Thursday, June 21, 2007
ripped from the net
I dont think BA are gonna get another codex based on the wording there if you can read it.. As it says this is the official codex, not update
Wargear changes
Exsanguinator - Description replaced with current narthecium rules. Nothing additional
Terminator armor - Same except no longer gives +1A (Same as new DA and there are no terminator honors, which means characters are at -1A)
Servo arm - Same as Codex: Sm but IT IS NOT A POWER FIST.. It "strikes at I1 at S8 with no armor save" Therefore, cover/grenades affects it
Special CHaracters
Commander Dante - 200pts
WS6, BS5, S4, T4, W3, I5, A4, LD10 SV 2+
Rights of battle
Inspiring: All friendly BA models within 12" count as having preferring enemy (Vs anyone)
Equipment: Artificer armor, iron halo, jump pack, frag and krak grenades
Axe of Mortalis - Master crafted power weapon
Death mask of sanguinius - All enemy models within 6" are at -1WS and -1BS
Perdition Pistol - Metal gun that counts as pistol in CC
If dante is included in the army then a standard bearer may carry the BA chapter banner which gives all benefits of the normal standard and also gives the unit +1A. +15pts
Tycho - Normal stats, has iron halo and artificer armor and basically is same as old edition.. IE sucks. 110pts and rights of battle
Mephiston - 225pts
WS 6, BS5, S5, T5, W3, I6, A4, LD10 SV 2+
Fearless, Feel no pain
Lord of Death - Mephiston has all 3 psychic powers and can use each one of them and his force weapon once each player turn, rather than being limited as are other librarians. He may not use the same power more than once per turn
Wargear: Artificer armor, force weapon, plasma pistol, psychic hood, frag and krak grenades
LIRBARIAN POWERS
Might of Heros - same
Wings of Sanguinius - The librarian (only him) may move as a jump pack, even with terminator armor. If on a bike he counts as moving as a jetbike
Transfixing Glare - Used in the assault phase. If successful then any enemy model in BTB contact must take a LD test. If failed the model may not attack and will be hit automatically by any CC attacks directed against them. Enemy models with a LD value cannot be affected
Brother corbulo - Same as old edition except 3wounds 100pts
no power weapon and has exsanguinator and the red grail
Red Grail : All BA units within 12" At the start of one of its assault phases receives furious charge for that turn. In addition it gives corbulo a 4+ inv save
Chaplain Lamartes - 125pts Same stats as current 3W chaplain
Has the Death mask which gives all enemy models within 6" -1LD
Non-named characters (all have 2w and LD9)
Librarian - 120pts
Has rights of battle
Options: Plasma pistol, stormbolter, combi weapons, melta bombs, bike. Can replace ALL wargear for terminator armor, storm bolter, force weapon and psychic hood for 25pts.
NO OPTION for inv save except with Term armor
Cannot take Transfixing glare but comes with other two powers as standard
Chaplain - 100pts
Same options as librarian but may take a power fist and a jump pack
Company Captain (3W and L10) - 100pts
Comes with Iron Halo
Rights of Battle
Options: Power weapon, 1 or 2 LCs, Thunder hammer, Power fist, jump pack, storm bolter, combi weapons, melta bombs
OR may take Term Armor WITH Thunderhammer + Stormshield, 2x LC or Stormbolter + Power fist/Power weapon all for only +25PTs
Honor guard - 125pts
Does not take up spot on force org chart AND IS NOT A BODYGUARD. They deploy and operate independently. May include 1 for each IC in army
2A now and come with frag/krak grenades
5 marines (max)
Jump packs +25pts (entire squad) (30pts per model basically)
Options: (a ton. Think of this as a imp guard command squad in terms of options. 2 guys can have this, 2 can have that.. etc).
2x Plasma Pistol
2x Powerfist/weapon
2x Flamer/melta/plasma
Sanguinary Priest for +20pts with exsanguinator
Tech Adept +30pt (No servo arm btw). Power weapon and blessing of omnissiah rule
Standard bearer +10pts
company champion +25pts. power weapon + combat shield
Meltbombs on a per model basis +5pts
ELITES
The Death company - Counts towards force org. Do not have to take
same stats. Rending, Furious Charge, Feel no pain, fearless.
