Sunday, September 21, 2008

Surprised!!!

Lord Ravage(13th Company) vs. Henri(Iron Wolves)
2000pts Annihilation, Dawn of War Deployment
4X4 Table
Draw! 13th Company-3 to Iron Wolves-3.

For several days now, reports kept coming in from our wolf scouts. There are energy surges and abnormal power surges from our equipment around the western sector. Wolf Priest decided to investigate himself. Arriving before dawn with a pack of Grey Hunters on Razorback, hoping to find what’s causing the energy surges in the area.

Wolf Priest : " there is simply nothing irregular here! Brother sergeant news from the scouts ? "
Brother Sergent : " None Sir, But they are on their way. They will be arriving soon- near the western sector . . .with the reports.
Wolf Priest: " Alright then, send the razorback- and make a scanner sweep of the area ... watch for any irregularities and energy surges. . . Also, send a pack of Grey Hunters to meet them “
Brother Sergent: Yes Sir.
After a couple of minutes ,

Brother Sergent: Sir, the Wolf scouts are incoming from western sector: reporting that they are being chased!!!
Wolf Priest: "What do you mean? Chased by whom? "

Out of nowhere a squad of biker marines came out from the flank!!! Surprising the Grey Hunters squad that was supposed to meet the scouts : “Brothers to arms!!! - - Sir enemy sighted behind the scouts- we are under attack!!! "
Before Wolf Priest could react to assess the situation , another group of Marines /on Familiar uniforms with Chaos pads and sharp wolf like Claws attacked his Position(Wolf Priest). Being in a well defended position the HQ unit was able to stand there ground.
While the Scouts was caught and assaulted from behind by a unit of space marines with Power armor,(a mixture of Space wolf and chaos arm pads and armed with heavy weapons).
Wolf Priest exclaimed “ Brother, Call for troop support !!!"
A Sharp Close combat fight followed - units exchanging hits with these Wulffen units.

Turn three:
Arriving to the scene is the Venerable Dreadnought (HQ), with Brother Ergil(HQ) , accompanied by a Land Raider Crusader. The battle Leader was to replace the fallen Wolf Priest. The Two Dreadnought fired and destroyed one of the two squads of the unknown marine unit. Wolf battle leader assaulted the remaining unit ( Rune Priest). Unable to finish them off and arriving a little too late, the remaining pack died fighting beside the fallen Wolf Priest.

While a Pack of Blood Claws on Rhino sped to the Grey Hunters aid. Unfortunately not reaching them in time. As they were speeding towards their comrades, A unit Space marine on bikes and a squad of infantry jumped them from the rear.

Turn Four:
While the scouts was doom by 4 marines with heavy weapons- supported by a unit on bike(Wolf Priest) attacked and slaughtered them. While the remaining Grey Hunters fought on against the unit on Bikes, the enemy prevailed and destroyed the whole squad but a the cost of 4 enemy bikers. While the engaged Rune priest open up a warp and the remaining enemy withdraw into it. . .
Leaving the other squad to its faith .

Turn Five:
Mopping up the remaining units while the 2 dreadnought move in to give fire support to the others in need. The BC started to shoot at the units on bike and with support from the dreadnought they where able to kill all but one of the enemy riders.

While the other unit assaulted the BC and a sharp battle between the two squads followed. Blood claws exchanging hits with the enemy but was flanked by the remaining biker from the unit that attacked the Grey hunters and was destroyed. But not without taking with them 4 enemy marines.
The enemy started to recoil and retreated near their deployment edge. and taking pot shots at the Immobilized Rhino. Losing the exchange of units against the 13th company the Grey hunters is forced to try to kill off the units to salvage at least a draw... or lose the day...no avail
Luckily dust took longer - and a running battle surges on. . .

Extension Turn:
While the reserve Grey hunters came in almost a little to late, but was able to shoot off all the remaining enemy infantry and in firing range while the razorback picked off the lone biker, while the Venerable dreadnought killed the other Biker at Long range. the battle was about to end.

In their last turn they slowly the withdraw through the darkness of the night and disappeared.Taking pot shots against the rhino but missed. . . after making a final sweep of the area no enemy units found!!! Taking with them the life of our beloved Wolf priest.

Game End:Turn Six

Lessons learned : First kill the Rune priest first!!! KILL Points Enjoy !!!
(Nakatabla Rin - Kay Emcee!!! )

Saturday, September 20, 2008

FS/FT: Space Orks, Orks! Orks! Orks! Orks!

hello everyone!

1 ork warboss
5 trukks
1 wartrakk
10 bikes (1 w/ power klaw)
10 'ard boyz (da wanz w/ metal parts)
10 stikk bomma boyz
10 shoota boyz
34 slugga boyz
1 looted basilisk

nobz and other orkish stuff will be posted in the next update.

PM me na lang.

Tau 3rd Expansion Sphere

third Tau expansion sphere will also be up for trade...

Orks for Nids

am trading off some of my orks for nids...

will post complete orks list later.

inventory in process...

FT: Marines for Xenos, Trading Space Marines for Nids, Eldars..

hi all!

as the title sez, i'm trading off my salamanders and blood revens army for tyranids and eldar.

SALAMANDERS:*
1 librarian (HQ)
1 chaplain on jump pack (HQ)
1 dread TL lascan/ ML (ELITES)
2 razorbacks TL lascan2 squads 5-man (1 plasma cannon each, 1 plasma gun each) (2 TROOPS)2 squads 5-man (2 flamers each) (2 TROOPS)
2 squads 5-man (2 plasma guns each) (2 TROOPS)
20 assault squad (3 power fists, 4 flamers) (3 FAST ATTACK)
1 predator destructor (HEAVY SUPPORT)
1 predator annihilator (HEAVY SUPPORT)
TOTAL: 2000pts.

BLOOD RAVENS:*
1 terminator captain (HQ)
1 librarian (ezekiel model) (HQ)
10 terminators (2 assault cannons, 2 cyclone missile launchers, 2 heavy flamers) (2 ELITES)
2 squads 5-man (1 lascan each) (2 TROOPS)
2 squads 5-man (1 missile launcher each) (2 TROOPS)
2 squads 5-man (1 heavy bolters each) (2 TROOPS)
2 land speeder tornadoes (1 FAST ATTACK)
10 bikes (2 melta guns, 2 plasma guns, 2 sgts.) (2 FAST ATTACK)
TOTAL: 2000pts.

* PM me na lang.

Tuesday, September 16, 2008

The Conflict!

After General Varras defeat against an unknown Tyranid Hive, He was demoted but given a Honorifica Imperialis, for outstanding bravery and for keeping the Tyranid Hive occupied while Space Marines arrived planet side. Being given a new rank and army, he proceeded to a system known to have sporadic Eldar presence.

The Army was on Patrol when catachan forward observers spotted an Eldar army already deployed on the horizon, Varras ordered the army to line up and face the oncoming Xenos treat. All of his forces deployed except 2 detachments of Special weapons squads and a Hardened Veterans Squad due to arrive planet side by Gravchutes.

A “Pitched Battle” was about to commence! As he surveyed the battle line, he did opted to “Seize the Initiative” but said to himself “Let the Xenos come we’ll be ready”. Establishing his Base of operations and seeing the Eldar did the same, he had no doubt that he should “Capture and Control” their base to claim victory.

