combatants: kyuzo's dark eldar vs. balian's 13th company
scenario: secure and control alpha
highlights:
balian's 13th company would have a distinct advantage in securing loot counters with his troops as the first wave to take out my transports and bikers to counter attack and retake points at the last turn. plus his pesky long fangs shooting me down from the back.
after deployment, my tactics were pretty much straight forward: 1) concentrate fire support on the left flank as well as commit my archon and one wych squad for close combat there since most of balian's forces are deployed to claim most of the loot counters there. 2) use my raider squads for some drive-by shooting and even close combat. with balian's 13th company, you have to throw all the bodies you can afford. 3) the wolf priest needs to be neautralized otherwise he'll be sitting back with a unit of troops to teleport anywhere on the table. 4) zoom in a bunch of wyches to take out the long fangs on my right flank and work my way to the left in the hopes of providing support to that side as well.
i had first turn. i felt lucky and popped the crucible before balian's long fangs would surely target my archon carrying it. and it worked with the wolf priest rolling an 11 on his leadership check! byebye wolfpriest.
first four turns i would say was in my favor since i was able to tie up his long fangs with combined efforts from my wych squad and one raider squad. the battle on the left flank was an expensive one where both sides suffered heavy casualties, which pretty much left me controlling two counters to balians none. fifth turn was critical where i missed the opportunity of delivering my wyches to that one long fang squad that got away, as well as the untimely demise of my archon who overdosed on combat drugs (triple sixes!!! karma.) while trying to stop the wolf lord on bike.
balian was able to salvage a draw by wiping out my ravager with one meltagun-toting spacewolf (or was it the plasmagun-toting wolf lord i cant remember) as well as sneaking in a unit-scoring long fang squad (mental error on my part not being able to block that squad with my consolidating wyches).
result : draw.
-- by Kyuzo
Combatants: Salubri's Ultramarines VS Sigismund's Armored Company
Mission: Take and Hold
Game Level: Omega
Omega level rules worked to Salubri's advantage as Sigismund deploy's nothing on the first turn. This gave Salubri the chance to get everyone in position to intercept enemy tanks. Wisely avoiding the heavy concentration of guns on Salubri's right flank, Sigismund deploy's his tanks to face Salubri's weaker left flank as they come.
Thanks to the sacrificial veteran unit, barrage artillery was reduced to one basilisk allowing Salubri's fast units to go relatively unharrassed. One assault squad was hit dead center by a demolisher shell right after deepstriking and going off target. Inneffective shooting by the Ultramarines left the assault and bike squads with the heavy burden of taking out enemy tanks. Meltabombs help the Ultramarines in reducing Armored Company tanks to half.
Sigismund makes his last minute dash to the objective and manage to take out Salubri's Vindicator postitioned near it. Last minute heroics weren't enough to secure decisive victories for either side though as the battle ended in a draw.
result: Draw
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Kyuzo came with a camera last saturday and we were able to take some pics of the game and then some... :D
Balian VS Kyuzo, Secure and Control
Salubri VS Sigismund Match, Take and Hold
Donnel and Adrian also came by;
Balian VS Kyuzo, Secure and Control
Salubri VS Sigismund Match, Take and Hold
Donnel and Adrian also came by;
2 comments:
i like the lehman russ with rear spoiler. cool idea c/o balian! +P
+++ vqqiqk - ano ba yan?! aaarrrggghhh!!!
+++ zzzuti - eto pa! +P
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