Monday, February 19, 2007

Ripped from Bolter and Chainsword

HQ

• Grandmaster – Azarael
Wargear Krak & Frag grenades, bolt pistol, Protector (artificer armour), Lion Helm (provides invulnerable save for Azarael and any unit he joins), Sword of Secrets(MC Power weapon +2S) and Lions Wrath (MC Combi plasma).


• Belial – Master of the Deathwing
- Wargear Terminator armour, storm bolter and Sword of Silence
- May change weapons to lightning claws or Thunder hammer/Storm shield for free.
- If Belial is included in an army one Terminator squad may be upgraded to a Deathwing command squad (Deathwing standard bearer and Apothecary).


• Sammael – Master of the Ravenwing
- Wargear Power Armour, Frag & Krak Grenades, Bolt Pistol, Iron Halo, Raven Sword, Adamantine Mantle, Jetbike (armed with TL-Storm Bolters & under slung Plasma Cannon)
- May switch to his Land Speeder in which case he now counts as a vehicle and wargear becomes ceremonial (having no in-game use). Shield of night now provides AV14 front and sides.
- If Sammael is included in a army one attack squadron may be upgraded to a Ravenwing command squad (Ravenwing standard bearer and Apothecary).

• Company Master (Master of the 3rd, 4th and 5th companies)
- May take a five man command squad but doesn’t have to join them.

• Ezekiel – Grandmaster of the Librarians
- Wargear Frag & Krak grenades, Secrets Shield (Artificer Armour), Deliver (MC Bolt Pistol), Traitor’s Bane (MC Force Weapon), Book of Salvation (all DA units within 12” are Fearless), and Psychic Hood, comes with both DA Psyker powers plus Mindworm.


• Dark Angels Librarian
- Pretty much the same as codex Space Marines except has two unique powers – Hellfire (Template str2D6-2 APD6) and Force Barrier (once per turn LD test ignore damage (not effective against psycannons/C’tan etc)).

• Dark Angels Chaplain
- Pretty much the same as codex Space Marines, may be upgraded to Interrogator Chaplains
- May take Terminator armour, bikes or Jump Packs.

• Dark Angels Command squads (max 5 models) are a HQ choice but do not take up a HQ slot you can take one for IC but they do not automatically form a retinue and may separate.

Elites


• Deathwing Terminator squad
- Squad Size is five models (no more/no less).
- All members of the Deathwing are fearless
- Only one heavy weapon per squad (One assault cannon, one Cyclone launcher or one heavy flamer).
- Squad can include a mixture of standard and close combat terminators.
- Uses special rule ‘Deathwing Assault’ up to 50% of terminator squads may deepstrike in the first turn without having to roll for deepstrike.
- Terminators are cheaper than the old Dark Angel codex but more expensive than Codex Space Marine Terminators
- Terminator standard equipment includes teleport homers.




• Company Veterans squad
- Base of five models and up to an additional five (although a max. squad of ten is needed to use the rule ‘combat squads’).
- Can take a mixture of weaponry (combi-weapons, storm bolters, special and heavy weapons).


• Techmarines
- Counts as elites but does not use an Elite slot in the FoC.
- One Techmarine may be taken for each non transport vehicle included in an army.

• Dark Angels Scout Squad
- Base is five marines and veteran sgt.
- May include a further five scouts.
- Armed with Krak, Frag and bolt pistol and one of the following as standard – Bolter, Shotgun or Close Combat weapon.
- Shotgun is now S4 (Manstopper rounds)
- Rest of options similar to scout squads.


Troops

• Tactical squad
- Uses ‘combat squads’ rule
- May take a special weapon if five marines and a special and heavy weapon if ten marines (heavy weapon includes plasma cannon)

• Ravenwing Attack squadron (If Master of the Ravenwing taken).

• Deathwing Terminator Squad (If Master of the Deathwing taken).


Fast Attack

• Assault squad
- Uses ‘combat squads’ rule
- May remove jump packs to count as infantry and can take a Rhino or Drop pod at no additional points cost.


• Ravenwing Attack Squadron
- Base of three bikes (may add another three to a maximum of six.
- All Ravenwing bikes are fearless.
- All Ravenwing bikes (including attack bikes) come with teleport homers and Scout USR as standard
- Two bikes may take a special weapon (flamer, melta or plasma at a points cost).
- Attack bike can be added as standard
- If squadron consists of maximum bikes (six) then a land speeder Tornado may be added.
- Squadron is deployed at the same time but may be separated into four scoring units (2x3 bikes, 1 x attack bike and 1 x land speeder Tornado).

• Ravenwing Support Squadron
- Base is one land speeder.
- May include up to four more land speeders, one may be a Tornado and one more a Typhoon.