The Eldar’s opening gambit was to surge forward with all their transports with a squad of Jet Bikes following closely behind, Fire Prism Tanks covered their flanks, one Prism Tank let loose a steady stream of wave energy, almost hitting a Leman Russ tank, vaporizing a pile of rubble instead.

After the initial shock of speeding transports almost cruising into the gun line, the men found their composure, and with the officers shouting clear orders downed 2 of the 3 transports, quickly taking advantage of the situation, the bewildered passengers were greeted by a fusillade of heavy weapons, lasguns and one mighty roar of a Battle cannon! While others were bathe in the glow of flamers! Another shot was heard from the tank as it shot the jetbikes afar.

But with speed and cunning the Eldars last transport quickly careened into the ranks and delivered its deadly cargo of Fire Dragons, taking careful aim, they lit the Leman Russ to a cinder, exploding into a large crater! Meanwhile the survivors of the other transports charged the gun line, with the help of the remaining Jetbikes broke squads of Heavy weapons and Infantry.

As the tank exploded, Varras, Chavez and their staff rushed into the blaze, seething with anger he saw it fit to set the Fire Dragons a blaze, afterwards charging the remaining warriors!

The badly needed reinforcements came as 2 special weapons squads gravchutes near a Prism tank and a Wraith lord, landing so stealthily near the grav tank gave them the chance to bake the tank with Meltaguns, reducing it to a wreck! The other squad did not do so well, landing near the Wraithlord but not in range to fire the demolition charge. Shooting the giant only made it aware of their presence!

Soon the Eldar Wraithlord was on a rampage burning the squads and killing them all in a fiery haze! The Farseer slaughtered the other squad. The bloodshed continued as more Infantrymen routed after facing the remnants of the jet Bikes and Dire Avengers and were cut down while fleeing! The Catachan Lieutenant also rushed in to counter the charge of the Dire Avengers killing them all in the process.

But right flank fell, as Warp spiders supported by another Prism tank decimated the catachan flank, the catachans fought well but the Xenos had technology on their side, soon the flank routed and was massacred! A tank crew watched on and as soon as the catachans fell lets looses a round in hopes to avenge their fallen comrades.

All seemed loss until the Hardened Vets came down thundering on their gravchutes, shooting the remaining Xenos on Jetbikes! A Prism transport retaliated against Varras and shot him dead! The problem grew as the operations center was unmanned and the remnants failed to report back no doubt dying to accomplish their mission. It seems that the hostilities were drawing to a stalemate as neither force had the capacity and chance to annihilate each other and claim a victory. Both armies retreated into the horizon.

Sunday, September 14, 2008

The Horde Armies are here !!! ( Iron wolves VS Nids)

Saturday, Sept.13 2008
Robinson's Galleria
Game 2
Kuneho(Tyranids) vs. Henri(Iron Wolves)

2000 pts
Objectives : Capture and Control
Deployment : Pitched Battle

This game was fun - took us 6 turns to finish the game: My thoughts:
Iron Wolves would face another horde army - As I looked at his force organization, I realized that this game is going to be long: I can see 8 Monstrous Creatures heading my way - Carnifexes, Tyrants, Zoanthropes and a large number of Hormogaunts (32 I think) . As half of my army will deploy via drop pods (3 troops,1 HQ), I decided to put most of my army in reserves.

Force Organization:
Iron Wolves:
HQ:3 1WGBL - Power armour (135), 1 WGBL with 4 Bodyguards on Drop pods, Vendread
Elites : 2 (Wolf Guard Bodyguard), Scouts unit, Dreadnought
Troops: 2-10man Grey Hunters w/ Drop Pods, 1-6man Grey Hunters w/ Razorback, 1-10man BC w/ Drop Pod, 1-12man BC on Foot
Deployment :
I decided to deploy only the Wolf Guard Battle Leader with Blood Claws on foot (To assess Ian's deployment first) Just behind the objective. Left side about 18 inches from the edge of the table; I left the right flank without any troops as I assumed that he would concentrate his force on the objective side anyways : (so I thought)

NIDS Deployment: Ian Deployed his Nids in a long line of from left to right Heavies(Carnifexes, Tyrants , swarm behind his objective then more heavies in the center (Carnifexes) , a long line 3-rank Hormoguants extended his line to the center right then at the right most side was more heavies and a swarm of Genestealers supported by more Zoanthropes and Carnifexes.

Turn 1
Wolves : we did nothing but wait:
NIDS: They Started to move forward, Shooting phase : using some Heavies againts the BC/HQ : 2 marines died /while the rest of his army ran several Units from the right line got 1 and 2 inches : Assault phase : Nids uses fleat to move forward

Turn 2
Wolves: some of my reserves became available: The Dreadnought, The Scouts, HQ on Drop pod, 10- Grey Hunters on Drop Pod, 6-Grey Hunters on Razorback
Movement : I moved the scouts just behind the swarm, I deployed My drop pods near the center of the line, one 6 inches from the objective and the other 8 inches near the center (to act as a wall - I got a bit unlucky as my 1st DP ( Grey hunters) swayed 8 inches in front just 6-7 inches from the Hormagaunts. While the DP with HQ was on target. I deployed the GHP behind the DP while the HQ in front to give the GHP some fire support in a hope to stem the advancing NIds.
Shooting: I concentrated my bolter/stormbolter and assualt cannon againts the 32 strong homaguants(we got 15 or 16 wounds) , and used the dreadnought and Razorbacks Lascannons against one of the Carnifexes in front and got 2 wounds. My scouts shot the swarm and got 2 wounds and started to Assault although I lost 2 scouts we survive and stayed in the fight : The rest of my army well " Prayed to the Emperor "

NIDS Turn 2 :
His the whole line Moved 6 inches forward,I noticed his Heavy support moved forward to attack leaving the objective defended only by his swarm (I don't know why he did this move- maybe he forgot my Drop pods ).

Shooting Phase: Heavies shoot at the BC/HQ : 3-4 marines left dead / while the rest ran towards me: Assault phase: the Tyrant I think charged the first wall(DP) while the Hormoguants attacked the GHP while another group of monsters attacked my HQ, the rest moved forward (luckily the Nids Left line (my right side) only moved 1-4inches saving my army from assault for at least 2 more turns :D(unlucky break for Ian)

Combat : Well, the Grey Hunters Survives and was able score 4 or 5 wounds more against the Hormoguants 2 extra wounds was scored: unfortunately I lost 2 terminators against the Nids HQ - but I survived the Leadership roll,

Still equal slight advantage to the advancing Nids.

Turn 3
My last reserves Arrives : I concentrated my force in the Left Side -with intention to deny the objective : I deployed the DP 6 inches from objective held by the Nids which was now uncontested :D giving me the opportunity to control the objective :

I got lucky this turn I almost killed Carnifex using my Blood Claws pistols which was deployed almost in front of the Monster (hoping that they hold it long enough, while my other units finish off the swarms, I tried to kill off the Carnifex but he still lives while luckily for my HQ, GHP survives the combat and wins My HQ killed of the enemies HQ- ,and the Grey hunters finished off the Hormaguants. While my other units shoot up the carniflexes but was only able to kill 1 monster.Turning point (here is where I forgot The razorback have 6 space marines- until the end of the game - :D whahahah Duh!!!)

