Thursday, September 20, 2007
HGR Journal Entry No. 032 - Killing Fields - Aftermath
We both decided to deploy facing the center marker as spreading our forces too thinly would cause our troops to get picked off one by one. Turn two and no one decided to take on the objective as each opponent was poised to counter anyone going for the objective. On Midnight's left flank sat the Totem Hunter behind some buildings, staying out of the Gun Mage Captain's effective range. On his right flank were the Centrati which eventually easily over came the two Stormsmiths sniping at their leader and was free to take the object. The game was decided in the middle however, as the bulk of the battlegroups and war parties were lined up for a major engagement by turn two. Turn 3 proved to be the deciding factor as midnight pours out a flurry of spells that caused the Thunderhead's strength to be used against every Cygnar model within 3". The result was catastrophic almost wiping out the knights, killing the journeyman and damaging the Thunderhead! To add to that it was Hexeris' feat turn which then put every "dead" model in his control before being removed from the game! Devastated by the enemy, the Cygnaran's went into melee and Stryker seeing a hole in the enemy's defense took his chance! It was feat turn for Cygnar and everyone could move 3" and attack after all friendly model's have activated. This allowed an overloaded Stryker to make the final movement and contact a fury-less Hexeris!
The game ended with Cygnar taking the field after 1 hour and 30 minutes!
Tuesday, September 18, 2007
Scenario Edit from recycle bin
Mission: Killing Fields
Modifications: a. Begin counting control points at the end of turn 2
b. Control points are counted at the end of the turn (after both players took
their turns)
Explanation: I'm thinking this only makes things a bit more fair because it eliminates the early advantage of being able to go first and also having lots of advanced deployment models. The original form started counts for control points on the first turn. Which meant whoever went first could get the required number of points by turn 2 (5 CP). Also I think that counting control points at the end of each player turn rather than at the end of 1 game turn (when both players took turns) kinda screwed the 2nd man a bit since you could run, sit on the counter and he won't be able to stop you from gaining a point.
At any rate I leave you with this: Prime Remix, page 81, middle of left column: "Experiment with different combinations, and feel free to create variations or unique scenarios of your own."
Thursday, September 06, 2007
HGR Journal Entry No. 030 - Weekday Katipunero session #1
Setup:
Midnight had 500 pts of Skorne Against Salubri's 500 pts Cygnar. The guys decided to play pure assasination to get the most out of their game. It promised to be no holds barred metal vs muscle slugfest!
Highlights:
*Salubri discovered some nasty tricks up Skorne's sleeves when the basilisks starts spraying and doing their paralytic field/aura combos. to quote Salubri: "Nabobo yung Centurion ko dun nang 2 turns!"
*Stormsmith evades Cyclop's boosted attacks twice! lol
*Storm Lances executed a perfect flanking maneuver! effectively separating Huge bad ass titan from main battle group and holding opponents for several turns. (total amor= 20 from arcane shield bonus!)
*Storm Knights earn their pay in glorious battle with the leader bringing down both a Titan and an arcuari with one charge! ( flank attack... engaged by armless hunter. :D )
*Hexeris disengages from Centurion to make one final gambit vs Stryker only to be cut down by free strike. ( sakto pa yung damage sa life 15 vs 15. lol )
Results: Cygnar win by Assasination vs Hexeris
Sunday, July 29, 2007
HGR Journal Entry No. 029 - Starbucks Revisited
Venue : NG Galleria
Regulars Present : Balian, Sigismund, Salubri, Kyuzo
Highlights :
It was a rainy Saturday afternoon and I had to carefully work my way through EDSA traffic to catch up in time for the second game over at NG Galleria. Arrived in the nick of time, only hitch was that we were only allowed to play 2000pt games on a 4x4 table. As if that would stop us, eh? :)
40k Results:
Game 1 - Balian(Dark Angels) vs. Sigismund(Black Templars)
2000pts Take and Hold Gamma
Balian Wins!
Game 2 - Kyuzo(Emperors Children) vs. Salubri(Deathwing)
2000pts Cleanse Alpha
Salubri Wins!
HGR Session ends 8:00pm.
The boyz broke off the Galleria scene choosing coffee with a view over dinner over at the local Starbucks. Of course, the Starbucks we went too rarely disappoints, if you guys could've seen Balian's spaced-out expression.
Starbucks session ends 10:00pm.
Saturday, July 07, 2007
HGR Journal Entry No. 028 - Eagle's Welcome
Venue : Midnight's Residence
Regulars Attendance : Sigismund the Eagle, Salubri the Lander, Meanderer the Distracted, Balian the Lawn Mower, Midnight the Host, Kyuzo the Bus Driver...
Highlights :
Sigis is back! And itching to get back on gaming track. And what better time to do that than getting reintroduced to the game, HGR style! >:)
40k Results:
Game 1 - Balian(Dark Angels) vs. Meanderer(Sons of Light)
2000pts Cleanse Omega
Balian Wins!
Game 2 - Sigismund(Black Templars) vs. Salubri(Deathwing)
2000pts Take and Hold Alpha
Salubri Wins!
Evening ended with the boyz going for a long dinner and no coffee except for Midnight and Sigis who had to be dropped off in different parts of the QC.
Sunday, June 24, 2007
HGR Journal Entry No. 027
Venue : Midnight's Residence
Regulars in Attendance : Midnight, Salubri, Kyuzo and Meanderer
Highlights :
40k Results:
Game 1 - Midnight(Space Wolves) vs. Salubri(Deathwing)
2000pts Recon Alpha
Draw! [4 scoring units each in respective enemy deployment zones]
Game 2 - Midnight(Space Wolves) vs. Kyuzo(Emperors Children)
2000pts Urban Assault Omega (Gladiator Cup Final)
Kyuzo Wins! [Kyuzo with one scoring unit occupying objective ruins]
Session ends 7:30pm
+----+----+----+
Regus vox was filled with his scouts' report on the presence of imense metal constructs in the southern sector of the ruined city of Laramis. His pack was making its way to the rally point after their encounter with the hated Dark Angels. "Burned to a crisp" he grinned at the memory of the burning landraider and its passengers.
