I've been going over the possible missions for the league and so far these are my best picks:
Double Round Robin(tama ba spelling ko? :D):
1st round - "Recon"
2nd round - "Secure and Control"
balian seems to be right in his assumption. mukhang walang fair na raid mission. they all seem to favor the attacker. medyo 1up yung 1 free round of shooting before the alarm is sounded and for assaulting armies... i forsee massacres. bleugh...
Semi Finals (best of 3)
1st round - "Take and Hold"
2nd round - "Hold at all Costs" <- this is a battle mission
3rd Round(optional round, some players might make 2 straight wins in the previous mission) - "Modified Bunker Assault"
I plan on changing the rules so as not to make it a turkey shoot. So far what I want to do is reduce the VP award for shooting/ breaching a bunker. It seems to me that doing so is very easy for anyone with a Lascannon. Not to mention Bright/Dark Lances. xP So I suggest making the VP award for Breaching a bunker should be 1/4th of what it should be. I suggest having 3 bunkers for the defending side. That would make capturing a bunker, though difficult, very rewarding(500 pts. at 1,500 pts. if i'm correct) whereas blowing it away yields less VP (125 pts.).
Finals (Best of 3)
"Coup de Main"
I was looking for difficult missions for the finals but couldn't find them in the missions on the BBB. Raids were too stealthy and unbalanced, the battle missions were weak and the standard pick up game missions lacked the necessary kick... So I browsed thru Codex: City Fight and found these interesting missions. They all involve wrestling buildings from the defender. I will have to modify them a bit as well to port them over to 4th ed. This will basically set our terrain for Finals as an "Urban Jungle". Lots o buildings and LOS blockers.
1. I was thinking of giving player performances an impact on succeeding games. Say one player wins his current mission, depending on the kind of victory(minor victory, major victory , massacre) he gets, he will then have the option to either:
a. choose to deploy first(minor)
b. choose to pick his table edge(major)
c. choose to go first(massacre)...
this system will reward players for their efforts in previous games... i'm
only considering these things :
a. the effect on his opponent
b. what happens when opposing players tied
(ex: both had minor victories in previous games?)?
c. there will be different rewards when the mission is non standard
(for battles we let the guy who gets a massacre become attacker or defender etc...)
2. We should follow the convention stated in the book... terrain when arranged together should be enough to cover 25% of the table. The exception for this would be the missions in the finals which will be Urban "Nightmares". :P
3. I would personally like it if we could cook up a way to make each army's strategy rating provide some nifty stuff in the league. can't think of anything that won't be too fancy though. :D