NIDS Surges forward (here the Genestealers is almost in assault range:
his 2 Canifexes attacked my Blood claws of which 3 survives and Held the carnifexes for the another turn).

Turn 4 Wolves Turn 4
Here I was able to shoot off some Genestealers using Blood claws, before they assualt my HQ in terminator ,
Combat : here My Grey hunters holding the center started to fail and started to retreat, while the other Grey hunter units was able to shoot off and almost destroyed the swarm, while the BC stood firm againts the Large carniflexes

NIDS : advance forwards (many of his units was so far from the fighting they were unable to support the Genestealers and other Nids)
Heavy fighting and Nids Finishing off my HQ but not without a good fight taking 3 genestealers with him (NIDS at this point was left almost without troops to take the objectives ) GHP destroyed the remnants of the swarm while lossing 4 marines( 6- Ghunters took the objective) : but the carnifex was unable to finish off the blood Claws , this left them 12 inches away from the objective.

Turn 5 Wolves Movement: I moved some of my units towards the objective to contest it - I forgot I still have 6 grey hunters inside the Razorback!!!
Shooting: my Dreadnought took off 2 more genestealers, the Ven dread killed the Zoanthrope while the razorback killed the a large warrior NID.
The last BC died off freeing the Carniflex to move back,
NIDS Movement
but the immobilized dreadnought held and killed the nids instead

IF the turn ends: I would have won 2 objectives to none , but it was not to be Ian rolled the extension turn :
Turn 6 I tried to shoot off the 2 large monsters that was 6 inches to their objective to contest it : his two carnifexes was able to reach his home base and contested it : was able to kill 2 more large monsters. but it was a Draw

Game Ends (didn't use the 6 GHP inside the razorback!!!) Damn forgot about them!!

all objectives was contested :DRAW

Kill points score: (cant remember i am sure that I killed at least 3 monsters cockroaches!!! )
Wolves :7 - 8 1 Zoanthrope, 1 or 2? carnifex,1 or 2? Tyrants, genestealers, swarms, hormogaunts (not sure)
NIDS Killed: 7 units : 2 Blood Claws, 2 HQ,1 scouts, 2 Drop pods 204 including the DP, BC 198,66, HQBG 374,HQ135 1 Drop pod (30) :900 pts.

I am not sure about how many points did the NIDS lost
I enjoyed the game : Thanks to Kuneho(IAN) It was Close

Saturday, September 13, 2008

HGR Journal Entry No. 067 - Overcoming A Few Fears...

Date: September 13, 2008
Venue: Robinsons Galleria
Regulars Present: Henri, Kuneho, BattleCaptain, Kyuzo, Salubri, Deadeye, Ebon, Midnight with special appearance from Balian, Pepelu, Little John
Other Guests: The Other Marty, JR
Highlights:

We had a good showing of Regulars today, too good that we'd be needing a third table if we get this consistent attendance. Hope to address that soon. Now on to the hostilities proper:

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Game1 - BattleCaptain(Luna Wolves) vs. Kyuzo(Black Legion)
2000pts Annihilation Spearhead Deployment
Kyuzo Wins!

With a few learnings from playing 5th Ed, I tried a different approach to my CSM list, this time bringing in 2(!) Daemon Princes with Lash of Submission as well as 2x20(!)-man CSM squads and 10(!)-man Chaos Terminators and 2x8-man Havoc squads on Rhinos.

With the killpoints scenario I'd figure Mr. Best General will have to concentrate most of his firepower on at least one of my squads to force any morale checks, while the rest of my army tries to run into close combat with the Havoc Rhinos cruising alongside for mobile fire support, cover and taxi service in case my CSM squads are reduced to a more transportable number. BattleCaptain tried to reduce the two CSM squads in the early rounds, which gave the Daemon Princes an opportunity to gain some ground and get within Lash range. When my Terminators arrived, I decided to go for broke and deepstrike them right in the center and hope to divert BattleCaptain's Terminators away from my Daemon Princes. Bad idea. The move only killed two of his Terminators, in exchange for my whole squad to be shot down to pieces by the rest of the Luna Wolf firing line. Had a little satisfaction in taking out one Dreadnought with a well placed powerfist from a CSM squad, as well as killing a Lashed Dev squad earlier on, which gave me an edge on the killpoint score a bit, but not the points recovery. Daemon Princes gave a good showing by Lashing another Tac squad into close combat with my other CSM squad while the other Prince took out an Assault Termie Squad in two turns. Sadly, both Princes get shot down shortly after, but it was enough for my CSM squads to wreak havoc on his battle line, taking out another two Tactical squads and the Havocs blowing up a Predator for good measure.

Game ends with the Black Legion racking in 6 Killpoints to the Luna Wolves' 3. Good game.

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Game2 - Henri(Iron Wolves) vs. Kuneho(Tyranids)
2000pts Capture and Control Pitched Battle
Draw!

Henri wrote some highlights on this one. Check out his The Horde Armies are here!!! post.

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Game3 - Salubri(Craftworld Megil en Mea) vs. Deadeye(Imperial Guard)
2000pts Capture and Control Pitched Battle
Draw! 6Turns Salubri edges out in VP one turn short of a possible Massacre

Deadeye wrote his account of General Varras's encounter with the Sword of Light Craftworld in his post, The Conflict!

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Game4 - Ebon(Orks!) vs. Midnight(Space Wolves)
2000pts Annihilation Pitched Battle
Midnight Wins! Ebon taps out on 4th Turn

Midnight suddenly shows up for some gaming after a long absence! Lord Ravage formerly known as Balian gives way to let him play against Mr. 2008 GT Champ! Mr. 2008 GT Champ fields Orks! Lord Ravage breathes a big sigh of relief! Makes you wanna think things were meant to happen. Didn't see much of this game, but you'd know it was Game On mode for these guys. Only learned the outcome where Mr. 2008 GT Champ taps out on the 4th Turn with Midnight winning his first game in 5th Ed.

Additional storyline from Midnight's Space Wolves vs. Orks Battle Report post.

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Gaming ends 8:00ish.

Some of the guys decided to revisit Quattro for some post gaming dinner after what seemed like a two month absence? Finished off the night with a cup of coffee over at the nearby Starbucks to wrap things up and take in the view. I'd say by consensus the place did not disappoint. Good way to finish off a good day of gaming.

Session ends 10:30-ish.

Monday, September 08, 2008

The Best Play at NG Galleria!!!