Must move as fast as possible towards enemy unless chaplain or Corbulo are within 6". They have krak grenades as well
Pretty much same as rumors have stated.
You get 1 free DC per following squads
Honor Guard
Terminator Squad
Veteran Assault Squad
Tactical Squad
Devastator Squad
Jump packs +5pts per model
Additional guys +30pts
May have rhino or drop pod at point cost
Models equipped with power fists or power weapons may count them as normal CC weapons with rending
Terminator Squad - 200pts
5 men (max)
entire squad may swap weapons for 2x LC or Thunderhammer/storm shield
or may replace one term with the cyclone +20pts, Heavy flamer +5pts (lol), Assault cannon +30pts
Can take a drop pod
Furioso Dreadnaught - 100pts
Venerable +20pts
Death company dread +25pts (+D3 attacks and moves like death company)
heavy flamer +5pts
extra armor +15pts
comes with smoke and searchlight
May take a drop pod
Dreadnaught - 125pts
Assault cannon, CCW, smoke and searchlight
Venerable +20pts
Missile launcher +10pts
Multimelta, TL- Auto cannon - free
Tl- Las +20pts
Extra armor +15pts
May take drop pod
Tech Marine - 125pts (ouch)
NOT INDEPENDENT CHARACTER
Does NOT use up force org slot. May take 1 per vehicle chosen from elites or heavy support
same stats, except comes with artificer armor
Options - Plasma pistol, servo harness +25pts
Servitors - 0-4 25pts each with Servo arm, CCW (Not Powerfist). May replace with multimelta or HB for free, Plasma cannon +10pts (no restriction)
Ws4, Bs4, S3, T3, W1, i3, a1, ld9, sv 4+
May select rhino, razorback or drop pod
Veteran Assault squad - 150pts
2A and combat squads
Jump packs included
The squad may include up to 5 additional vets for +25pts each (and combat squads? odd)
0-3 - stormbolter, combi weapon, plasma pistol/power weapon, power fist/single LC, 2x LC or thunder hammer
Anyone can take combat shield +5pts or stormshield +10pts
0-2 - Flamer/melta/plasma
Per model basis: Melta bombs +5pts
Note: Above options replace EITHER bolt pistol OR chainsword so you can replace Chainsword with power weapon AND bolt pistol with flamer
May remove jump packs and have rhino or drop pod for no point cost
Scout Squad - 80pts
combat squads
vet sarg included
5 additional scouts +65pts
Options: same as Da codex. Sarg may take melta bombs
Shotguns: R:12, S:4, Ap:-, Assault 2
MAY TAKE DROP POD
TROOPS
Assault Squad - 140pts
Vet sarg included
Same options as DA basically. Sarg can have combat shield and melta bombs
May remove jump packs and take rhino or drop pod for free
Tactical squad - 115pts
Same as DA codex
May take drop pod, rhino or razorback
FAST ATTACK
Bike squad - 110pts
2 bikes + 1 vet sarg
No combat squads
0-2 bikers +30pts
vet sarg may have power sword (no fist) and/or melta bombs
0-2 Flamer/melta/plasma
Attack Bikes - 50pts
HB or multimelta
1 bike
0-2 additional bikes +50pts
Land Speed Squadron - 65pts
Hb or Multimelta
0-2 additional speeders +65pts
0-1 Typhoon launcher +10pts
0-2 Heavy flamer +10pts or assault cannon +35pts
HEAVY SUPPORT
Devestators - 115pts
Combat squads
Options same as DA codex
may have rhino, drop pod, razorback
Land raider - 250pts
Its a land raider.
options: Pintle storm bolter 5pts, hunter killer missile +15pts, extra armor +15pts
Land raider crusader - 250pts (no limit)
Its still a land raider and has crusader weapons.
