – Matthew (Eldar) Vs Lucas (Dark Eldar)
Mission: 1500pts Seize Ground
Deployment: Spearhead
Result: Draw 1-1
Game 4- Battle Captain (SM-Luna Wolves) Vs Henri (SW-Iron Wolves)
Mission: 2000pts Capture And Control
Deployment: Spearhead
Result: Battle Captain Wins 1-0
Game 5 – Martie (Tau) Vs JB (Deathwing)
Mission: 700pts Seize Ground
Deployment: Pitch Battle
Result: Martie wins Via Wipeout
Game 6 – George (SM-Imperial Fist W/ Pedro Cantor) Vs Lucas (Dark Eldar)
Mission: 1500pts Annihilation
Deployment: Pitched Battle
Result: George Wins
Game 7 – Mickie (Chaos Daemons) Vs Ebon (Orks)
Mission: 2000pts Seize Ground
Deployment: Dawn of War
Result: Mickie wins Via Wipeout
Game 8 – Matthew (Eldar) Vs Lucas (Dark Eldar)
Mission: 1000pts Seize Ground
Deployment: Spearhead
Result: Draw
Game 9 – Deadeye (SM-Ultramarines) Vs George (SM-Imperial Fist W/ Pedro Cantor)
Mission: 1750pts Capture and Control
Deployment: Dawn of War
Result: Deadeye Wins 1-0 Counters; Tap-out 4th Turn
As there was a point reduction my list became
HQ
1 Space marine Captain – Bike, relic blade, hellfire rounds, artificer armor
Elite
6 Assault terminators – TH/SS, Lightning Claws
In Landraider – Multimelta
Troops
2 Tactical Squads – Powerfist, Meltagun, Missile launcher, in Rhino w/ Extra Armor
1 Tactical Squad – Power weapon, Meltagun, Plasma Cannon
Heavy Support
2 Vindicators – Terrain Modifier
George’s List was (As I remember)
HQ
Pedro Cantor
Space marine Chapter Master – power weapon
Elite
Dreadnought – multimelta, dreadnought close combat weapon
2 Tactical Terminators: 10 Terminators each – Assault Cannon, Cyclone Missile launchers, Chainfist
Troops
2 Tactical Squads – Flamers, Missile launcher, Power Weapon
George went first deploying his tactical marines on the very edge of his deployment at the center of the table. I deployed my 3rd tactical squad (Rhino less) thru combat Squads placing them near my counter another tactical squad in Rhino facing his tactical squad guarding his objective.
First turns came, George marching in his Dreadnought and two full squads of terminators glistening with weapons of mass carnage and death with Pedro cantor no less. A light From the Sky signaled the end as his Chapter Master called in an Orbital Strike luckily it deviated placing a crater near nowhere. I rolled in the rest of the army, Vindicators positioning to decimate his Tactical squads, Landraider waiting for a hole in the ranks to blunder into, another rhino with a full squad. My Chapter Answered back with my own Orbital Strike, but again placing a large crater nowhere! My Vindicators made Short work of the tactical marines in front after two thunderous shots only 2 survived the Chapter Master and the Sergeant. Space marine with Plasma Cannon was taking pot shots at terminators Vaporizing 2 in the process not enough to force him a morale test.
2nd turn More marching on George side than firing. I rushed my Rhino forward up the hill, head long into his battle lines, popping smoke of course. More Decimating shots from my Vindis to little or no effect due to cover.
3rd turn George marched his Terminators again then ran them to get into the fray faster, he also moved his untouched 10 tactical marines up the hill to assault my rushing rhino, good thing the Emperor was with me, for the Rhinos was just shaken, Space marine Chapter Master and Sergeant hurriedly ran for cover. I positioned my Emperor Protects Rhino back down the hill disembarking the squad, and drove my Emperor Doesn’t Favor You Rhino just at the tip of the hill, immobilizing it with a 1, disembarking a squad. Also walking my Combat squad up the hill for some HTH action. Rushed my Landraider up the center of the board disembarking my Assault terminators within assault range of the 10 man terminator squad. My Landraider took a multimelta shot against the dreadnought with no effect. More shots came from my Vindicators Stunning his Dreadnought while dotting the landscape of some craters. My 2 tactical squads made quick work of his tactical squad, like rain, bullets from bolters, energy weapons and melta weapons reduced the 10 man squad to a man, my combat squad finished it with a melta shot, reducing the sergeant to a pile of slag!