August 23, 2008

We came... we saw... we conquered!!!
Five from the ranks of the 101st Galleria Regulars showed up and answered the call (ie invite) to battle in this year's RHGC Grand Tournament.
After 3 grueling rounds of swiss match-ups, the following emerged victorious :
Joel - Best Over-all
Jesse - Best General
Emcee - Best Painted Army
I wouldn't go into boring you with how I won the best painted army award... again... for the 4th time (1 NG Grand Tournament, 2 NG Sponsored JAM Cups, this GT)... yo, feel the breeze :P I think that it is enough to say that more than 4 years worth of effort has gone into the Steel Falcon army, and that's that :D AND, if you are entertaining thoughts of winning the best painted army in a tournament someday, please do any of the following :
1) Show-up with a nicely painted army, and don't win any of the other major awards (I won this year because Joel already won best over-all, hehe).
2) Show-up with a nicely painted army, and make sure I win any of the other major awards :P
3) Hope the Steel Falcons go into the "hall of fame" to make it ineligible to win any more best painted awards, like Jeff's Space Wolves
4) Hope Donnel doesn't show up for the tourney.
5) Hope Jeff doesn't show-up for a tourney with an army other than his Space Wolves
JESSE has my vote for the most "under the radar" performance of the event, having 2 wins, 1 draw and no losses after 3 rounds, while still technically being a newb. Superb showing against tough opponents, virtually snatching the best general award at the last minute. Nobody saw him coming. That surely wouldn't happen in his next tourney. Watch out for this guy. He may be handing you the big "L" next time around.
JOEL had all the bases covered - a nicely painted, well rounded, and tough army. Army comp score is nice... obviously helped by the fact that his troop choices are more resilient, even when compared to other marines. If he didn't win the best over-all award, he would have taken any of the other two awards. I didn't have the honor of going up against him this time around, but I have no regrets on that as I would have been bludgeoned. To quote Kim after their match in the third round, "He crushed me!".
Romy did ok as well, emerging undefeated after 3 rounds (1 win, 2 draws). Like me, he threw army composition rules out the window... difference is he went a notch higher. If there was an award for the cheesiest army of the tournament, he would have taken it. Winning against me by a slim margin.
Henri had the tough luck of having been paired-up against members of the 101st. Damn. By the looks of it he is determined to have a better showing next time. Now he knows tourney-grade cheese is several notches higher than our usual saturday cheddar.
Kentucky Fried CHICKEN award goes to Mike for showing up, WITHOUT AN ARMY! (winning over Marty, who didn't show-up because Paranaque is far, far, away ):P
To sum up, the combined performance of the Regulars was 7 wins, 4 draws and 4 losses. Not bad at all. Now, don't read much into the title of this post. It is obviously a word play on our home store NG's tagline. It is also just me maximizing the bragging rights earned by the group after this event... from now until the next tournament. It is not really a challenge but more of an encouragement to the other 40K players to go active again and play in their own home stores... or play at NG Galleria with us. Simply put, the more players, the better, wherever you may play. Just keep playing. Others are welcome to challenge us in our turf and make me eat my words :P
P.S.
1) This year's RHGC GT may go down in history as the tournament with the most skin showed, with players rolling-up sleeves and even taking-off shirts left and right. I am still trying to "wash my brain", trying to take away the memory of the ghastly sights that day :P
2) Please watch this blog and the NG forums for announcements on upcoming HGR organized 40K play/tourneys.

General Varras

Imperial Guard vs Tyranids
2000pts Capture and Control - Dawn Of War

Army List

Imperial Guard
Hq
Heroic Senior Officer Varras Power Weapon/Plasma Pistol
Master Vox, Plasmagun, Standard Bearer
Support Squads
Anti Tank 3 Lascannons, 3 Missile Launchers
Fire Support 2 Heavy Bolters Autocannon, 3 Autocannons
Special Weapons Squad-SWS 2Squads 2Melta 1 Demo Charge

Elites - Hardened Vets - 3 Meltagun Powerfist.
2 Troops choice
2 Heavy - Leman Russ - Battle Cannon

Tyranids - Nidzilla list

2 Hq Hive Tyrant With 2 Guards
3 Elite Carnifex
2 Heavy Carnifex
1 Troop 30-Hormogaunt
1 Troop 20-Genestealers

Depolyment IG wins deployment and 1st turn.

I opted to deploy in a gun line and did not put any infantry in reserve. This was to be my army's downfall. I later contemplated that if I deployed my men into a small pocket of resistance and opted to deep strike half of the army Infantry to the opponents objective I coul have split up th hive into manageable pieces instead. I gave the SWS the suicide mission of pushing back the tyranid army 18 inches. Sadly I traded my men for moer time.

1st turn - IG
Little movement was made, as all my squads have heavy weapons. My tanks charged in guns blazing scoring a battle cannon template hit! The first turn night fight rule hampered me in firing all the heavy waepons to the hives way.

Tyranid
The Hormogaunts w/ their fleet and leaping charged my 2nd Platoon, 2nd squad Catachans Killing them to the last man. His Carnifexes arrived from table edge. When my men saw 7 monstrous creatures from the horizon they sadly accepted that today was the day they would meet the Emperor himself!

2nd turn - IG
The Dice Gods favor me, w/ the sharpshooters doctrine any hit on 1's can be rerolled and there were a lot of one's that became hits, my only mistake was I did not focus my shooting attack on a single monstrous creature, I had too much faith in my troops, that I divided the torrents of fire into seperate beast! My Leman Russ tanks were however ineffective as only the heavy stubber was causing any wounds! My Special Weapon Squads fought on they held up in a building and made it a firebase.

Tyranids
The hormogaunt beast grew bolder in thier movement as they assaulted the center flank! With an officer in front they screamed "BAYONETS!" They were victorious in close combat, if it not for a synapse creature they would have ran away and we could have gun them down!

3rd Turn - IG Quote From Player "NOBODY RUNS! EVERYONE SHOOTS FOR YOUR LIVES!
As the hive surged forward, I foresaw our doom, but with blind pride in my troops shooting I still divided the attacks wounding several creatures but not outright killing them, my tanks did not help as ineffective shooting occured, as always the heavy stubber was the one to cause wounds! The center flank would hold as they fought the creatures to a standstill!

Tyrainds
The firebase was abandoned, my SWS in a full retreat, the other squad held up in close combat. Again the center flank held!

4th turn - IG
Things were looking grim. Almost all the front line troops were in close combat. I moved my officers for a charge. As ever dependable the center flank held! They almost wipe out the hormogaunts leaving just one! That's 4 combat turns and still they fight, If any one survived they would recommended for medals!

Tyranids
The center flank finally fell, I expected too much from my men. As 3 creatures( Hive tyrant and guard and a carnifex) charged the already battered men! My lines also fell, my men were either dying or routing, my officers held on, trying a ditch effort charge against a badly injured Carnifex(2 wounds left)! Heroic Senior Officer Varras's last word were "If I will Die, I will take this monstrosity with me!

5th turn - IG
I was ready to Tap Out, but Varras was on the verge of killing the beast, it had only one woud left(1 of 5 wounds)! But he died terribly(He will be demoted to Junior officer but with Honours) My men were being slaughtered by the handful. As I surrendered I thought these creatures know only two things, to kill or be killed, to surrender was a bad choice indeed!

Ian(KUNEHO) wins! With a hormogaunt within the counter and me tapping out! Great game!

HGR Journal Entry No. 066 - Resumption Of Galleria Gaming...

Date: September 6, 2008
Venue: Robinsons Galleria
Regulars Present: Henri, BattleCaptain, Commissar Alfred, Deadeye, Little John, Kuneho, with special appearance from Sigismund, Pepelu, and Kyuzo
Highlights:

Wasn't able to play due to some unfinished business in the office. But I still had time to pass by to see the closing stages of some 5th Ed gaming from the Regular's youngbloods. Its good to see that the guys resumed gaming hostilities after a month of no gaming in the Galleria scene. Some results posted below.