same options as land raider
Whirlwind - 85pts
Vengeance Missiles
Incendiary Castellan
Options: Dozer blade, extra armor, pintle storm bolter, hunter killer
Predator - 70pts
Options : See whirlwind
TL - Las + 35pts
HB Sponsons +25pts, Lascannons +60pts
Vindicator - 125pts
Same as previous edition, same options as other vehicles
Baal Predator - 100pts
Overcharged engines (1 - Cannot move. 2-3 nothing, 4+ vehicle is Fast and can move max of 18" )
Pintle stormbolter +10pts, Hunter killer +15pts. NO EXTRA ARMOR
HB or heavy flamers +25pts
Rhino - 40pts
Over charged engines
same as DA codex
Razorback - 50pts
TL Las +30pts
Normal vehicle options
Drop pod - 50pts
No missile launcher option
--------
A few notes: I didnt post point costs for many options because they're same as codex space marines (No discount for being single wound model tho) and no real point to repeat point costs for items everyone knows the pt costs for
However, items like flamers are basically half the cost currently. 5pts for every squad basically. Sorry I just really dont wanna post pt values for every item or option as its fairly easy to know what they are. Also just assume every vehicle has smoke and search lights and all the marines have frak/krak/BP and bolters. I added it for some and didnt for others, but they all have them
Sunday, June 17, 2007
HGR Journal Entry No. 026 - A Score Yet To Be Settled
Venue : Midnight's Residence
Attendance : Midnight, Salubri, Kyuzo, and Spiderman the Space Wolf
Highlights :
Its getting tougher to get some free time from Saturday office work, and with traffic not cooperating, Kyuzo arrives to see Midnight and Salubri already in the middle of their second game. As usual, we would like to give special thanks to Ricky for bringing us together again to play. +P
40k Results:
Game 1 - Salubri(Deathwing) vs. Midnight(Space Wolves)
2000pts Cleanse Alpha
Midnight Wins!
Game 2 - Salubri(Deathwing) vs. Midnight(Space Wolves)
2000pts Seek and Destroy Gamma
Midnight Wins!
It was already getting late for the Regulars so it was mutually agreed that the Gladiator final be scheduled for next week, if not earlier during this coming week's Weekday Warrior Sessions.
------
From his vantage point on the top of a hill, Eidolon could see the carnage in the ruined city below. Twice he saw the dreaded terminators of the Deathwing stage their relentless attack on the sons of Russ, and twice they he saw their advance stopped with bloody precision. Not even the combined might of two Deathwing Landraiders failed to break the Space Wolves' cunning resolve.
But Eidolon wasn't there to bear witness to the Deathwing might nor was he interested in a lesson to Space Wolf guerilla tactics. Eidolon had his sights on the leader, with unfinished business he was more than willing to settle this very minute. The grizzled wolf priest seems to have sensed his presence and looks in his direction, with a look of recognition and agreement to his own thoughts. He raises his battle axe with a shout of challenge on his lips.
Eidolon didnt need any more prompting. He was already revving his bike and pulling his blade from its scabbard when he hears that familiar voice in his mind. "Patience my child. Wait for the others. Choose your time and place. Then he is yours."
Eidolon knew better than to defy the voice in his thoughts. Reluctantly, he eases his grip on the bike's throttle and raises is blade in a grim salute before turning his bike to where the rest of the Children lie in wait. "Soon, son of Russ. Soon."
------
To be continued...
Monday, June 11, 2007
HGR Journal Entry No. 025 - More Galleria Gaming
Venue : Netural Grounds Galleria
Attendees : Balian, Salubri, Kyuzo
Highlights :
More 40k gaming at Neutral Grounds Galleria! Balian suddenly going Kyuzo trying out his newly painted CSM terminator lord as well as a non-daemon config for a change! Why would he do that you ask? 'Cause he can! +P Looks like Kyuzo wasn't the only one. Balian does a back to grass roots approach and brings his ever reliable 13th Company while Salubri does back to Deathwing this time coming all pimped-out in not one but TWO land raiders! Seems like the Emperors Children are in for a world of hurt either way. Lolz.