Assault Phase: My Assault Terminators Assaults the Terminator Squad and clipping the sergeant and Chapter Master. Pedro Cantor contributed to the fight via his Inspiring Aura giving my opponent 1+ attacks. The chapter Master Swung first killing 1 of my Lightning claw terminator; my 2 terminators with Lightning claw strikes back, killing 3-4? Terminators, Initiative 1 came up and thunder hammers and powerfist exchanged blows, I won combat but Pedro Cantor meddled again for He made the squads stubborn, luckily(or Unluckily) George rolled 11 on both his terminators and Chapter master’s morale check that made them ran, letting me consolidate near my Landraider.
4th Turn. As George saw his troop choices decimated he opted for the draw, walking his terminators and launching a hail of bolter fire my way. I answered back with my Vindicators and Plasma Cannon, immobilizing his Dreadnought and obliterating some of his termies but first hiding my marines to the cover of their respective Rhino’s. The lone marine with a melta weapon upon witnessing the death of his combat squad marched forward, opened fired with his weapon and proceeded to assault the terminators, alas he will be missed!(Not for his stupidity but for Gallantry against insurmountable odds).
5th turn. George taps out, a tactical withdraw was the best recourse. Great game George!
Game 10 – Kyuzo (CSM-Black Legion) Vs Henri(SW-Iron Wolves)
Mission: 1000pts Capture and Control
Deployment: Spearhead
Result: Draw! Both objectives contested
This is supposed to be a rematch of similar sized armies Kyuzo and Henri fielded last time at the Battle Bunker, with a similar result on a different Mission. Maybe we should play out the other mission and deployment (Seize Ground, Dawn of War) for a tiebreak? LOL.
Game 11 – Battle Captain (SM-Luna Wolves) Vs Lucas(Dark Eldar)
Mission: 1000pts Seize Ground - 4 Counters
Deployment: Pitched Battle
Result: Battle Captain wins 2-0 1-contested
Whoa! – That was a long Battle Report; I’m expecting all HGR Battle Reports will now be this long or longer still! Thanks and keep coming back Guys!
Early in the game day, we were greeted by Balian, checking up on the HGR action.
As another Mini GT grew near, the Overall best of the last years HGR Tourney (Marty) came and saw the Brood was growing with new players. Patrick also checked the games. He’ll be back next week and Marty too to participate in a little HGR gaming action.
Attendance: Deadeye, Kuneho, George, Mickie, Matthew, Martie, Lucas, Ebon, Kyuzo, Battle Captain, Henri, JB with special appearance from Balian, Salubri, Marty and Patrick
Kuneho showed up intent on having a game after a long absence. Results of last Session:
Game 1- Deadeye (SM-Ultramarines) Vs Kuneho (Tyranids-Hive Fleet Conqueror)
Mission: 2000pts Annihilation
Deployment: Spearhead
Result: Kuneho wins Via Tap-out 5th turn
As I won the dice off to who goes first I took the chance and deployed all my nasty fire power up front this was my list
HQ
2 Space Marine Captains – on Bike, Relic Blade
Elite
6 Assault terminators – TH/SS, Lightning Claws
In Landraider – Multimelta
Troops
2 Tactical Squads – Powerfist, Meltagun, Missile launcher, in Rhino
1 Tactical Squad – Power weapon, Meltagun, Plasma Cannon
Fast Attack
2 Landspeeder – Heavy Bolter, Typhoon Pattern
Heavy Support
2 Vindicators – Terrain Modifier
Kuneho’s List (as I remember)