It would be fully 2 days before their reinforcements could arrive. He still had his pack of Bloodclaws led by Hengast and Grey Hunters led by Thul along with his heavy support tanks and speeders. "Thunderfist! Prepare to depart!"
They made good time to the southern sector and even without enhanced senses, Regus could already feel the workings of something diabolic in the area. The temptingly sweet smell bringing memories of times long past was a sure sign that something evil was afoot - for nothing good could bring such deceptive thoughts and memories in a place as ravaged as this.
Thursday, June 21, 2007
ripped from the net
I dont think BA are gonna get another codex based on the wording there if you can read it.. As it says this is the official codex, not update
Wargear changes
Exsanguinator - Description replaced with current narthecium rules. Nothing additional
Terminator armor - Same except no longer gives +1A (Same as new DA and there are no terminator honors, which means characters are at -1A)
Servo arm - Same as Codex: Sm but IT IS NOT A POWER FIST.. It "strikes at I1 at S8 with no armor save" Therefore, cover/grenades affects it
Special CHaracters
Commander Dante - 200pts
WS6, BS5, S4, T4, W3, I5, A4, LD10 SV 2+
Rights of battle
Inspiring: All friendly BA models within 12" count as having preferring enemy (Vs anyone)
Equipment: Artificer armor, iron halo, jump pack, frag and krak grenades
Axe of Mortalis - Master crafted power weapon
Death mask of sanguinius - All enemy models within 6" are at -1WS and -1BS
Perdition Pistol - Metal gun that counts as pistol in CC
If dante is included in the army then a standard bearer may carry the BA chapter banner which gives all benefits of the normal standard and also gives the unit +1A. +15pts
Tycho - Normal stats, has iron halo and artificer armor and basically is same as old edition.. IE sucks. 110pts and rights of battle
Mephiston - 225pts
WS 6, BS5, S5, T5, W3, I6, A4, LD10 SV 2+
Fearless, Feel no pain
Lord of Death - Mephiston has all 3 psychic powers and can use each one of them and his force weapon once each player turn, rather than being limited as are other librarians. He may not use the same power more than once per turn
Wargear: Artificer armor, force weapon, plasma pistol, psychic hood, frag and krak grenades
LIRBARIAN POWERS
Might of Heros - same
Wings of Sanguinius - The librarian (only him) may move as a jump pack, even with terminator armor. If on a bike he counts as moving as a jetbike
Transfixing Glare - Used in the assault phase. If successful then any enemy model in BTB contact must take a LD test. If failed the model may not attack and will be hit automatically by any CC attacks directed against them. Enemy models with a LD value cannot be affected
Brother corbulo - Same as old edition except 3wounds 100pts
no power weapon and has exsanguinator and the red grail
Red Grail : All BA units within 12" At the start of one of its assault phases receives furious charge for that turn. In addition it gives corbulo a 4+ inv save
Chaplain Lamartes - 125pts Same stats as current 3W chaplain
Has the Death mask which gives all enemy models within 6" -1LD
Non-named characters (all have 2w and LD9)
Librarian - 120pts
Has rights of battle
Options: Plasma pistol, stormbolter, combi weapons, melta bombs, bike. Can replace ALL wargear for terminator armor, storm bolter, force weapon and psychic hood for 25pts.
NO OPTION for inv save except with Term armor
Cannot take Transfixing glare but comes with other two powers as standard
Chaplain - 100pts
Same options as librarian but may take a power fist and a jump pack
Company Captain (3W and L10) - 100pts
Comes with Iron Halo
Rights of Battle
Options: Power weapon, 1 or 2 LCs, Thunder hammer, Power fist, jump pack, storm bolter, combi weapons, melta bombs
OR may take Term Armor WITH Thunderhammer + Stormshield, 2x LC or Stormbolter + Power fist/Power weapon all for only +25PTs
Honor guard - 125pts
Does not take up spot on force org chart AND IS NOT A BODYGUARD. They deploy and operate independently. May include 1 for each IC in army
2A now and come with frag/krak grenades
5 marines (max)
Jump packs +25pts (entire squad) (30pts per model basically)
Options: (a ton. Think of this as a imp guard command squad in terms of options. 2 guys can have this, 2 can have that.. etc).
2x Plasma Pistol
2x Powerfist/weapon
2x Flamer/melta/plasma
Sanguinary Priest for +20pts with exsanguinator
Tech Adept +30pt (No servo arm btw). Power weapon and blessing of omnissiah rule
Standard bearer +10pts
company champion +25pts. power weapon + combat shield
Meltbombs on a per model basis +5pts
ELITES
The Death company - Counts towards force org. Do not have to take
same stats. Rending, Furious Charge, Feel no pain, fearless.
Must move as fast as possible towards enemy unless chaplain or Corbulo are within 6". They have krak grenades as well
Pretty much same as rumors have stated.