40k Results:
Game 1 - Balian(13th Company) vs. Salubri(Deathwing)
2000pts Seek and Destroy Alpha
Salubri Wins!
Game 2 - Balian(13th Company) vs. Salubri(Deathwing)
2000pts Cleanse Omega
Salubri Wins!
Game 3 - Balian(13th Company) vs. Kyuzo(Emperors Children)
2000pts Secure and Control Gamma
Balian Wins! [Balian with one Long Fang squad controlling one Loot Counter against Kyuzo having only Terminator Lord left on the table. Small morale victory when terminator lord got charged by three non-scoring units, but by virtue of warp scream termie lord practically eliminates all attackers before they had a chance to strike back! "Terminator lord showed his kung-fu, and it was strong!" :D]
Game 4 - Salubri(Deathwing) vs. Kyuzo(Emperors Children)
2000pts Recon Gamma
Salubri Wins! [Two land raiders are tough to pry open, and you need to roll a lot of hard sixes to pull it off. Deathwing massacres Emperors Children to the last man save for the terminator lord, again (termie lord rocks!).]
Gaming went he full distance and finished until closing time at 10pm.
Until next Session.
Monday, May 21, 2007
HGR Journal Entry No. 024 - Galleria Mileage
Venue : Neutral Grounds Galleria
Attendees : Balian, Salubri, Kyuzo
Highlights :
40k gaming at Galleria continues! This time, the Regulars get to play outside the store, with good exposure to high traffic!
Arrived a little later in the day (due to the harsh reality that I couldn't get off from work early on a Saturday), to see Balian and Salubri re-living some marathon gaming in full view of the mall-going public. A summary of the games that were conducted are as follows:
40k Results:
Game 1 - Balian(Dark Angels) vs. Salubri(Death Ravens)
2000pts [Insert Mission and Level]
Salubri wins(?)
Game 2 - Balian(Dark Angels) vs. Salubri(Death Ravens)
2000pts Secure and Control [Insert Level]
Salubri wins!
Game 3 - Salubri(Death Ravens) vs. Kyuzo(Emperors Children)
2000pts Seek and Destroy Omega
Kyuzo wins!
Some plans of maybe playing in NG again this coming weekend, as well as the prospect of terrain building using Freddie's newly acquired terrain stuff courtesy of GW.
Games wrapped up at around 8pm. The boyz later on decided to go to Tiendesitas for some BBQ and kilawing talaba. Some more talks ensued, including ideas for a T-shirt design inspired by the T-shirts worn by the Bonnies people.
-------
Thursday, May 17, 2007
HGR Journal Entry No. 023 - Election Day 40k Gaming
Venue : Neutral Grounds Galleria
Attendees : Salubri, Balian, Kyuzo, Adrian, Donnel, Naj
Highlights :
Found an excuse to do our civic duty and vote early... so the boyz can play in the afternoon. ;) Arrived to see Salubri and Balian in the middle of their Balikatan exercise using their Dark Angel armies against each other. Also present was Adrian, Naj(?), and Donnel, where I got a first hand look at his current Army Project of Madness, the Alpha Legion. Raising the bar to far heights comes to mind. +P
40k Results:
Game 1 - Salubri(Death Ravens) vs. Balian(Dark Angels)
2000pts Take and Hold Gamma
Draw!
Game 2 - Adrian(Space Marines) vs. Donnel(Alpha Legion)
1500pts Seek and Destroy Omega
Adrian Wins!
Sadly, there wasnt enough time for me to put in a Game 3 after I got a last minute call from family to watch Spidey 3. Plans for another gaming session in Galleria most like by next Saturday. Games wrapped up early at 6:30pm.
Wednesday, May 02, 2007
HGR Journal Entry No. 022 - Holidays and Beer
One step closer to my goal...
It's been three weeks since we entered the fringes of this foresaken ruin, and it's the third time that the False Emperor means to thwart us with their pathetic defenses.
My children are more than willing to teach these traitors the lesson thrice in blood, that the will of the Dark Prince cannot be undone.