HQ
1 Hive Tyrant with 3 Tyrant guards
1 Broodlord
Elites
1 Lictor
2 DakkaFex
Troops
6 Genestealer Broods – 12 each
32 Gaunts
1 Ripper Swarm – 10?
Heavy Support
2 Carnifex – Barb Strangler Venom Cannon
Having two vindicators in the game meant I had two pie plates dropping down to purify and cleanse the enemy ranks, but as the game progressed I saw all of my vehicles except my Landraider was having a hard time evading sporadic fire even though I had lots of 4+ cover saves, the straw that broke the bike’s suspension was the destruction of my two vindicators and an overwhelming presence of 6 broods of 12 Genestealers, a tactical withdraw sounded good for me! Great game Ian!
Game 2 – Martie (Tau) Vs JB (Deathwing)
Mission: 700pts Annihilation
Deployment: Spearhead
Result: Martie wins Via Wipeout
Game 3 – Matthew (Eldar) Vs Lucas (Dark Eldar)
Mission: 1500pts Seize Ground
Deployment: Spearhead
Result: Draw 1-1
Game 4- Battle Captain (SM-Luna Wolves) Vs Henri (SW-Iron Wolves)
Mission: 2000pts Capture And Control
Deployment: Spearhead
Result: Battle Captain Wins 1-0
Game 5 – Martie (Tau) Vs JB (Deathwing)
Mission: 700pts Seize Ground
Deployment: Pitch Battle
Result: Martie wins Via Wipeout
Game 6 – George (SM-Imperial Fist W/ Pedro Cantor) Vs Lucas (Dark Eldar)
Mission: 1500pts Annihilation
Deployment: Pitched Battle
Result: George Wins
Game 7 – Mickie (Chaos Daemons) Vs Ebon (Orks)
Mission: 2000pts Seize Ground
Deployment: Dawn of War
Result: Mickie wins Via Wipeout
Game 8 – Matthew (Eldar) Vs Lucas (Dark Eldar)
Mission: 1000pts Seize Ground
Deployment: Spearhead
Result: Draw
Game 9 – Deadeye (SM-Ultramarines) Vs George (SM-Imperial Fist W/ Pedro Cantor)
Mission: 1750pts Capture and Control
Deployment: Dawn of War
Result: Deadeye Wins 1-0 Counters; Tap-out 4th Turn
As there was a point reduction my list became
HQ
1 Space marine Captain – Bike, relic blade, hellfire rounds, artificer armor
Elite
6 Assault terminators – TH/SS, Lightning Claws
In Landraider – Multimelta
Troops
2 Tactical Squads – Powerfist, Meltagun, Missile launcher, in Rhino w/ Extra Armor
1 Tactical Squad – Power weapon, Meltagun, Plasma Cannon
Heavy Support
2 Vindicators – Terrain Modifier
George’s List was (As I remember)
HQ
Pedro Cantor
Space marine Chapter Master – power weapon
Elite
Dreadnought – multimelta, dreadnought close combat weapon
2 Tactical Terminators: 10 Terminators each – Assault Cannon, Cyclone Missile launchers, Chainfist
Troops
2 Tactical Squads – Flamers, Missile launcher, Power Weapon
George went first deploying his tactical marines on the very edge of his deployment at the center of the table. I deployed my 3rd tactical squad (Rhino less) thru combat Squads placing them near my counter another tactical squad in Rhino facing his tactical squad guarding his objective.
First turns came, George marching in his Dreadnought and two full squads of terminators glistening with weapons of mass carnage and death with Pedro cantor no less. A light From the Sky signaled the end as his Chapter Master called in an Orbital Strike luckily it deviated placing a crater near nowhere. I rolled in the rest of the army, Vindicators positioning to decimate his Tactical squads, Landraider waiting for a hole in the ranks to blunder into, another rhino with a full squad. My Chapter Answered back with my own Orbital Strike, but again placing a large crater nowhere! My Vindicators made Short work of the tactical marines in front after two thunderous shots only 2 survived the Chapter Master and the Sergeant. Space marine with Plasma Cannon was taking pot shots at terminators Vaporizing 2 in the process not enough to force him a morale test.