You get 1 free DC per following squads
Honor Guard
Terminator Squad
Veteran Assault Squad
Tactical Squad
Devastator Squad
Jump packs +5pts per model
Additional guys +30pts
May have rhino or drop pod at point cost
Models equipped with power fists or power weapons may count them as normal CC weapons with rending
Terminator Squad - 200pts
5 men (max)
entire squad may swap weapons for 2x LC or Thunderhammer/storm shield
or may replace one term with the cyclone +20pts, Heavy flamer +5pts (lol), Assault cannon +30pts
Can take a drop pod
Furioso Dreadnaught - 100pts
Venerable +20pts
Death company dread +25pts (+D3 attacks and moves like death company)
heavy flamer +5pts
extra armor +15pts
comes with smoke and searchlight
May take a drop pod
Dreadnaught - 125pts
Assault cannon, CCW, smoke and searchlight
Venerable +20pts
Missile launcher +10pts
Multimelta, TL- Auto cannon - free
Tl- Las +20pts
Extra armor +15pts
May take drop pod
Tech Marine - 125pts (ouch)
NOT INDEPENDENT CHARACTER
Does NOT use up force org slot. May take 1 per vehicle chosen from elites or heavy support
same stats, except comes with artificer armor
Options - Plasma pistol, servo harness +25pts
Servitors - 0-4 25pts each with Servo arm, CCW (Not Powerfist). May replace with multimelta or HB for free, Plasma cannon +10pts (no restriction)
Ws4, Bs4, S3, T3, W1, i3, a1, ld9, sv 4+
May select rhino, razorback or drop pod
Veteran Assault squad - 150pts
2A and combat squads
Jump packs included
The squad may include up to 5 additional vets for +25pts each (and combat squads? odd)
0-3 - stormbolter, combi weapon, plasma pistol/power weapon, power fist/single LC, 2x LC or thunder hammer
Anyone can take combat shield +5pts or stormshield +10pts
0-2 - Flamer/melta/plasma
Per model basis: Melta bombs +5pts
Note: Above options replace EITHER bolt pistol OR chainsword so you can replace Chainsword with power weapon AND bolt pistol with flamer
May remove jump packs and have rhino or drop pod for no point cost
Scout Squad - 80pts
combat squads
vet sarg included
5 additional scouts +65pts
Options: same as Da codex. Sarg may take melta bombs
Shotguns: R:12, S:4, Ap:-, Assault 2
MAY TAKE DROP POD
TROOPS
Assault Squad - 140pts
Vet sarg included
Same options as DA basically. Sarg can have combat shield and melta bombs
May remove jump packs and take rhino or drop pod for free
Tactical squad - 115pts
Same as DA codex
May take drop pod, rhino or razorback
FAST ATTACK
Bike squad - 110pts
2 bikes + 1 vet sarg
No combat squads
0-2 bikers +30pts
vet sarg may have power sword (no fist) and/or melta bombs
0-2 Flamer/melta/plasma
Attack Bikes - 50pts
HB or multimelta
1 bike
0-2 additional bikes +50pts
Land Speed Squadron - 65pts
Hb or Multimelta
0-2 additional speeders +65pts
0-1 Typhoon launcher +10pts
0-2 Heavy flamer +10pts or assault cannon +35pts
HEAVY SUPPORT
Devestators - 115pts
Combat squads
Options same as DA codex
may have rhino, drop pod, razorback
Land raider - 250pts
Its a land raider.
options: Pintle storm bolter 5pts, hunter killer missile +15pts, extra armor +15pts
Land raider crusader - 250pts (no limit)
Its still a land raider and has crusader weapons.
same options as land raider
Whirlwind - 85pts
Vengeance Missiles
Incendiary Castellan
Options: Dozer blade, extra armor, pintle storm bolter, hunter killer
Predator - 70pts
Options : See whirlwind
TL - Las + 35pts
HB Sponsons +25pts, Lascannons +60pts
Vindicator - 125pts
Same as previous edition, same options as other vehicles
Baal Predator - 100pts
Overcharged engines (1 - Cannot move. 2-3 nothing, 4+ vehicle is Fast and can move max of 18" )
Pintle stormbolter +10pts, Hunter killer +15pts. NO EXTRA ARMOR
HB or heavy flamers +25pts
Rhino - 40pts
Over charged engines
same as DA codex
Razorback - 50pts
TL Las +30pts
Normal vehicle options
Drop pod - 50pts
No missile launcher option
--------
A few notes: I didnt post point costs for many options because they're same as codex space marines (No discount for being single wound model tho) and no real point to repeat point costs for items everyone knows the pt costs for
However, items like flamers are basically half the cost currently. 5pts for every squad basically. Sorry I just really dont wanna post pt values for every item or option as its fairly easy to know what they are. Also just assume every vehicle has smoke and search lights and all the marines have frak/krak/BP and bolters. I added it for some and didnt for others, but they all have them
Sunday, June 17, 2007
HGR Journal Entry No. 026 - A Score Yet To Be Settled
Venue : Midnight's Residence
Attendance : Midnight, Salubri, Kyuzo, and Spiderman the Space Wolf
Highlights :
Its getting tougher to get some free time from Saturday office work, and with traffic not cooperating, Kyuzo arrives to see Midnight and Salubri already in the middle of their second game. As usual, we would like to give special thanks to Ricky for bringing us together again to play. +P
40k Results:
Game 1 - Salubri(Deathwing) vs. Midnight(Space Wolves)
2000pts Cleanse Alpha
Midnight Wins!
Game 2 - Salubri(Deathwing) vs. Midnight(Space Wolves)
2000pts Seek and Destroy Gamma
Midnight Wins!
It was already getting late for the Regulars so it was mutually agreed that the Gladiator final be scheduled for next week, if not earlier during this coming week's Weekday Warrior Sessions.
------
From his vantage point on the top of a hill, Eidolon could see the carnage in the ruined city below. Twice he saw the dreaded terminators of the Deathwing stage their relentless attack on the sons of Russ, and twice they he saw their advance stopped with bloody precision. Not even the combined might of two Deathwing Landraiders failed to break the Space Wolves' cunning resolve.
But Eidolon wasn't there to bear witness to the Deathwing might nor was he interested in a lesson to Space Wolf guerilla tactics. Eidolon had his sights on the leader, with unfinished business he was more than willing to settle this very minute. The grizzled wolf priest seems to have sensed his presence and looks in his direction, with a look of recognition and agreement to his own thoughts. He raises his battle axe with a shout of challenge on his lips.
Eidolon didnt need any more prompting. He was already revving his bike and pulling his blade from its scabbard when he hears that familiar voice in his mind. "Patience my child. Wait for the others. Choose your time and place. Then he is yours."
Eidolon knew better than to defy the voice in his thoughts. Reluctantly, he eases his grip on the bike's throttle and raises is blade in a grim salute before turning his bike to where the rest of the Children lie in wait. "Soon, son of Russ. Soon."
------
To be continued...
Monday, June 11, 2007
HGR Journal Entry No. 025 - More Galleria Gaming
Venue : Netural Grounds Galleria
Attendees : Balian, Salubri, Kyuzo
Highlights :
More 40k gaming at Neutral Grounds Galleria! Balian suddenly going Kyuzo trying out his newly painted CSM terminator lord as well as a non-daemon config for a change! Why would he do that you ask? 'Cause he can! +P Looks like Kyuzo wasn't the only one. Balian does a back to grass roots approach and brings his ever reliable 13th Company while Salubri does back to Deathwing this time coming all pimped-out in not one but TWO land raiders! Seems like the Emperors Children are in for a world of hurt either way. Lolz.