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Game1 - Henri(Iron Wolves) vs. BattleCaptain(Luna Wolves)
2000pts Annihilation, Spearhead Deployment
BattleCaptain Wins! BattleCaptain-5 Killpoints vs. Henri-4 Killpoints

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Game2 - Deadeye(IG) vs. Kuneho(Tyranids)
2000pts Capture and Control, Dawn of War Deployment
Kuneho Wins! Tryanids claiming IG Objective

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Game3 - Commissar Alfred(IG with Daemonhunter Allies) vs. Little John(Tau)
2000pts Seize Ground, Dawn of War Deployment
Little John Wins! Little John claimed 1 Objective to Commissar Alfred's none

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We had dinner at the Food Court before calling it a day. Some plans of the next mini-tourney as well as a campaign were tossed around as well as a few stories from the last Apocalypse game were told over dinner. Looking forward to next gaming session. Gaming ends 8:00pm

Friday, September 05, 2008

Iron Wolves - Roll call






Iron Wolves - Roll Call - (Photo Shoot )
Blood Claws, Grey Hunters, Scouts
Specialty : Drop pod assault, Death from above Close combat engagements :

Friday, August 29, 2008

Apocalypse Floor wars

Iron Wolves Battle Report Apocalypse

START TIME : 12ish
Apocalypse Battle – Floor Wars

Mission: Take and Hold : 1 Major objectives, 2 minor
Battle Field setup:
Main Objective : Take and hold the War Titan
Minor Objectives: Take the enemies Bunker/or Trench , Enemy Head Quarters
Special Rules: Specific pilots are nominated from each team. Nominated pilots (squad or Independent character operate (teleport engineers/pilots) and use the Titan : 6 inches from the objective controlling player can operate the Titan.

At the center of the Town is a broken Titan, abandon from the last battle. Trenches and buildings was setup near the forested area of the town. Approximately surrounded by the Trenches , ruin buildings and 4 Battle bunkers . heavily fortified surroundings makes the objective an easy target to well trenched units from any direction and attack or taking and holding it would not be easy as it is within 18-48 inches of the trenches.

Armies :
( Ultramarines supported Imperial Guards) Deadeye(ultramarines with IG) , Commisar Alfred (Armored Company with Banebaldes) Total of 6250 pts. vs. (Space Marine – Wolves ) Henri ( Space Wolves- Iron Wolves), Jesse (Pre-Heresy Luna Wolves) 6000 pts.

Deployment:
Wolves won the bidding on who deploys first

ALLIES Deployment:
The Imperial Army deployed in a phalanx formation of Alternating Heavy Armour and heavy infantry support from left to right . Group Left a group of IG infantry supported 3 to 5 Tanks (2 Leman Russ and Predator and Vindicator) , The Allies Center was made up of a Space marine contingent (Librarian) and some Heavy infantry (mostly Deadeyes contingent) While Commisar Alfred’s Armour was concentrated into 2 formation the Center– Right was given 2 Baneblades with some light infantry support from Deadeyes light infantry While the HQ was being held by the rest of the Armoured company.

Reserves: IG units have between 5-7 Airmobile infantry formations/including suicide squads (Deep Strike), 4 other IG infantry formations and 2 Terminators squads.

WOLVES Deployment :
The Luna Wolves and Space wolves decided a defensive Formation deploying heavy infantry (Long Fangs and Devastator Squads on/in or near the trenches). An infantry unit was left to defend the HQ (unfortunately it was the deepest of our line which we almost regret on the last turn)
So from left to right we evenly deployed 3 Long Fangs, 3 scouts with sniper rifles and 3 Dev squads throughout the our defensive line. In the Center –Left the Luna wolves concentrated most of our Heavy Armour ( 3 Land Raiders), Terminator squad/s – with intention as being our Titan destroyer(as we expected the Allies Attack using their sheer amount of numbers and overwhelm us and probably take the Titan while we fire on their units at long range and slow them down then use Deep strike and drop pods to finish them).
Our Reserves : Luna wolves : terminators Deep Strike
Iron Wolves 4 Drop Pods(2 Dreadnoughts, Wolf Lord w retinue, Grey Hunters), 1 Vindicator and 3 Rhinos(Rune Priest, Grey Hunters,2 BC)

Turn One:
Wolves :
Movement : heavy infantry moved to better position (trenches and ditches) intention to shoot on the second turn:
Luna wolves sent in a unit with Plasma grenade (with the intention of destroying one of the Super heavy tanks).

Mobile units moved in at the rear of the IG Left Line (manage to disrupt part of the IG Armour units that was to support the Librarian.
Fire support: No major Gunfire - we realized none of our heavy weapons will reach the IG current position.
Although we manage to get 1 wound from the Librarian which he saved !!!

Allies:
Movement : Ultramarine Librarian dashed towards the objective on his bike- the rest of the intended strike force move up to support
Allies is just 4 inches away from the titan. Dropped in his terminators near the Titan covering his Librarian to take the objective- (2 turns and the titan will rise and will be used against us).

First Shots from the Allies mostly misses but manages to some of our troops (minor losses) but many shots falls short!!! But the Luna wolves Dreadnought was Hit and lost his last Cannons.
While a unit of airborne infantry dropped behind our lines and Blew up the Land Raider Terminus. “ Holy Crapp that’s the only tank we have that can stand up to the Titan, the 2 remaining Baneblade” !!! Luckily it hit the squad the blew it up- as consolation- unfortunately it also killed a sniper from my wolf scouts. . . Its force decision next turn for the wolves.

Close combat continues with terminators and dreadnought edging the Ultramarines 1-2.

Turn Two :

Wolves:
Deployment of reserves :
Drop pods Moved in to surround the Cut off units of the Ultramarines from the rest of their Army – we must stop that Librarian!!!. The Units from the Luna Wolves was posed to hammer the Isolated Ultramarines. While we give supporting and covering fire (also effectively covering the line of Site from enemy tanks against the bulk of our units :D ) From our drop pods . using them as shields from heavy long range fire support of the IG – Heavy Guns .

Movement
My Rhinos and Vindicator from the Flank started to stem off the armour support units

Shooting :
The Luna Wolves hit the Ultramarines Hard but failed to Finish off them off . The iron wolves gave whilthering fire to destroy the remnants of his force (the librarian is down to 1 wound. – ( Next turn or else TITAN LIVES!!!)
Sniper shots were fired at IG infantry units :which was pinned , Psychic attacks – did some damage to enemy infantry but other Shooting did minor damage to the enemy units
Destroying a tank and damaging a Leman Russ. (Forced the Allies to turn and attack the units. The scout blew a Leman Russ Battle cannon .
Rune priest Called the storm on him giving him 5+ cover – save

Assault. Assault by the Luna Wolves on the Ultramarine units deciminated its numbers to 1 and as the Ven Dread Helped finish him off with Power fist attack . Close combat have started to tilt the favor on our side.