Without further prompting, Valthera and Brother Eidolon led the attack on the left flank while Brother Dharkos led his fellow brethren to sneak in the right flank, all the time the tortured souls of Sargoth, Behemon, and Renghar provided battle cannon cover fire to keep the Traitors from establishing a firm foothold. The traitorous Sons of the Lion were quick to our plans and tried to reinforce their right flank, only making all the better for Brother Dharkos to call upon a coven of daemonettes in their midst. Those loyal to the False Emperor did not stand a chance, many of which stood helpless, in awe at the daemonettes deadly beauty. The carnage that ensued was long and torturous, in the end the covens waded in the viscera of their enemies, and Valthera wiping out any resistance that remained.
It is then that I felt his presence. He is my goal. He is whom my Dark Prince wants me to save.
And he is not far from where we are...
------
Chuck felt the pain coursing thru his left arm but paid it no heed. He limped slightly on his right leg. Getting pinned under the side car when the attack bike careened and turned upside down was an experience he’d rather not repeat.
Maybe I should have myself transferred to a speeder. Then again getting pinned under a speeder…
He was the lucky one though. Denny was in bad shape when he found him. The shot from the towering eldar walker struck the bike in the middle, separating the sidecar from the bike. He remembers seeing Denny lose control and crashed the bike onto natural gas containment unit. The good thing was, the force of the impact wasn’t enough to blow up the tank. The bad thing was that he found Denny lying unconscious more than 40 feet away from his bike. He was in poor shape and his limbs were broken in several places.
He felt he was walking in circles when he came up suddenly before the observation deck of the Apothecary Recovery Facility. Some of the members of the Deathwing were floating inside vats filled with greenish liquids. He remembered one conversation with a fellow Ravenwing battle brother … that the liquids contain the spirit of the emperor and can help heal broken bones and patch up torn flesh. With the Apothecary staff busily moving around, his eyes searched for Denny and found him floating in one of the vats. Cables were jutting out of his spine and he had a respirator. Smaller cables were connected onto the black carapace as well. He was conscious and caught site of Chuck. A wave of relief washed over Chuck as he found his friend in obvious recovery. He put on that childish smile and stuck the two Marksman’s Seals on the glass window of the observation deck and pointed to it for his friend to see. Denny gave him the thumbs up sign. Looks like he’ll be attending the honorific ceremony after all…
Chuck walked out of the observation deck still thinking about the Marksman’s Seal. It was for their shining moment during the previous battle. He recalled Denny spotting the enemy wizard whizzing past them. Other Ravenwing bikers began shooting at him but it was Chuck’s Multi-melta that sliced the Seer’s grav bike in half, sending him crashing onto the ground. Chuck surmised that was the last of him as he doubted their frail looking bodies could survive such an accident. His last memory of the battle was of spear wielding Eldar on jetbikes massacring one squad of Ravenwing and then headed straight for The Angel of Death. Scuttlebutt on the ship is that The Angel of Death was brought in along with the wounded and that his servitors were working on restoring the ancient grav bike. Of The Angel of Death they could say nothing more other than that he took four of his opponents down before falling himself. Chuck guessed he’d likely see him flying around in that relic again sometime soon. The man isn’t called The Angel of Death for nothing…
He came across the tech marine as he came around Hall 2-E. He had a sullen look and a contingent of servitors trailed after him. He heard them speaking in techno babble. He couldn’t understand a single word but no doubt they were discussing the recent event. Specifically when the Grand Master threatened to jettison them along with the garbage after the teleportation chamber malfunctioned in the recent battle, causing the Grand Master and his retinue to arrive too late to be of any help.
He opened the door to the garage and saw towering Vesuvius standing before him. The room was busy with servitors and tech apprentices working on the Ravenwing’s vehicles.
Uh oh… here it comes…
His eyes wondered around the room as the man went on with his tirade about how important the equipment were to the chapter and how hard they worked to maintain them and how he had a responsibility to take care of them… yada yada yada…
“Maybe you take care of my bikes this time!”