40k Results:
Game 1 - Balian(13th Company) vs. Salubri(Deathwing)
2000pts Seek and Destroy Alpha
Salubri Wins!
Game 2 - Balian(13th Company) vs. Salubri(Deathwing)
2000pts Cleanse Omega
Salubri Wins!
Game 3 - Balian(13th Company) vs. Kyuzo(Emperors Children)
2000pts Secure and Control Gamma
Balian Wins! [Balian with one Long Fang squad controlling one Loot Counter against Kyuzo having only Terminator Lord left on the table. Small morale victory when terminator lord got charged by three non-scoring units, but by virtue of warp scream termie lord practically eliminates all attackers before they had a chance to strike back! "Terminator lord showed his kung-fu, and it was strong!" :D]
Game 4 - Salubri(Deathwing) vs. Kyuzo(Emperors Children)
2000pts Recon Gamma
Salubri Wins! [Two land raiders are tough to pry open, and you need to roll a lot of hard sixes to pull it off. Deathwing massacres Emperors Children to the last man save for the terminator lord, again (termie lord rocks!).]
Gaming went he full distance and finished until closing time at 10pm.
Until next Session.
Monday, May 21, 2007
HGR Journal Entry No. 024 - Galleria Mileage
Venue : Neutral Grounds Galleria
Attendees : Balian, Salubri, Kyuzo
Highlights :
40k gaming at Galleria continues! This time, the Regulars get to play outside the store, with good exposure to high traffic!
Arrived a little later in the day (due to the harsh reality that I couldn't get off from work early on a Saturday), to see Balian and Salubri re-living some marathon gaming in full view of the mall-going public. A summary of the games that were conducted are as follows:
40k Results:
Game 1 - Balian(Dark Angels) vs. Salubri(Death Ravens)
2000pts [Insert Mission and Level]
Salubri wins(?)
Game 2 - Balian(Dark Angels) vs. Salubri(Death Ravens)
2000pts Secure and Control [Insert Level]
Salubri wins!
Game 3 - Salubri(Death Ravens) vs. Kyuzo(Emperors Children)
2000pts Seek and Destroy Omega
Kyuzo wins!
Some plans of maybe playing in NG again this coming weekend, as well as the prospect of terrain building using Freddie's newly acquired terrain stuff courtesy of GW.
Games wrapped up at around 8pm. The boyz later on decided to go to Tiendesitas for some BBQ and kilawing talaba. Some more talks ensued, including ideas for a T-shirt design inspired by the T-shirts worn by the Bonnies people.
-------
Thursday, May 17, 2007
HGR Journal Entry No. 023 - Election Day 40k Gaming
Venue : Neutral Grounds Galleria
Attendees : Salubri, Balian, Kyuzo, Adrian, Donnel, Naj
Highlights :
Found an excuse to do our civic duty and vote early... so the boyz can play in the afternoon. ;) Arrived to see Salubri and Balian in the middle of their Balikatan exercise using their Dark Angel armies against each other. Also present was Adrian, Naj(?), and Donnel, where I got a first hand look at his current Army Project of Madness, the Alpha Legion. Raising the bar to far heights comes to mind. +P
40k Results:
Game 1 - Salubri(Death Ravens) vs. Balian(Dark Angels)
2000pts Take and Hold Gamma
Draw!
Game 2 - Adrian(Space Marines) vs. Donnel(Alpha Legion)
1500pts Seek and Destroy Omega
Adrian Wins!
Sadly, there wasnt enough time for me to put in a Game 3 after I got a last minute call from family to watch Spidey 3. Plans for another gaming session in Galleria most like by next Saturday. Games wrapped up early at 6:30pm.
Wednesday, May 02, 2007
HGR Journal Entry No. 022 - Holidays and Beer
One step closer to my goal...
It's been three weeks since we entered the fringes of this foresaken ruin, and it's the third time that the False Emperor means to thwart us with their pathetic defenses.
My children are more than willing to teach these traitors the lesson thrice in blood, that the will of the Dark Prince cannot be undone.
Without further prompting, Valthera and Brother Eidolon led the attack on the left flank while Brother Dharkos led his fellow brethren to sneak in the right flank, all the time the tortured souls of Sargoth, Behemon, and Renghar provided battle cannon cover fire to keep the Traitors from establishing a firm foothold. The traitorous Sons of the Lion were quick to our plans and tried to reinforce their right flank, only making all the better for Brother Dharkos to call upon a coven of daemonettes in their midst. Those loyal to the False Emperor did not stand a chance, many of which stood helpless, in awe at the daemonettes deadly beauty. The carnage that ensued was long and torturous, in the end the covens waded in the viscera of their enemies, and Valthera wiping out any resistance that remained.
It is then that I felt his presence. He is my goal. He is whom my Dark Prince wants me to save.
And he is not far from where we are...
------
Chuck felt the pain coursing thru his left arm but paid it no heed. He limped slightly on his right leg. Getting pinned under the side car when the attack bike careened and turned upside down was an experience he’d rather not repeat.
Maybe I should have myself transferred to a speeder. Then again getting pinned under a speeder…
He was the lucky one though. Denny was in bad shape when he found him. The shot from the towering eldar walker struck the bike in the middle, separating the sidecar from the bike. He remembers seeing Denny lose control and crashed the bike onto natural gas containment unit. The good thing was, the force of the impact wasn’t enough to blow up the tank. The bad thing was that he found Denny lying unconscious more than 40 feet away from his bike. He was in poor shape and his limbs were broken in several places.