2nd turn More marching on George side than firing. I rushed my Rhino forward up the hill, head long into his battle lines, popping smoke of course. More Decimating shots from my Vindis to little or no effect due to cover.
3rd turn George marched his Terminators again then ran them to get into the fray faster, he also moved his untouched 10 tactical marines up the hill to assault my rushing rhino, good thing the Emperor was with me, for the Rhinos was just shaken, Space marine Chapter Master and Sergeant hurriedly ran for cover. I positioned my Emperor Protects Rhino back down the hill disembarking the squad, and drove my Emperor Doesn’t Favor You Rhino just at the tip of the hill, immobilizing it with a 1, disembarking a squad. Also walking my Combat squad up the hill for some HTH action. Rushed my Landraider up the center of the board disembarking my Assault terminators within assault range of the 10 man terminator squad. My Landraider took a multimelta shot against the dreadnought with no effect. More shots came from my Vindicators Stunning his Dreadnought while dotting the landscape of some craters. My 2 tactical squads made quick work of his tactical squad, like rain, bullets from bolters, energy weapons and melta weapons reduced the 10 man squad to a man, my combat squad finished it with a melta shot, reducing the sergeant to a pile of slag!
Assault Phase: My Assault Terminators Assaults the Terminator Squad and clipping the sergeant and Chapter Master. Pedro Cantor contributed to the fight via his Inspiring Aura giving my opponent 1+ attacks. The chapter Master Swung first killing 1 of my Lightning claw terminator; my 2 terminators with Lightning claw strikes back, killing 3-4? Terminators, Initiative 1 came up and thunder hammers and powerfist exchanged blows, I won combat but Pedro Cantor meddled again for He made the squads stubborn, luckily(or Unluckily) George rolled 11 on both his terminators and Chapter master’s morale check that made them ran, letting me consolidate near my Landraider.
4th Turn. As George saw his troop choices decimated he opted for the draw, walking his terminators and launching a hail of bolter fire my way. I answered back with my Vindicators and Plasma Cannon, immobilizing his Dreadnought and obliterating some of his termies but first hiding my marines to the cover of their respective Rhino’s. The lone marine with a melta weapon upon witnessing the death of his combat squad marched forward, opened fired with his weapon and proceeded to assault the terminators, alas he will be missed!(Not for his stupidity but for Gallantry against insurmountable odds).
5th turn. George taps out, a tactical withdraw was the best recourse. Great game George!
Game 10 – Kyuzo (CSM-Black Legion) Vs Henri(SW-Iron Wolves)
Mission: 1000pts Capture and Control
Deployment: Spearhead
Result: Draw! Both objectives contested
This is supposed to be a rematch of similar sized armies Kyuzo and Henri fielded last time at the Battle Bunker, with a similar result on a different Mission. Maybe we should play out the other mission and deployment (Seize Ground, Dawn of War) for a tiebreak? LOL.
Game 11 – Battle Captain (SM-Luna Wolves) Vs Lucas(Dark Eldar)
Mission: 1000pts Seize Ground - 4 Counters
Deployment: Pitched Battle
Result: Battle Captain wins 2-0 1-contested
Whoa! – That was a long Battle Report; I’m expecting all HGR Battle Reports will now be this long or longer still! Thanks and keep coming back Guys!
Early in the game day, we were greeted by Balian, checking up on the HGR action.
As another Mini GT grew near, the Overall best of the last years HGR Tourney (Marty) came and saw the Brood was growing with new players. Patrick also checked the games. He’ll be back next week and Marty too to participate in a little HGR gaming action.
Thursday, April 16, 2009
Battle Bunker Results - April 14, 2009...