And all chuck could say was…
“Yes Sir!”
------------------------------------------------
*Game: Alpha-Seek and Destroy *Players: Ricky(Eldar) vs Salubri(Death-Raven) *Result: Eldar Win (5 scoring units vs 4 scoring units)
Space Wolves 3rd Company
we came to hunt the fallen but instead came upon a different enemy
a new breed of eldar in a different style of fighting not previously recorded or reported
their rangers blended perfectly with the ruins heavy bolter fire could not move them
they picked off the pilots of our speeders with accuracy
while their jet bikes struck with deadly lances
scouts go out, study them, do not engage
we will crush them!
- Brother Regus -
Thursday, April 12, 2007
HGR Journal Entry No. 020 - Black Saturday 40k Action!
Venue : Midnight's residence
Attendees : Midnight, Balian, Kyuzo with special appearance of Salubri later in the evening
Games of Choice : Warhammer 40k
Highlights:
Sorry guys, writing a storyline's taking longer than I thought so here's a summary first of what's happened. :)
Game 1 - Balian (Dark Angels with Daemonhunter Allies) vs. Kyuzo (Emperor's Children)
2000pts Cleanse Alpha (say, even the mission is themed with the Holy Week. lolz.)
Kyuzo wins with scoring units claiming three quarters against Balian's one.
Met up with Salubri later that evening for coffee at, where else, Starbucks. Even on a Black Saturday folks, the place did not disappoint. We even got to sit on a couch too!!! hehehe...
Terrain building update. Salubri able to make 4 building ruin pieces from foamboard. Cool!
Will try to post a storyline report before Meanderer can post theirs before 2008. Pramis! +P
------
It was morning, the husks of buildings casting weird shadows on the outskirts of what used to be a bustling city just a few weeks back. Never really cared to remember the name of this settlement, only the fleeting memory of its wanton destruction. And hopefully, before the day is over, that memory is about to be refreshed anew.
From our vantage point here at the city outskirts, activity can already be seen. The tell-tale contrails of Imperium transports tracing skywards. Dark figures moving furtively from structure to structure. The pattern of their movements is more deliberate and organized when they made planetfall, compared to that of the clumsier Imperial Guard. These are Space Marines, and judging by their colors, these must be a contingent of the Sons of El Johnson, though I sense a strange presence among them. Whoever they are, my instructions to my children were clear; they must be driven off this sector so as not to interfere with our plans.
Without further prompting, my children set forth on their mission. Brother Halus and his squad of havocs took the high ground, ready to choose their targets at will with missle and autocannon fire, while Brothers Furiax and Xarnon brought their respective havocs to the frontline. Brothers Ixius and Grax kept their noise marines slightly behind should the need for support fire arises.
It did not take long before our Enemy presented themselves to us. These are more heavily armed compared to the usual expeditionary force the Imperium would send. Then, did I realize the true nature of the strange presence that I've felt...
Daemonhosts! The Loyalist's feeble attempt at controlling the unstable power of the Warp and give it human form, though far from it. Some mad if not desperate being is leading this army, if he intends to harness the very substance of our existence against us. They shall pay dearly for this folly.
Brothers Furiax and Xarnon pressed forward, almost immediately you could hear the booming bass notes of blastmasters, combined with excellent shooting from Brother Halus, neutralizing the Dark Angels' jump troops from making any counterattack to our advance, at least for the time being.
This did not bode well for the defenders of the False Emperor, for their troubles were compounded when the daemonhosts turned on them as well, momentarily throwing them into disarray as they desperately try to regain their control over them. My children sensed that it is time they press their advantage.
Like a harbinger of death astride an iron steed. Brother Eidolon zooms into the fray, sent on engaging the nearest squad of marines even if it meant taking on two the daemonvessels at the vanguard, with Brother Zerus and his bikers closely behind in the hopes of flanking their fortification before they have a chance to return fire. Only the Daemonhosts were close enough to engage Brother Eidolon's advance, while the rest of the Enemy try to regroup. It is here where Brother Eidolon springs his trap.