He felt he was walking in circles when he came up suddenly before the observation deck of the Apothecary Recovery Facility. Some of the members of the Deathwing were floating inside vats filled with greenish liquids. He remembered one conversation with a fellow Ravenwing battle brother … that the liquids contain the spirit of the emperor and can help heal broken bones and patch up torn flesh. With the Apothecary staff busily moving around, his eyes searched for Denny and found him floating in one of the vats. Cables were jutting out of his spine and he had a respirator. Smaller cables were connected onto the black carapace as well. He was conscious and caught site of Chuck. A wave of relief washed over Chuck as he found his friend in obvious recovery. He put on that childish smile and stuck the two Marksman’s Seals on the glass window of the observation deck and pointed to it for his friend to see. Denny gave him the thumbs up sign. Looks like he’ll be attending the honorific ceremony after all…
Chuck walked out of the observation deck still thinking about the Marksman’s Seal. It was for their shining moment during the previous battle. He recalled Denny spotting the enemy wizard whizzing past them. Other Ravenwing bikers began shooting at him but it was Chuck’s Multi-melta that sliced the Seer’s grav bike in half, sending him crashing onto the ground. Chuck surmised that was the last of him as he doubted their frail looking bodies could survive such an accident. His last memory of the battle was of spear wielding Eldar on jetbikes massacring one squad of Ravenwing and then headed straight for The Angel of Death. Scuttlebutt on the ship is that The Angel of Death was brought in along with the wounded and that his servitors were working on restoring the ancient grav bike. Of The Angel of Death they could say nothing more other than that he took four of his opponents down before falling himself. Chuck guessed he’d likely see him flying around in that relic again sometime soon. The man isn’t called The Angel of Death for nothing…
He came across the tech marine as he came around Hall 2-E. He had a sullen look and a contingent of servitors trailed after him. He heard them speaking in techno babble. He couldn’t understand a single word but no doubt they were discussing the recent event. Specifically when the Grand Master threatened to jettison them along with the garbage after the teleportation chamber malfunctioned in the recent battle, causing the Grand Master and his retinue to arrive too late to be of any help.
He opened the door to the garage and saw towering Vesuvius standing before him. The room was busy with servitors and tech apprentices working on the Ravenwing’s vehicles.
Uh oh… here it comes…
His eyes wondered around the room as the man went on with his tirade about how important the equipment were to the chapter and how hard they worked to maintain them and how he had a responsibility to take care of them… yada yada yada…
“Maybe you take care of my bikes this time!”
And all chuck could say was…
“Yes Sir!”
------------------------------------------------
*Game: Alpha-Seek and Destroy *Players: Ricky(Eldar) vs Salubri(Death-Raven) *Result: Eldar Win (5 scoring units vs 4 scoring units)
Space Wolves 3rd Company
we came to hunt the fallen but instead came upon a different enemy
a new breed of eldar in a different style of fighting not previously recorded or reported
their rangers blended perfectly with the ruins heavy bolter fire could not move them
they picked off the pilots of our speeders with accuracy
while their jet bikes struck with deadly lances
scouts go out, study them, do not engage
we will crush them!
- Brother Regus -
Thursday, April 12, 2007
HGR Journal Entry No. 020 - Black Saturday 40k Action!
Venue : Midnight's residence
Attendees : Midnight, Balian, Kyuzo with special appearance of Salubri later in the evening
Games of Choice : Warhammer 40k
Highlights:
Sorry guys, writing a storyline's taking longer than I thought so here's a summary first of what's happened. :)
Game 1 - Balian (Dark Angels with Daemonhunter Allies) vs. Kyuzo (Emperor's Children)
2000pts Cleanse Alpha (say, even the mission is themed with the Holy Week. lolz.)
Kyuzo wins with scoring units claiming three quarters against Balian's one.
Met up with Salubri later that evening for coffee at, where else, Starbucks. Even on a Black Saturday folks, the place did not disappoint. We even got to sit on a couch too!!! hehehe...
Terrain building update. Salubri able to make 4 building ruin pieces from foamboard. Cool!
Will try to post a storyline report before Meanderer can post theirs before 2008. Pramis! +P
------
It was morning, the husks of buildings casting weird shadows on the outskirts of what used to be a bustling city just a few weeks back. Never really cared to remember the name of this settlement, only the fleeting memory of its wanton destruction. And hopefully, before the day is over, that memory is about to be refreshed anew.
From our vantage point here at the city outskirts, activity can already be seen. The tell-tale contrails of Imperium transports tracing skywards. Dark figures moving furtively from structure to structure. The pattern of their movements is more deliberate and organized when they made planetfall, compared to that of the clumsier Imperial Guard. These are Space Marines, and judging by their colors, these must be a contingent of the Sons of El Johnson, though I sense a strange presence among them. Whoever they are, my instructions to my children were clear; they must be driven off this sector so as not to interfere with our plans.
Without further prompting, my children set forth on their mission. Brother Halus and his squad of havocs took the high ground, ready to choose their targets at will with missle and autocannon fire, while Brothers Furiax and Xarnon brought their respective havocs to the frontline. Brothers Ixius and Grax kept their noise marines slightly behind should the need for support fire arises.
It did not take long before our Enemy presented themselves to us. These are more heavily armed compared to the usual expeditionary force the Imperium would send. Then, did I realize the true nature of the strange presence that I've felt...
Daemonhosts! The Loyalist's feeble attempt at controlling the unstable power of the Warp and give it human form, though far from it. Some mad if not desperate being is leading this army, if he intends to harness the very substance of our existence against us. They shall pay dearly for this folly.
Brothers Furiax and Xarnon pressed forward, almost immediately you could hear the booming bass notes of blastmasters, combined with excellent shooting from Brother Halus, neutralizing the Dark Angels' jump troops from making any counterattack to our advance, at least for the time being.
This did not bode well for the defenders of the False Emperor, for their troubles were compounded when the daemonhosts turned on them as well, momentarily throwing them into disarray as they desperately try to regain their control over them. My children sensed that it is time they press their advantage.
Like a harbinger of death astride an iron steed. Brother Eidolon zooms into the fray, sent on engaging the nearest squad of marines even if it meant taking on two the daemonvessels at the vanguard, with Brother Zerus and his bikers closely behind in the hopes of flanking their fortification before they have a chance to return fire. Only the Daemonhosts were close enough to engage Brother Eidolon's advance, while the rest of the Enemy try to regroup. It is here where Brother Eidolon springs his trap.