Attendance: Oberon, Kyuzo, Henri, Deadeye, BattleCaptain, Jake, Arvin, Pol, Kuneho, Sigismund, Plim
Mission: 1000pt Annihilation
Deployment: Pitched Battle
Result: Romy Wins 7-1
Kyuzo's 1000pt List:
1 Daemon Prince of Slaanesh with Wings, Lash of Submission
9 Thousand Sons squad with Aspiring Sorceror w/Bolt of Change
7 Plague Marines squad with Plasma gun, Lascannon, Plague Champion w/Powerfist
1 Chaos Vindicator
1 Chaos Defiler
Sigismund's 1000pt List: (Sigis, insert list here)
Started trying play a Thousand Sons and Plague Marine squad to any of my lists lately to get a feel on how they play game-wise while I get some painting done. Sigismund went all shooty with lascannons, plasma guns, heavy bolters and missile launchers in a lot of combat squads, as well as a couple of multi-melta attack bikes. I tried to take the straight forward approach (aka, run/zoom forward and get into close combat) with Sigis pulling out all the stops and shooting with almost everything he's got including through windows in the hopes of taking down the Vindicator (only succeeding in destroying the demolisher cannon) while both his attack bikes went for the obvious target in the Defiler.
MVP honors should go to the Defiler, who was able to get into close combat with both attack bikes and wreak havoc along the Blood Ravens' battle line, while the Plague Marines took out the Librarian and a few combat squads from the other flank. Game ends on the 5th turn, with the killpoint score 7-1 in favor of the Black Legion.
Mission: 1000pt Capture and Control
Deployment: Spearhead
Result: Draw!
Mission: 1500pt Capture and Control
Deployment: Spearhead
Result: Kuneho Wins! 1-0 Oberon no more troops while Kuneho was reduced to 2 genestealer models to claim the objective.
Mission: Seize Ground (3 counters)
Deployment: Pitched Battle
Result: Draw! 1-1 and 1 (to be) contested
Used the same list to go up against the vicious Iron Wolves (ok ba sa build-up Henri? hehehe...). Things were a bit tactical, particularly on the spacing of units so as to get a better chance on who will be able to charge who, plus the additional challenge that Henri kept most of his units inside their Rhinos so that my Lash wont be of much help to my tactics. Had no choice but to bust the Rhinos open with the Defiler or by close combat in the hopes of taking out Henri's troops.
With the night starting to drag for the onlookers (ie. the troops were getting thirsty... :P) Henri and I mutually agreed to call it a draw at the start of the 5th Turn with both sides claiming 1 objective each while the third one will most likely be contested. Good game man.
--------------
Game1 - Kyuzo(CSM-Black Legion) vs. Sigismund(SM-Blood Ravens)Mission: 1000pt Annihilation
Deployment: Pitched Battle
Result: Romy Wins 7-1
Kyuzo's 1000pt List:
1 Daemon Prince of Slaanesh with Wings, Lash of Submission
9 Thousand Sons squad with Aspiring Sorceror w/Bolt of Change
7 Plague Marines squad with Plasma gun, Lascannon, Plague Champion w/Powerfist
1 Chaos Vindicator
1 Chaos Defiler
Sigismund's 1000pt List: (Sigis, insert list here)
Started trying play a Thousand Sons and Plague Marine squad to any of my lists lately to get a feel on how they play game-wise while I get some painting done. Sigismund went all shooty with lascannons, plasma guns, heavy bolters and missile launchers in a lot of combat squads, as well as a couple of multi-melta attack bikes. I tried to take the straight forward approach (aka, run/zoom forward and get into close combat) with Sigis pulling out all the stops and shooting with almost everything he's got including through windows in the hopes of taking down the Vindicator (only succeeding in destroying the demolisher cannon) while both his attack bikes went for the obvious target in the Defiler.
MVP honors should go to the Defiler, who was able to get into close combat with both attack bikes and wreak havoc along the Blood Ravens' battle line, while the Plague Marines took out the Librarian and a few combat squads from the other flank. Game ends on the 5th turn, with the killpoint score 7-1 in favor of the Black Legion.
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Game2 - Deadeye(Tau) vs. BattleCaptain(CSM-Black Legion)Mission: 1000pt Capture and Control
Deployment: Spearhead
Result: Draw!