Heavy Support

• Devastators
- May use ‘combat’ squads rule allowing squad to be split into 2x5 marines; this allows you to split out heavy weapons into two units.

Vehicle information


• Vehicles come with searchlights and smoke launchers as standard equipment.

• Drop pods and Predator annihilators (w/lascannon sponsons) more expensive all other vehicles remain at the same price or are cheaper.

• Whirlwinds have an option for incendiary missiles that remove cover saves.

• Dreadnoughts may take a Plasmacannon or Twin-linked Autocannon.

General Information

• All Dark Angels power armoured squads come with krak, frag and bolt pistols as standard
• All Dark Angels squads are led by veteran sergeants.

• Standards of Fortitude, Devastation and Retribution now come under a single classification of ‘sacred standard’ and require a interrogator chaplain in the army to use.

• No veteran skills available to Dark Angels.

• Codex follows the same format as the recently released Eldar codex.

• ‘Combat squads’ used for many selections, base is five models and then may be given another five models for a maximum of 10. When deployed unit may be split into two separate scoring units.

• Jink Save for the Ravenwing is gone.

• Stubborn and Intractable are gone.

• Rules for Cypher are not included in the codex

• No Mortis Dreadnought in the codex.

Miniature Information

• Several new HQ models including two new captains (already seen) along with remakes of named characters.

• Dark Angels upgrade sprue (similar to the Black Templars one but of better quality), icons for vehicle upgrades (no separate door sets). Including Deathwing parts and robed bodies.

• New Ravenwing sprue (including parts for the MotRW landspeeder)

• New Land Speeder sprue including parts for Tornado and Typhoon.

• Armydeal (Dark Angels) and Battleforce (Ravenwing) will be available

• New model for Cypher.

• Cypher is getting a new model. The new model of Cypher is confirmed, due for a late release. The model is in a pose crossed between the Emperor's champion and the LOTR Witch King. I hope you get what I mean. He is looking slightly downwards, and is armed with a very nice sword and some pistol I didn't recognise. (source Destris)

10 comments:

Salubri said...

it's a sad sad thing to be reduced down to one heavy weapon per squad but getting fearless, the teleportation rule and the mixed assault weapons is an acceptable trade in. ;)

so from shooty termies that suck in melee we become less shooty termies that sucks in melee. lolz

Salubri said...

hmm... MSU... cheap transports, removable jump packs... what the heck! it's a good year of DA players. wooot! :D

Kyuzo said...

how accurate is the bolter and chainsword news to the actual codex release? should we take this all in with the proverbial grain of salt?

forgive my lack of enthusiasm but i find it kinda weird getting such advance info from one source for us to "sponge" it all in and then things will not turn out in the actual codex.

Salubri said...

they tend to be close to the truth. so filter out what you read. if it sounds hilarious then it's probably not true. but according to gelo these were the things that was already read straight from the codex.

at any rate i'm certain some might change when we get our copies.

Kyuzo said...

thats close to where im trying to drive a point. any discrepancy between the advance info to actual codex will be a future point of contention in actual games if not on local tourneys.

some guys can always say with a straight face "but the rules says this..." while he's actually quoting the rumor mill.

... now where'd i put my salt-shaker...

Salubri said...

true that. atleast for people who never bother to read their books. lolz

however i'v never had this kind of experience within our little gaming group.

hmm... okay maybe just with one specific person. lol

... nuninuninu...

Pinoy Wargamer said...

From what I read, tanggal na yung usual min-max ng 5-man Lascannon marine squad (since kelangan daw minimum of 10 models in order for them to get a heavy weapon) - well, for DA specifically.

What I see is a 10-man squad with a Lascannon, a vetsarge with a fist, then a Razorback with some more Lascannons. Technically, half of that squad is your counter-charge unit, as they can split into two groups while melee-ing, right? So your 5-man squad has a nearby 5-man assaulting component to shield off assaulters. Razorback fires off separately of course.

But all in all, it just basically fcks up Obi's usual list LOL! It's all good anyway since it gives DA their own personal flavor ^_^

Salubri said...

yeah. like i said. DA has just gone MSU all the way!!! :D

shoot even the raven wing squads can split into 4 separate units if you make a full squad. now that's freaking scary in cross the table missions. you'd have 60% of his points distribution sitting on the other end. firing away while the possible 8 fast attack units sit and wait for a last minute dash to the finish line. what a nightmare. :D

high noon said...

paint me green and call me cypher. if the SW codex aint coming out soon, i'm painting my army green :P

Salubri said...

i'd wait for the other codexes ronald. if dark angels are portent of things to come then it should be worth the wait.

finally space marines get the much needed revamps. mwahahaha!