Brother Eidolon, aided by the Dark Prince, summoned a coven of daemonettes to aid him, while Brother Zerus continued their blinding advance to the Unforgiven's now exposed flank. The daemonettes made short work of the daemonhosts, and quickly ran to the Dark Angels' firing line. The Dark Angels have yet to neutralize the first wave of daemons when Brother Zerus unleashed a second wave which was enough to break their resolve. Many space marines fell, dropping their guard to these pale svelte, exotic daemon women and their deadly charms. The Sons of the Lion fell back, albeit too easily, as if they have accomplished something important to them despite their great loss. Somehow, I do not think we have seen the last of them.
Journal of Brother Eleazar
Librarian, Dark Angels Fifth Company
Entry 040707
We are veterans of the Battle of the Sularian Gate. We serve the Emperor and hunt the Fallen.
To these vows we set out to the aid of Inquisitor Lord Quiroga, having picked-up a distress call sent out by one of his telepaths. We almost never trouble ourselves with the affairs of the inquisition, but Quiroga had information that is both valuable to us and sends a chill to our spine at the same time... in Quiroga we have someone outside the inner circle knowing about The Fallen...
Upon planetfall at Salvador I, we immediately located Quiroga, in battle with what I estimated to be half a company of the Emperor's Children. Supported only by his retinue, I say we just arrived in time to save him from utter doom. Upon deployment, we immediately felt something disturbing... something that caused us to hesitate... I am fearing blasphemy when I think that it could have been fear we felt... and we were quickly overwhelmed...
In the heat of battle Quiroga pointed out two of The Fallen among the traitors' ranks. We abandoned any thought of being victorius and just hunted the two Fallen at all cost. Upon accomplishing that, we withdrew, now with Quiroga and his knowledge.
It is clear that Quiroga knows of our secret crusade. In my opinion, my lord Ezekiel, it is to our best interest to keep him with us... to be able to hunt The Fallen down and figure out just exactly who this Quiroga is and how he knows what he knows. I sense something sinister, but what exactly I still have no clue.
For the Emperor
Tuesday, April 03, 2007
HGR Journal Entry No. 019 - Rabid Dogs and Barbed Wires
It was unfortunate that they had scouts of their own and Sgt. Seth's Ravenwing were discovered. The enemy entrenched itself in an area with old walls... no doubt a ruin of the past wars when the vile Abaddon tried to enter Imperial Space thru this Sector, bypassing the Cadian Gate. Still, thru the use of their training they were able to secure good positions and advance into the enemy lines. Seizing this opportunity I ordered our battle hardened brethren to make ready to teleport as soon as the Ravenwing party gave their signal.
Sgt. Seth chose to break his unit up into combat squads and approach from both flanks of the enemy entrenchment. The signal came and the reserved Deathwing terminators, dropped one after another on the enemy's right flank. As the battle progressed I realized that it would be to our advantage should I throw the full weight of our Deathwing forces on a single flank. The theory proved correct as he tried to support his endangered right flank with their leaders and some fast moving bikers. However this was not enough to stop the righteous fury of the Deathwing. We finished them off with a final melee that saw the death of their leaders as well. I ordered Sgt. Seth to lead a team of ravenwing bikers to hunt down the stragglers. None must escape.
It is worth mentioning that after the battle we surveyed the dead bodies of the traitors. They closely resembled a mix between wolves and man. I recall that their fighting style closely mirrors that of the barbarians from Fenris. But these... abominations can not truly be of their kin... not even the Wolves would don armor worn by the chaos traitors. This... I find strange...
[End Transmission]
SAGA OF GUNNAR FIREAXE
Youngest Wolf Lord, Space Wolves 13th Company
Entry 033107 - by Rune Priest Hjarrand
We were roused by the scent of smoke and the roar of engines. In this isolated world we now call Kievan Rus, it can only mean one thing... confrontation.
Lord Gunnar mustered the Storm Claws and, along with Wolf Priest Thorolf, set out to take the fight to the potential enemy. I stayed long enough to set-up the firing line for the Long Fangs, and then moved forward with the Slayers to lend support to Gunnar and his Claws, with our fenrisian wolves running point. I have, time and again, advised the young wolf against using speed and cunning exclusively in every battle. Evidently, Gunnar still has a lot to learn, and I hope for the warband's own good he does.
We covered a lot of ground in our advance, but the main force of the enemy appeared in the flank where we did not expect them to be. In hindsight, even if we covered that flank, we would not have been able to break through their lines... or even stop their advance. Our fast reaction was not enough, and our Long Fangs could not give the full might of their firepower to bear given their initial deployment. It was like water hitting stone.
Speed, cunning and the strength of our Lord Gunnar and the Storm Claws have given us a number of victories, but this time our strength was not enough to cleave through the enemy's battle lines. We were forced to withdraw and redraw our battle line... maybe for another day...
We still don't know the purpose of the enemy we faced... what they were doing in Kievan Rus... they have the markings of the Sons of the Lion, but their armour's colour were far different the last time we saw them... and that was before we went in the Eye.
There was a time when we knew who our enemies were. That time is long gone. We are alone...
Intercept Code: Catachan IG.
Transmission: Gonza V to Battleship Righteous Vengeance
Verification: 90.45.01 (confirmed)
Start Transmission: 10.32
Abort Refuelling - We have made contact with a local from the settlement on Therex XI and cannot secure the landing zone designated *Touchdown*.
We are confronted by fortifications being built on the outskirts of Therex. The surrounding swamplands are cleared about 500 m from the first bunkers. The village itself looks like it went through several years of conflict. The native we recovered - Uwe Neiner told us the attackers came only a week before - enslaving the villagers and then forcing those into labor. I cannot pretend to understand the workings behind the minds of such a cruel horde. The silver armour with yellow and black trimmings mark them out to be the cursed Iron Warriors once, the Emperium's finest siegemasters. Now they are here, led by a ten foot daemon whose armour seemed to have fused with his flesh.