--------------
Game3 - Kuneho(Tyranids-Hivefleet Conqueror) vs. Oberon(Sisters of Battle)Mission: 1500pt Capture and Control
Deployment: Spearhead
Result: Kuneho Wins! 1-0 Oberon no more troops while Kuneho was reduced to 2 genestealer models to claim the objective.
--------------
Game4 - Kyuzo(CSM-Black Legion) vs. Henri(SW-Iron Wolves)Mission: Seize Ground (3 counters)
Deployment: Pitched Battle
Result: Draw! 1-1 and 1 (to be) contested
Used the same list to go up against the vicious Iron Wolves (ok ba sa build-up Henri? hehehe...). Things were a bit tactical, particularly on the spacing of units so as to get a better chance on who will be able to charge who, plus the additional challenge that Henri kept most of his units inside their Rhinos so that my Lash wont be of much help to my tactics. Had no choice but to bust the Rhinos open with the Defiler or by close combat in the hopes of taking out Henri's troops.
With the night starting to drag for the onlookers (ie. the troops were getting thirsty... :P) Henri and I mutually agreed to call it a draw at the start of the 5th Turn with both sides claiming 1 objective each while the third one will most likely be contested. Good game man.
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Most of the guys went on over to Baliwag for a couple of buckets to end the day (Epic FAIL!!! Bwahahaha!). Good gaming. Until the next Battle Bunker Session. Session ends 12:30am. :DWednesday, April 08, 2009
Battle Bunker Results - April 7, 2009...
Attendance: Oberon, Kyuzo, Henri
Game1: Kyuzo(CSM-Black Legion) vs. Henri(Space Wolves)
Mission: 1500pts Capture and Control
Deployment: Spearhead
Result: Henri Wins! One contested at Space Wolves Objective to none claiming CSM Objective
The 1500pt list I used:
2 Daemon Princes of Slaanesh with Wings, Lash of Submission
9 Thousand Sons squad with Aspiring Sorceror w/Bolt of Change, Rhino
7 Plague Marines squad with Plasma gun, Lascannon, Plague Champion w/Powerfist, Rhino
10 Chaos Space Marines with 2 Meltaguns, Aspiring Champion w/Powerfist, Rhino
10 Chaos Space Marines with Plasma gun, Lascannon, Aspiring Champion w/Power weapon+meltabomb, Rhino
1 Vindicator
The list Henri used: (Henri, insert list here. :P)
10 Blood Claws with 2Power Fist,1 meltagun on a Rhino 206pts
14 Blood Claws with a Rhino 3 Power Fist,1 Flamer 238pts
10 Grey Hunters with 1Power Fist, 1 power weapon, Plasma gun, bolters on a Rhino 249pts
10 Grey Hunters with 1Power Fist, 1 power weapon, Meltagun gun, bolters on a Rhino 251pts
1 Ven Dread AC+CCW/SB with EA 170pts
1 Dread AC+CCW/SB with EA 130pts
1 Wolf Priest power weapon, wolf tail necklace healing balms 135pts
5 man scouts meltagun, power weapon 96pts
Some highlights would probably be the fact that all of the tanks and vehicles destroyed were all destroyed in spectacular fashion (most rolled a 6 on armor penetration, with CSM and Space Wolf suffering quite a few casualties to "shrapnel"). Imagine mushroom cloud explosions with pieces of CSM Rhino or SW Dreadnought flying left and right. I also found new respect for Thousand Sons and Plague Marines despite their high points cost, enough for me to start painting a couple of these units for gaming. :D
Some relentless hand-to-hand combat from Space Wolf Bloodclaws and the later demise of both Daemon Princes tipped the balance in favor of the Sons of Russ. Kyuzo could only wish for a draw but game randomly ends on the fifth turn, resulting in Henri's first win over Kyuzo in quite a while. Good game Henri. Revenge will come swiftly, my Daemon Princes swear by it. ;)
Gaming ends with a bucket of beer over at Baliwag to cap off a tiring but fulfilling night of 40k gaming. Hoorah.