Brother Eidolon, aided by the Dark Prince, summoned a coven of daemonettes to aid him, while Brother Zerus continued their blinding advance to the Unforgiven's now exposed flank. The daemonettes made short work of the daemonhosts, and quickly ran to the Dark Angels' firing line. The Dark Angels have yet to neutralize the first wave of daemons when Brother Zerus unleashed a second wave which was enough to break their resolve. Many space marines fell, dropping their guard to these pale svelte, exotic daemon women and their deadly charms. The Sons of the Lion fell back, albeit too easily, as if they have accomplished something important to them despite their great loss. Somehow, I do not think we have seen the last of them.
Journal of Brother Eleazar
Librarian, Dark Angels Fifth Company
Entry 040707
We are veterans of the Battle of the Sularian Gate. We serve the Emperor and hunt the Fallen.
To these vows we set out to the aid of Inquisitor Lord Quiroga, having picked-up a distress call sent out by one of his telepaths. We almost never trouble ourselves with the affairs of the inquisition, but Quiroga had information that is both valuable to us and sends a chill to our spine at the same time... in Quiroga we have someone outside the inner circle knowing about The Fallen...
Upon planetfall at Salvador I, we immediately located Quiroga, in battle with what I estimated to be half a company of the Emperor's Children. Supported only by his retinue, I say we just arrived in time to save him from utter doom. Upon deployment, we immediately felt something disturbing... something that caused us to hesitate... I am fearing blasphemy when I think that it could have been fear we felt... and we were quickly overwhelmed...
In the heat of battle Quiroga pointed out two of The Fallen among the traitors' ranks. We abandoned any thought of being victorius and just hunted the two Fallen at all cost. Upon accomplishing that, we withdrew, now with Quiroga and his knowledge.
It is clear that Quiroga knows of our secret crusade. In my opinion, my lord Ezekiel, it is to our best interest to keep him with us... to be able to hunt The Fallen down and figure out just exactly who this Quiroga is and how he knows what he knows. I sense something sinister, but what exactly I still have no clue.
For the Emperor
Tuesday, April 03, 2007
HGR Journal Entry No. 019 - Rabid Dogs and Barbed Wires
It was unfortunate that they had scouts of their own and Sgt. Seth's Ravenwing were discovered. The enemy entrenched itself in an area with old walls... no doubt a ruin of the past wars when the vile Abaddon tried to enter Imperial Space thru this Sector, bypassing the Cadian Gate. Still, thru the use of their training they were able to secure good positions and advance into the enemy lines. Seizing this opportunity I ordered our battle hardened brethren to make ready to teleport as soon as the Ravenwing party gave their signal.
Sgt. Seth chose to break his unit up into combat squads and approach from both flanks of the enemy entrenchment. The signal came and the reserved Deathwing terminators, dropped one after another on the enemy's right flank. As the battle progressed I realized that it would be to our advantage should I throw the full weight of our Deathwing forces on a single flank. The theory proved correct as he tried to support his endangered right flank with their leaders and some fast moving bikers. However this was not enough to stop the righteous fury of the Deathwing. We finished them off with a final melee that saw the death of their leaders as well. I ordered Sgt. Seth to lead a team of ravenwing bikers to hunt down the stragglers. None must escape.
It is worth mentioning that after the battle we surveyed the dead bodies of the traitors. They closely resembled a mix between wolves and man. I recall that their fighting style closely mirrors that of the barbarians from Fenris. But these... abominations can not truly be of their kin... not even the Wolves would don armor worn by the chaos traitors. This... I find strange...
[End Transmission]
SAGA OF GUNNAR FIREAXE
Youngest Wolf Lord, Space Wolves 13th Company
Entry 033107 - by Rune Priest Hjarrand
We were roused by the scent of smoke and the roar of engines. In this isolated world we now call Kievan Rus, it can only mean one thing... confrontation.