Allies Turn :
Reserves comes in for the IG – This time they had the advantage Drop behind enemy lines at lease 4 airborne squads 2 1 turn from our HQ which was under defended (1-5-man squad), then just behind my disembarked units Loads of Infantry (4 -10man IG squads ) popped from their deployment zone to shoot at my units behind: (THIS MOVE Created a problem for us our own HQ will be overrun!!! in the next few turns and with no possibility of counter attack from any of our forces …Tactically outstanding for the IG Kudos!!!)

Flank action:
Shooting the whole Allies where busy – immobilized my Rhinos and destroyed my Vindicator battle cannon – Scouts and Grey hunters to lest than 2 units each!!!
The 4 IG troops choose the Rune priest as their target Miracles do Happened !!! He survives 40 Shots with his last wound!!! 30 Misses from 2 laspistols , 3 meltagun shots. And saved on a cover save on the Plasma Pistol shot !!!
“ All that shots for 2 wounds!!!” – “Alfred use your battle cannon against the blood Claws .. “ Deadeye answered
Left me with 2 units left to fight 4 squads the 3 – Blood Claws and the Priest

Center of the line
Heavy Fire support was given to the Ultramarines from long range Battlecannon to great effect almost halve if not destroyed the Luna wolves attacking units (infantry 3 terminators was lost and 4 Space marines !!!

Fire from IG attacking the lines from behind : almost killed off a Luna wolf unit of Infantry and killed 2 Long fangs with M. Launchers… Its the Allies turn to smash our lines from behind!!!

Turn 3
Wolves Movement :
Not much movement this time for the Wolves Busy thinking of which to shoot hehehe !!!

Shooting :
Center:
Shooting Action we finally Finally Killed the Librarian

Flank Action :
Shot the hell out of 2 IG squads – one was down to 3 the other 6

Backend action:
shooting heavy fire fights between IG units starts – Luna Wolves hopped to turn the advancing airborne units and hold the HQ. to no avail only got 1 IG out of 6 not enough to stop them.

Assaults: BC attacked and destroyed the remaining IG troops in front the Rune Preist and the 2 grey hunters whipped the 6 man strong but manages to run !!!

Turn 3 – Wolves Hold the the Center But no pilots available to use the Titan!!(he got killed during the assault) The Iron wolves pilot was busy fighting IG n the flank!!!.

ALLIES
Movement :
Here we saw the movement of the 2 baneblades and all IG tanks towards the center to retake the Titan .. (a bit little to late )

Shooting : the open fire at all visible targets :D
Unlucky shots 1 shot by the baneblade misses and killed the IG from behind – saving the Power armored Luna Wolves to hold the HQ objective – Lucky miss!!!
But they manage to knock down my Dreadnought and blew up the Ven Dread !!!

Dead eye decided to move and shoot instead of assaulting my BC formation. Deciminated it to 4 units. While the shooting comes to an end!!! Failing to take the HQ and drop pods Held the Tanks where they are as it needed to take a detour to reach the target :D effectively blocking the Advance


Almost a Win for The Wolves on the Last Turn
LAST Turn
Wolves move in for the kill destroyed the most the isolated pockets of IG .from our backside .
I on the other hand consolidated my position and took the objectives

Allies Last hurrah !!!
Comisar Alfred already decided to withdraw but the ultramarines energized to salvage a devastating last turn to take as many wolves as he can and continued the last turn shooting at anything that isn’t IG :D He was able to kill the rune priest and finish off 2 more Luna wolves in PA and destroyed the scouts and the remaining Blood claws.


RESULTS:
Wolves Win 2 objectives to 1
END TIME 6PM

Monday, August 04, 2008

Support Your Local Store

Warhammer 40K 5th Edition is now out along with a bunch of other new goodies from Games Workshop. Now I understand we are all giddy to get our hands on that new book, that new codex, that new tank, that new laser pointer (well, maybe not that one, except if your name is R_m_) or whatever is that new product that takes your fancy, but first let me have a talk with you entitled “Support Your Local Store”… so if you’re ready now boys and girls, here we go.

First, our group is called “101st Galleria Regulars”. So what is in that name? 1) 101 is just a number we plucked out of the air. 2) Regular is true now, because we play regularly… almost. 3) Galleria is for the mall (duh!) in which we play in. The name of the group sounds like an army regiment name, so that it won’t sound nerdy and for that macho and coolness factor some of us all so desperately need… plus it is way better to say a name that answers two questions at least (ie where do we play and how often) and gives an impression of huge numbers, than simply referring to ourselves as “our group”… and you better thank your lucky stars we are not named “The Emperor’s Pink Dice Chuckers” or maybe even “The Happiness Club”. Having said all that, we are not an organized group as in one with a president, treasurer, muse… we are just a bunch of persons (boys, men, girls, women, gays, lesbians – catch all so I won’t alienate anybody, just in case) who enjoy playing with toy soldiers together. And we are all equals (regulars… get it?). It may seem someone is boss sometimes, but that is just because that someone is like that anywhere he goes… just his own personal “airness”.

Now, we can’t just walk into Galleria, put some tables in there, put table cloth on top of it, and then terrain, and then go ahead and play. We need to have a store there who would host us. Or else the guards would kick us out in a jiffy. That store, in case you still don’t now yet, is Neutral Grounds (NG). And if you don’t know the owners of NG yet, please take time to know them so you know when to yield that chair (private joke... if you don't get it, contact me).

NG hosts us because NG sells the toys we play with. The NG staff helps us in setting-up those tables because they want us to play, because theoretically the more we play the more interest there is in the game, more products sold, and eventually there is money that flows to their paychecks. Also, us playing in Galleria exposes us to the “mall traffic” that would eventually generate interest (but the chance of enticing a new player into this hobby we have is really small, given it’s nature… you know, money-time-effort intensive).

We, on the other hand, like to be able to have that place we can all look forward to go to, on a weekend or a holiday, to play toy soldiers with like minded, sensible, mature persons. I personally like the air-conditioning, accessibility to all types of grub and drink, rest rooms, and the SIGHTS, which we usually don’t have in the comfort of our own homes / garages / basements / construction sites. I don’t have anything against playing anywhere else, but I like the 99% probability of seeing a pretty face. Whatever your reason is, I think we all agree that the best place for us to play together is in Galleria. Either that or we go ahead and change the name of our group.

So, before we think about getting that new toy somewhere else that we all want right now, let’s think about that store-player relationship thinghy that we have. There is really a lag in the arrival of GW stocks at NG, but that is a business / economics supply and demand thing that I’d rather not discuss. I’d like to think that eventually, if we buy more stuff, frequency of GW stuff coming in may increase. I am not prohibiting anyone to get their stuff somewhere else (I myself have gotten some from “pasalubongs” on occasions, etc.), but if you can get your toys at NG, please do so. My idea on this is nice and simple. I play in the store, I better get my playthings from the store. There is also this thing called "respect" that goes a long way.

I suggest, while you are waiting for that book / tank / marine / codex from NG to arrive, you may :
1) Put that money you have in something and roll it over to earn some; or
2) Keep that money in your bank account, save for a rainy day (rainy day being the day when the GW stuff arrives)
3) Go out on a date and get some... sun.
4) Treat your mom/dad/sister/brother to dinner.
5) Paint that stuff you got a year ago, damn it.

That concludes it, girls and boys. This is my personal opinion and not that of the whole 101st Galleria Regulars, but some of you may agree with me in whole or in part. This definitely is not a ruling. This is just me on a boring, lazy, rainy day.