End Transmission
Start Transmission: 14.32
We have moved our vantage position as the Iron Warriors started to scan the perimeter. My fear is that they've detected our transmission but the level of alert indicated the Iron Warriors were interested in something more.
The awful detonation of large demolisher shells marked the first locations where the Iron Warriors suspected their attackers to be seeking cover. Then we saw them break cover - they looked like Space Marines but their armour was mixed with Chaos markings. Their attack was at once fierce - seeking to overwhelm the Iron Warriors through their speed. These attackers were easily able to get through the defences and engage the well-entreched Iron Warrior defenders.
The Space Marine (if he was still loyal to the Emperor) leader drove his bike straight into a wall of Iron Warriors taking on all comers. He eventually bested even the 10 foot tall monster before being felled by a demolisher shell that fell a meter from his bike. With their leader gone and most of their number dead or injuired, the remaining attackers slipped back into the swamps. Even now I can still hear their awful howling...
Priority request for evacuation Lt. Duncan. Catachan 23rd.
End Transmission
Sunday, March 25, 2007
HGR Journal Entry No. 018 - 240 (minutes)
2,000 pts. - Seek and Destroy - Gamma
Wait for it!
Sons of light prepare to protect the right flank.
Tug of War
Sons of light chaplain tells his men to "Hold the line".
Sigismund's Templar chaplain says "Stay with me!".
Good old fashioned flaming!
The Meanderer prepares to cook some power armored marines.
Bold and Daring!
The Meanderer teleports his Grey knights into battle.
Sigismund decides to ignore it. :D
Kyuzo and Salubri thinking the same thing. "We should be playing poker!"
Salubri's Ultramarines Vs Balian's Angels of Salvation (vanilla rules)
2,000 pts. - Take and Hold - Gamma
Salubri's Account
When the fighting began the plans went out the window. As soon as balian saw my bikes maneuvering to crash on his right, he started moving his army to the center and away from the bikes. It was fortunate that this caused him to bunch up in the center of the table, giving my ahem... sniper vindicator and the whirlwind plenty of targets. We were caught by surprise when a squad of incinerator armed grey knights dropped in front of one of the buildings and in one round of shooting took out a tac squad and *accidentaly hit the land speeder behind it. Two potent psykers battled for supremacy over the warp with Balian's man proving the stronger in a test of will. Both psykers did very little damage though and the game was eventually decided with a mass melee that ensued around the 3rd turn and lasted into the 4th turn. With the Chaplain and his assault squad commiting themselves to a melee with 3 (or 4) squads I had to break the original plan of getting the bikes to his side and rear and rush to the center to aid the beleaguered troops. The librarian makes it just in time to even the odds and left behind his bike squad to finish off the calidus assasin.
Balian takes the objective at the end of the 4th turn as I didn't have enough forces to secure or contest. The assault squad was chopped to bits and the librarian down to one wound. The Angels of Salvation though, now has a new opening for the post of "Epistolary". :D
Result: Salubri wins by victory point count!
Time : 1 hour and 30 minutes
:P

Just Happy it's over
After 4 hours of waiting. Salubri and Balian got to play! :D

Huddling in the corner
Ultramarines deploy behind buildings and and stay out of sight

The bloody business!
Ultramarine assault squad with chaplain charges into the frey in a bid for the objective.

Barn Brawl!
Angels of Salvation Characters rush to defend the objective.
Tuesday, March 20, 2007
Q: Spartans what's your profession!?!
So who can play this weekend? I'm free saturday and so is the Meanderer I think. Midnight will your place be available? those of you who are playing kindly post here or just give confirmation on the chatbox.
Monday, March 19, 2007
Reawakening the Fleet

Here's my contribution to HGR. It's mirrored from my KB but it felt cohesive to the literary stream here.
Since Necrons don't keep records like normal humans do, I decided to take an external point-of-view for it. I will follow the progress of a radical faction Inquisitor. He encountered the awakening of a Necron tomb fleet and has made repeated engagements against it. What follows are his accounts of said and future engagements.
Friday, March 16, 2007
Announcemento Desu!
I redesigned it with a 1024 x 768 resolution so as yet, I have no idea what it looks like on other resolutions. Maybe the header will look crazy. This time around, ahem... unlike yesterday
I'm thinking of adding the army gallery on the sidebar so those of you with digicams start taking pictures of your figs and send it to me. Piktyuran nyo na rin yung mga sarili ninyo wag nyo lang akong bigyan nang pang friendster na pic! (friendster pic= half naked pics of self, obviously taken after working out. :P ) . Also a write up about yourself and the army might be a good idea. Para naman hindi puros sariling kathang isip ko ang ilagay ko dyan. ehi! At ang write up, wag yung pang friendster! :P
Sylar este... Ryan
p.s. Wala pa yung battle report ni lesther! lolz
9 more moths to 2008. lolz
Monday, February 26, 2007
Town Cryer Cries Again!!!
First I'd like to inform everyone that Balian and Salubri will most likely (to be confirmed) go to galleria this weekend to go on a marathon WFB session. If you have a WFB army, might as well make a 2k list (proxies are fine as long as they don't look like pepsi bottles :P ).
Second, I'd also like to advise that if you wish to post a picture please do not use photobucket as your host. Photobucket can be very slow and in the interest of making our blog load as quickly as possible I'd suggest finding an alternative host for it that you've proven to be quite fast. Me personally I prefer using www.imageshack.us
Yun lang po.
Hmm... those aren't a few words. Okay. I lieeed. mwahahaha!
p.s: Kung pwede sa inyo Midnight mas okay yun! :D
Monday, February 19, 2007
Ripped from Bolter and Chainsword
• Grandmaster – Azarael
Wargear Krak & Frag grenades, bolt pistol, Protector (artificer armour), Lion Helm (provides invulnerable save for Azarael and any unit he joins), Sword of Secrets(MC Power weapon +2S) and Lions Wrath (MC Combi plasma).
• Belial – Master of the Deathwing
- Wargear Terminator armour, storm bolter and Sword of Silence
- May change weapons to lightning claws or Thunder hammer/Storm shield for free.