Game1: Kyuzo(CSM-Black Legion) vs. Henri(Space Wolves)
Mission: 1500pts Capture and Control
Deployment: Spearhead
Result: Henri Wins! One contested at Space Wolves Objective to none claiming CSM Objective
The 1500pt list I used:
2 Daemon Princes of Slaanesh with Wings, Lash of Submission
9 Thousand Sons squad with Aspiring Sorceror w/Bolt of Change, Rhino
7 Plague Marines squad with Plasma gun, Lascannon, Plague Champion w/Powerfist, Rhino
10 Chaos Space Marines with 2 Meltaguns, Aspiring Champion w/Powerfist, Rhino
10 Chaos Space Marines with Plasma gun, Lascannon, Aspiring Champion w/Power weapon+meltabomb, Rhino
1 Vindicator
The list Henri used: (Henri, insert list here. :P)
10 Blood Claws with 2Power Fist,1 meltagun on a Rhino 206pts
14 Blood Claws with a Rhino 3 Power Fist,1 Flamer 238pts
10 Grey Hunters with 1Power Fist, 1 power weapon, Plasma gun, bolters on a Rhino 249pts
10 Grey Hunters with 1Power Fist, 1 power weapon, Meltagun gun, bolters on a Rhino 251pts
1 Ven Dread AC+CCW/SB with EA 170pts
1 Dread AC+CCW/SB with EA 130pts
1 Wolf Priest power weapon, wolf tail necklace healing balms 135pts
5 man scouts meltagun, power weapon 96pts
Some highlights would probably be the fact that all of the tanks and vehicles destroyed were all destroyed in spectacular fashion (most rolled a 6 on armor penetration, with CSM and Space Wolf suffering quite a few casualties to "shrapnel"). Imagine mushroom cloud explosions with pieces of CSM Rhino or SW Dreadnought flying left and right. I also found new respect for Thousand Sons and Plague Marines despite their high points cost, enough for me to start painting a couple of these units for gaming. :D
Some relentless hand-to-hand combat from Space Wolf Bloodclaws and the later demise of both Daemon Princes tipped the balance in favor of the Sons of Russ. Kyuzo could only wish for a draw but game randomly ends on the fifth turn, resulting in Henri's first win over Kyuzo in quite a while. Good game Henri. Revenge will come swiftly, my Daemon Princes swear by it. ;)
Gaming ends with a bucket of beer over at Baliwag to cap off a tiring but fulfilling night of 40k gaming. Hoorah.
For Sale: Space Marine Landspeeder
hi guys, its me again!
am selling a new, still on sprue space marine landspeeder for only 1500php, as i really do need the money.
contact me @ 0917-271-1187
thanks.
am selling a new, still on sprue space marine landspeeder for only 1500php, as i really do need the money.
contact me @ 0917-271-1187
thanks.
Tuesday, April 07, 2009
HGR Journal Entry No. 092 - Game Faces, Old and New...
Date: April 4, 2009
Attendance: Deadeye, Matthew, Martie, Mickie, JR, George, JP, Joshua, BattleCaptain, Commissar Alfred, Ebon, Lucas, Kyuzo, with special appearance from John, Henri, Patrick, and Germanov
Gaming Highlights:
Almost became a small reunion of sorts as Regulars came across a few new faces on the gaming tables as well as a few Regulars who were for a time lost in the Warp. But despite all that, re-acquaintances were brief and everyone went straight into the gaming, HGR style...
1500pts Capture and Control, Spearhead
Deadeye Wins!
1500pts Capture and Control, Pitched Battle
JR Wins!
500pts Capture and Control, Pitched Battle
JP Wins!
2000pts Seize Ground(3 counters), Dawn of War
Draw! 1-1
2000pts Capture and Control, Dawn of War
Mickie Wins via Wipeout!
2000pts Annihilation, Dawn of War
Lucas Wins via Wipeout!
2000pts Annihilation, Dawn of War
Commissar Alfred Wins! 6-2
1000pts Annhilation, Pitched Battle
BattleCaptain Wins! 3-1
500pts Seize Ground(4 counters), Spearhead
George Wins via Wipeout!