Carry on.

P.S. I’ll be away from 40K for the whole of August doing some card flopping. See you in September. Watch out for the Emcee Stag Party 40K mini-tourney, maybe in late October or early November.
Next project - finding a new after gaming watering hole

Saturday, August 02, 2008

HGR Journal Entry No. 065 - 5th Ed Official...

Date: August 2, 2008
Venue: Robinsons Galleria
Regulars Present: Kyuzo, Kuneho, Ebon, Pepelu, Deadeye, BattleCaptain, Commissar Alfred with special appearance from John
Other Players Present: Justin
Highlights:

Alfred and Jesse arrive with a 5th Ed rulebook! That pretty much throws 5th Ed games out of the HGR Beta testing. So let the games begin! :D

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Game1 - Pepelu(Tau) vs. Kyuzo(Black Legion)
2000pts Secure and Control Gamma (4th Ed Rules)
Pepelu Wins! Kyuzo taps out bottom of 5th

Pepelu's back to his gaming ways due to a sports injury after winning the first HGR mini-tourney. We agreed to play 4th Ed scenarios and rules, with Pepelu's mind still set on the coming GT. In the ensuing game my Chaos got outgunned by Tau and was a difficult uphill climb to come to level terms with them. One CSM squad and my Chaos Lord on bike was able to get into close combat but was not able to cause significant damage to reverse the inevitable defeat. With a termie squad surrounded by plasma toting crisis suits and gun drones and a CSM squad swamped in combat and far from securing any objective, I tap out on the bottom of fifth turn. Good game.

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Game2 - Kuneho(Tyranids) vs. Ebon(Deathguard)
2000pts Capture and Control, Spearhead (5th Ed Rules)
Draw!

Two veterans went at it. Not much to report on highlights coz I was playing, but I heard Kuneho had two Hive Tyrants and five(!) Carnifexes on the rampage against the tough Deathguard. Only in the taking of objectives did the carnage end up in a draw.

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Game3 - Commissar Alfred(Armoured Company) vs. Deadeye(Ultramarines)
2000pts Capture and Control, Dawn of War (5th Ed Rules)
Deadeye Wins! Ultramarines controlling AC objective.

Frankly, Armoured Company on 5th Ed is at a disadvantage considering all of their Troop slots are tanks which can't score. So Commissar Alfred's options are more to go for the draw or obliterate the enemy entirely. Commissar Alfred seems to be on the right track with his Leman Russ's first shot deviating on Deadeye's Biker Librarian and reducing him to a 215-pt crater. Hehehe... But Ultramarines were able to bounce back slowly taking out tanks and move his squads on Rhinos forward. Ace move would be Ultramarines parking one Rhino an disembarking their tac squad on the AC home objective with the Rhino denying any Armoured Company units from contesting for the win.

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Game4 - Kuneho(Tyranids) vs. BattleCaptain(Luna Wolves)
2000pts Seize Ground (5 Counters), Dawn of War (5th Ed Rules)
Draw!

Noteworthy of Luna Wolves reducing Tyranids to 1Carnifex and 1 Zoanthrope. That's six(!) tyranid monsters dead from Luna Wolf shooting and close combat. But the mission was all about objectives and one Luna Wolf squad could've pulled out the win if it were not for the fact that they were not close enough after staying in place for a chance to shoot at the lone Carnifex.

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There might be no gaming this next Saturday to give way to a major card tourney. We all agreed to keep in touch in case we find an alternative venue to play.

Gaming ends 8:15pm.

Sunday, July 27, 2008

HGR Journal Entry No. 064 - Slow Day For Gaming...

Date: July 26, 2008
Venue: Robinsons Galleria
Regulars Present: Deadeye, Kyuzo, Henri, with special appearances from Balian(who was there in spirit), John, Sigismund, and Salubri
Other Players Present: Special appearance from Justin
Highlights:

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Game 1 - Kyuzo(Black Legion) vs. Deadeye(Ultramarines)
2000pts Capture and Control, Dawn Of War (5th Ed Beta)
Draw!

Went mechanized Black Legion today, with the debut of two Predators, a Vindicator and Landraider to go along with my four Rhinos. Going mechanized seems better considering the scenarios and vehicle rules. First turn for both sides was pretty much straight forward with the troops from both sides securing their home objectives. In the succeeding turns I decided to go the way of the aggressor and tried to pick off his troops at his home objective and hopefully to contest and try to win it at least.

My Daemon Prince had a little fun, Lashing an Ultramarine Tac Squad from behind their Rhino right out in the open and within range of my Vindicator. Experienced a little guilty pleasure out of that move I must admit. But that guilty pleasure didnt last long. Wanted to go for the win by Lashing the remaining Lascannon squad that's guarding their home objective, only failing by rolling an 11 and getting shot down by Ultramarine fire, which pretty much sealed the Draw after no extended turns were rolled. Good game.

The Chaos list I used:

HQ:

Daemon Prince - Wings, Mark of Slaanesh, Lash of Submission

Elites:

1x5Chaos Terminators - 1xTwin Lightning Claws, 2xCombi-meltas, 2xCombi-flamers, Powerfist, Landraider dedicated transport

Troops:

4x10Chaos Space Marines, 2xMeltaguns, Aspiring Champion with Powerfist, Rhino dedicated tranpsorts with havoc missle launchers

Heavy Support:

2xChaos Predators - Twin-linked lascannons, Heavy bolter sponsons
1xChaos Vindicator

2000pts, 54 models

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Game 2 - Deadeye(Ultramarines) vs. Henri26(Iron Wolves)
2000pts Seize Ground(5 Counters), Spearhead (5th Ed Beta)
Henri26 Wins! Iron Wolves-2 Ultramarines-1 Contested-1

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Justin treated us to a Shakey's dinner at end of the day. Thanks man! :D

Session ends 9:30pm

Monday, July 21, 2008

HGR Journal Entry No. 063 - Know Thy Store Owner...

Date: July 19, 2008
Venue: Robinsons Galleria
Regulars Present: Salubri, Deadeye, Balian, Ebon, Sigismund. Kyuzo was there but did not stay long
Other Players Present: Kuneho for the first time in a long while.
Highlights:

Like I earlier said, I didnt stay long because I had somewhere else to go later in the day. Here's what I gather from the Regulars on what games were played and a few highlights from them as well...

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Game1 Deadeye(Ultramarines) vs. Salubri(Craftworld Megil en Mea)
2000pts Capture and Control, Pitched Battle (5th Ed Beta)
Salubri Wins!



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Game2 Balian(Steel Falcons) vs. Ebon(Deathguard)
2000pts Annihilation, Spearhead Deployment (5th Ed Beta)
Ebon Wins! Killpoint Score 8-4



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Game3 Sigismund(Salamanders) vs. Kuneho(Tyranids)
2000pts Annihilation, Spearhead Deployment (5th Ed Beta)
Game only lasted 3 Turns before closing time got to them with Sigis ahead on killpoints.

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Quotable Quote/Priceless Moment of the Day has to come from Deadeye hands down. Lolz!