- If Belial is included in an army one Terminator squad may be upgraded to a Deathwing command squad (Deathwing standard bearer and Apothecary).
• Sammael – Master of the Ravenwing
- Wargear Power Armour, Frag & Krak Grenades, Bolt Pistol, Iron Halo, Raven Sword, Adamantine Mantle, Jetbike (armed with TL-Storm Bolters & under slung Plasma Cannon)
- May switch to his Land Speeder in which case he now counts as a vehicle and wargear becomes ceremonial (having no in-game use). Shield of night now provides AV14 front and sides.
- If Sammael is included in a army one attack squadron may be upgraded to a Ravenwing command squad (Ravenwing standard bearer and Apothecary).
• Company Master (Master of the 3rd, 4th and 5th companies)
- May take a five man command squad but doesn’t have to join them.
• Ezekiel – Grandmaster of the Librarians
- Wargear Frag & Krak grenades, Secrets Shield (Artificer Armour), Deliver (MC Bolt Pistol), Traitor’s Bane (MC Force Weapon), Book of Salvation (all DA units within 12” are Fearless), and Psychic Hood, comes with both DA Psyker powers plus Mindworm.
• Dark Angels Librarian
- Pretty much the same as codex Space Marines except has two unique powers – Hellfire (Template str2D6-2 APD6) and Force Barrier (once per turn LD test ignore damage (not effective against psycannons/C’tan etc)).
• Dark Angels Chaplain
- Pretty much the same as codex Space Marines, may be upgraded to Interrogator Chaplains
- May take Terminator armour, bikes or Jump Packs.
• Dark Angels Command squads (max 5 models) are a HQ choice but do not take up a HQ slot you can take one for IC but they do not automatically form a retinue and may separate.
Elites
• Deathwing Terminator squad
- Squad Size is five models (no more/no less).
- All members of the Deathwing are fearless
- Only one heavy weapon per squad (One assault cannon, one Cyclone launcher or one heavy flamer).
- Squad can include a mixture of standard and close combat terminators.
- Uses special rule ‘Deathwing Assault’ up to 50% of terminator squads may deepstrike in the first turn without having to roll for deepstrike.
- Terminators are cheaper than the old Dark Angel codex but more expensive than Codex Space Marine Terminators
- Terminator standard equipment includes teleport homers.
• Company Veterans squad
- Base of five models and up to an additional five (although a max. squad of ten is needed to use the rule ‘combat squads’).
- Can take a mixture of weaponry (combi-weapons, storm bolters, special and heavy weapons).
• Techmarines
- Counts as elites but does not use an Elite slot in the FoC.
- One Techmarine may be taken for each non transport vehicle included in an army.
• Dark Angels Scout Squad
- Base is five marines and veteran sgt.
- May include a further five scouts.
- Armed with Krak, Frag and bolt pistol and one of the following as standard – Bolter, Shotgun or Close Combat weapon.
- Shotgun is now S4 (Manstopper rounds)
- Rest of options similar to scout squads.
Troops
• Tactical squad
- Uses ‘combat squads’ rule
- May take a special weapon if five marines and a special and heavy weapon if ten marines (heavy weapon includes plasma cannon)
• Ravenwing Attack squadron (If Master of the Ravenwing taken).
• Deathwing Terminator Squad (If Master of the Deathwing taken).
Fast Attack
• Assault squad
- Uses ‘combat squads’ rule
- May remove jump packs to count as infantry and can take a Rhino or Drop pod at no additional points cost.
• Ravenwing Attack Squadron
- Base of three bikes (may add another three to a maximum of six.
- All Ravenwing bikes are fearless.
- All Ravenwing bikes (including attack bikes) come with teleport homers and Scout USR as standard
- Two bikes may take a special weapon (flamer, melta or plasma at a points cost).
- Attack bike can be added as standard
- If squadron consists of maximum bikes (six) then a land speeder Tornado may be added.
- Squadron is deployed at the same time but may be separated into four scoring units (2x3 bikes, 1 x attack bike and 1 x land speeder Tornado).
• Ravenwing Support Squadron
- Base is one land speeder.
- May include up to four more land speeders, one may be a Tornado and one more a Typhoon.
Heavy Support
• Devastators
- May use ‘combat’ squads rule allowing squad to be split into 2x5 marines; this allows you to split out heavy weapons into two units.
Vehicle information
• Vehicles come with searchlights and smoke launchers as standard equipment.
• Drop pods and Predator annihilators (w/lascannon sponsons) more expensive all other vehicles remain at the same price or are cheaper.
• Whirlwinds have an option for incendiary missiles that remove cover saves.
• Dreadnoughts may take a Plasmacannon or Twin-linked Autocannon.
General Information
• All Dark Angels power armoured squads come with krak, frag and bolt pistols as standard
• All Dark Angels squads are led by veteran sergeants.
• Standards of Fortitude, Devastation and Retribution now come under a single classification of ‘sacred standard’ and require a interrogator chaplain in the army to use.
• No veteran skills available to Dark Angels.
• Codex follows the same format as the recently released Eldar codex.
• ‘Combat squads’ used for many selections, base is five models and then may be given another five models for a maximum of 10. When deployed unit may be split into two separate scoring units.
• Jink Save for the Ravenwing is gone.
• Stubborn and Intractable are gone.
• Rules for Cypher are not included in the codex
• No Mortis Dreadnought in the codex.
Miniature Information
• Several new HQ models including two new captains (already seen) along with remakes of named characters.
• Dark Angels upgrade sprue (similar to the Black Templars one but of better quality), icons for vehicle upgrades (no separate door sets). Including Deathwing parts and robed bodies.
• New Ravenwing sprue (including parts for the MotRW landspeeder)
• New Land Speeder sprue including parts for Tornado and Typhoon.
• Armydeal (Dark Angels) and Battleforce (Ravenwing) will be available
• New model for Cypher.
• Cypher is getting a new model. The new model of Cypher is confirmed, due for a late release. The model is in a pose crossed between the Emperor's champion and the LOTR Witch King. I hope you get what I mean. He is looking slightly downwards, and is armed with a very nice sword and some pistol I didn't recognise. (source Destris)