Attendance: Deadeye, Matthew, Martie, Mickie, JR, George, JP, Joshua, BattleCaptain, Commissar Alfred, Ebon, Lucas, Kyuzo, with special appearance from John, Henri, Patrick, and Germanov
Gaming Highlights:
Almost became a small reunion of sorts as Regulars came across a few new faces on the gaming tables as well as a few Regulars who were for a time lost in the Warp. But despite all that, re-acquaintances were brief and everyone went straight into the gaming, HGR style...
--------------
Game1 - Deadeye(SM-Ultramarines) vs. Matthew(Eldar)1500pts Capture and Control, Spearhead
Deadeye Wins!
--------------
Game2 - JR(Space Marines) vs. George(SM-Imperial Fists)1500pts Capture and Control, Pitched Battle
JR Wins!
--------------
Game3 - JP(SM-Deathwing) vs. Joshua(Eldar)500pts Capture and Control, Pitched Battle
JP Wins!
--------------
Game4 - Martie(Tau) vs. BattleCaptain(SM-Luna Wolves)2000pts Seize Ground(3 counters), Dawn of War
Draw! 1-1
--------------
Game5 - Mickie(Chaos Daemons) vs. Kyuzo(CSM-Black Legion)2000pts Capture and Control, Dawn of War
Mickie Wins via Wipeout!
--------------
Game6 - Ebon(Orks) vs. Lucas(Dark Eldar)2000pts Annihilation, Dawn of War
Lucas Wins via Wipeout!
--------------
Game7 - Deadeye(SM-Ultramarines) vs. Commissar Alfred(Armoured Company with DH Allies)2000pts Annihilation, Dawn of War
Commissar Alfred Wins! 6-2
--------------
Game8 - BattleCaptain(SM-Luna Wolves) vs. George(SM-Imperial Fists)1000pts Annhilation, Pitched Battle
BattleCaptain Wins! 3-1
--------------
Game9 - JP(SM-Deathwing) vs. George(SM-Imperial Fists)500pts Seize Ground(4 counters), Spearhead
George Wins via Wipeout!
--------------
Gaming session ends early at 7:30pm. Fluffy and Obidoo later on met up with me at Elbow Room Metrowalk to see if they can knock me off my billiard game... but that's another story. ;)Friday, April 03, 2009
2009 Grand Tournament, 2,000 Points Warhammer 40K
What: 2,000 Points Warhammer 40K Grand Tournament
Where: NG Galleria (venue may differ if prompt to push for target date)
When: May 1 & 2, 2009 (target date but due to time constraint it might be moved)
Registration Fee: Php 500.00
Prizes & Perks of Participants:
•10% off on first purchase for a period of two (2) weeks at Neutral Grounds, after which the said discount will be void for all participants.
•Trophy for the Over-All Champion (Official Space Marine Trophy (as pledged by Games Workshop)
•Store Credit @ NG for all BIG 4 winners
•Framed certificates for participants (must complete two (2) days of attendance) certificate templates are already sent to Games Workshop and is in the process of authentication)
•Framed certificates for:(also in the process of authentication at Games Workshop)
Best Over-All
Best General
Best Painted
Best Sportsmanship
see MWPH forums for more details.
Where: NG Galleria (venue may differ if prompt to push for target date)
When: May 1 & 2, 2009 (target date but due to time constraint it might be moved)
Registration Fee: Php 500.00
Prizes & Perks of Participants:
•10% off on first purchase for a period of two (2) weeks at Neutral Grounds, after which the said discount will be void for all participants.
•Trophy for the Over-All Champion (Official Space Marine Trophy (as pledged by Games Workshop)
•Store Credit @ NG for all BIG 4 winners
•Framed certificates for participants (must complete two (2) days of attendance) certificate templates are already sent to Games Workshop and is in the process of authentication)
•Framed certificates for:(also in the process of authentication at Games Workshop)
Best Over-All
Best General
Best Painted
Best Sportsmanship
see MWPH forums for more details.
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