Freddie: May I borrow this chair?
Deadeye: Uh, no. We already lack chairs.
One of the Regulars: Uhm... Deadeye? That's Freddie. He owns the store. So technically, he OWNS that chair.


Lolz.

Monday, July 07, 2008

HGR Journal Entry No. 062 - Some Continued Gaming...

Date: July 5, 2008
Venue: Robinsons Galleria
Regulars Present: Balian, Salubri, Deadeye, John, Kyuzo, Sigismund, Ebon
Other Players Present: Special appearances from Kuneho, Carl(?) and Owen

Only managed a few games today, with an interesting mix of games:

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Game1 - Salubri(Sword Of Light) vs. Balian(Steel Falcons)
2000pts Annihilation, Spearhead (5th Ed Beta)
Salubri Wins!

Killpoint Score: 6-2

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Game2 - Deadeye(Ultramarines) vs. John(Hive Fleet Kraken)
2000pts Seek and Destroy Alpha
Draw! After 5 Turns

A more detailed battle report care of Deadeye in The Duel blog entry. This was fun to watch (more like overhear while it was my turn to play on the opposite table), having been able to see two brothers go at each other's necks on the gaming table while they could've easily have done this at home. But like what Deadeye said, securing the Draw in Galleria is sweeter compared to being cut to ribbons at home.

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Game3 - Sigismund(Salamanders) vs. Kyuzo(Black Legion)
2000pts Seek and Destroy Gamma
Draw!

Sigis still tinkering with a Salamander list while my newly modeled Daemon Prince took the three Defilers for a walk. With sparse terrain and Salamanders with Las Preds, Razorbacks and Dreadnoughts galore, I'd say my army was made for this list. Lolz. Except for the Defilers, majority of my forces was able to reach Salamander battle lines at one flank and tried to overload the rest of my forces there and try to work out a sweep to the opposite flank. But that FOTA sniping Librarian in the far flank was able to pin one squad to slow down my march. That's the second time that Librarian (once as a Blood Raven, now as a Salamander) screwed up my tactics. Will get that Librarian one of these days. Game ends in a draw.

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Game4 - Ebon(Order of the Clenched Fist) vs. Salubri(Sword Of Light)
2000pts Seize Ground (5 Terrain Counters), Dawn Of War (5th Ed Beta)
Draw!

Ebon's first stab at 5th Ed. Hehehe...

Ebon's Quotable Quote: "O ha! May Land Raider ako! ..... Syet." - after finding out he's up against Salubri's Eldar. :P

Game ends in a draw with Salubri and Ebon claiming one terrain counter each. Salubri had a chance to win when he zoomed one of his Falcons to contest Ebon's objective, only to realize he landed close to a six-sided die and not the actual terrain counter which was still out of his reach.

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Received word that there might be no gaming tables next Saturday, to give way to a major pre-release tourney. Next gaming session most likely the Saturday after that (July 19).

See you guys then.

Sunday, July 06, 2008

The Duel!

July 5, 2008

Players: John (Tyranid Kraken) Vs. Mike (Ultramarines)

2000pts Seek and Destroy Alpha (4th Ed) 5 Turns Draw!

Deployment

I opted not to deepstrike my Terminators and Terminator Librarian w/ retinue so I can utilize their firepower to full effect. A Brood lord w/ a six Genestealer retinue infiltrated fairly close to my Rhino.

1st Turn Marines

I moved my Terminators, Dreadnought, Landspeeders, Vindicator and Troops in Rhino to maximize fields of fire. My speeders unpacked a lot of hits on a brood of 20 Gaunts, almost annihilating them. A TAC squad w/ a lascannon finished the job on later turns. Terminators unloaded on Tyranid Warriors to no effect. Another TAC squad managed to wound a Carnifex. A Predator Annihilator did the same with the other Carnifex. Yes there was 2 Carnifex on the table.

Tyranid

The Brood lord w/a retinue and good dice rolls (into difficult terrain/fleet) brought them w/in assault range of my Rhino. Amazingly enough no marine died during the Tyranid shooting phase! But a Landspeeder was damaged losing his assault cannon to Tyranid Warrior fire. Another great miracle was the Brood lord w/ retinue assaulting my Rhino with no effect at all!

2nd Turn Marines

Another move to maximize chances of hitting and bringing all guns to bear! By rolling my Rhino away and disembarking the other, my Terminators and Troops made mince meat of the Brood lord w/ retinue.

Tyranid

A lot of movement/fleet by Gaunts and Hormogaunts that I will later pay for! The earlier wounded Carnifex answered back immobilizing my Predator in the process. Another Carnifex caused the already damaged Speeder to lose its only remaining gun. Then a Tyranid warrior finished the job by destroying the speeder. A brood of Genestealers assaulted my Rhino who earlier survived the same episode but with a different result forcing my troops to disembark from a wrecked Rhino, killing 3 marines. Later being assaulted by 2 Raveners, my Marines put up a valiant defense killing both but also dying in the end. A deep striking Lictor assaulted my Devastator squad w/ the aid of Hormogaunts assaulting from 12” away! Marines being in cover, strike first, but to little effect, resulting in a long drawn out combat which I later lost.

3rd Turn Marines

Another round of moving and shooting a lot of Guns! My Vindicator dropped a Pie plate on a Brood of 10 Hormogaunts, followed by a withering fire from Terminators Assault Cannons and Storm Bolters, while the Dreadnought also contributed, the Hormogaunts being in cover made all the difference from being all but destroyed by 3 Hormogaunts holding on. My Land Speeders and Terminator Librarian w/ retinue was firing and picking apart a brood of Tyranid Warriors and ripper swarms.

Tyranid

Again more movement to cover and fleets made it all but clear that this will all end in a bloody assault in the Tyranids favor! Shooting had little effect on my Power Armored Troops. Another deep striking Lictor almost destroyed my vindicator, causing it to lose all its guns but failing to immobilize it to bring about the Lictor’s demise.

4th Turn Marines

My Vindicator, surviving its close encounter w/ the Lictor, rolled out of the way to expose it to withering bolter fire from nearby marines obliterating it! In an effort to draw the enemy closer to my Lascannon totting TAC squad I was willing to sacrifice my Terminator Librarian and retinue by exposing them to Tyranid fire and possible assault!

Tyranid

My immobile Predator was assaulted by Genestealers causing it to go up in flames taking a couple of assaulters w/ it! As Predicted my Librarian Terminator was assaulted but due to sheer luck they all survived the first round of combat, destroying a Hive Tyrant Guard with a Force Weapon and several Gaunts! Hive Tyrant piled in squarely in front of my Librarian.

5th Turn Duel!

Due to player fatigue and a lack of nourishment (Player has not eaten lunch yet), We decided to pit our respected HQ units in a Duel to decide the winner. Being of the same initiative (In 5!) we hit simultaneously, My Librarian scored several hits but not scoring a wound due to Hive Tyrant’s high Toughness, Hive Tyrant hitting back causing one wound which can only be saved by a Terminators Invul save. Rolling a 6 brought all that carnage to a draw.


Duel!

Final Tally

Ultramarines

1 Brood of Gaunts

2 Lictors

1 Brood Lord w/ retinue

Tyranid Kraken

1 Tactical Squad

1 Predator

1 Land Speeder

Pretty close but no Dice! A Very Good Game!