Lord Gunnar mustered the Storm Claws and, along with Wolf Priest Thorolf, set out to take the fight to the potential enemy. I stayed long enough to set-up the firing line for the Long Fangs, and then moved forward with the Slayers to lend support to Gunnar and his Claws, with our fenrisian wolves running point. I have, time and again, advised the young wolf against using speed and cunning exclusively in every battle. Evidently, Gunnar still has a lot to learn, and I hope for the warband's own good he does.
We covered a lot of ground in our advance, but the main force of the enemy appeared in the flank where we did not expect them to be. In hindsight, even if we covered that flank, we would not have been able to break through their lines... or even stop their advance. Our fast reaction was not enough, and our Long Fangs could not give the full might of their firepower to bear given their initial deployment. It was like water hitting stone.
Speed, cunning and the strength of our Lord Gunnar and the Storm Claws have given us a number of victories, but this time our strength was not enough to cleave through the enemy's battle lines. We were forced to withdraw and redraw our battle line... maybe for another day...
We still don't know the purpose of the enemy we faced... what they were doing in Kievan Rus... they have the markings of the Sons of the Lion, but their armour's colour were far different the last time we saw them... and that was before we went in the Eye.
There was a time when we knew who our enemies were. That time is long gone. We are alone...
Intercept Code: Catachan IG.
Transmission: Gonza V to Battleship Righteous Vengeance
Verification: 90.45.01 (confirmed)
Start Transmission: 10.32
Abort Refuelling - We have made contact with a local from the settlement on Therex XI and cannot secure the landing zone designated *Touchdown*.
We are confronted by fortifications being built on the outskirts of Therex. The surrounding swamplands are cleared about 500 m from the first bunkers. The village itself looks like it went through several years of conflict. The native we recovered - Uwe Neiner told us the attackers came only a week before - enslaving the villagers and then forcing those into labor. I cannot pretend to understand the workings behind the minds of such a cruel horde. The silver armour with yellow and black trimmings mark them out to be the cursed Iron Warriors once, the Emperium's finest siegemasters. Now they are here, led by a ten foot daemon whose armour seemed to have fused with his flesh.
End Transmission
Start Transmission: 14.32
We have moved our vantage position as the Iron Warriors started to scan the perimeter. My fear is that they've detected our transmission but the level of alert indicated the Iron Warriors were interested in something more.
The awful detonation of large demolisher shells marked the first locations where the Iron Warriors suspected their attackers to be seeking cover. Then we saw them break cover - they looked like Space Marines but their armour was mixed with Chaos markings. Their attack was at once fierce - seeking to overwhelm the Iron Warriors through their speed. These attackers were easily able to get through the defences and engage the well-entreched Iron Warrior defenders.
The Space Marine (if he was still loyal to the Emperor) leader drove his bike straight into a wall of Iron Warriors taking on all comers. He eventually bested even the 10 foot tall monster before being felled by a demolisher shell that fell a meter from his bike. With their leader gone and most of their number dead or injuired, the remaining attackers slipped back into the swamps. Even now I can still hear their awful howling...
Priority request for evacuation Lt. Duncan. Catachan 23rd.
End Transmission
Sunday, March 25, 2007
HGR Journal Entry No. 018 - 240 (minutes)
2,000 pts. - Seek and Destroy - Gamma
Wait for it!
Sons of light prepare to protect the right flank.
Tug of War
Sons of light chaplain tells his men to "Hold the line".
Sigismund's Templar chaplain says "Stay with me!".
Good old fashioned flaming!
The Meanderer prepares to cook some power armored marines.
Bold and Daring!
The Meanderer teleports his Grey knights into battle.
Sigismund decides to ignore it. :D
Kyuzo and Salubri thinking the same thing. "We should be playing poker!"
Salubri's Ultramarines Vs Balian's Angels of Salvation (vanilla rules)
2,000 pts. - Take and Hold - Gamma
Salubri's Account
When the fighting began the plans went out the window. As soon as balian saw my bikes maneuvering to crash on his right, he started moving his army to the center and away from the bikes. It was fortunate that this caused him to bunch up in the center of the table, giving my ahem... sniper vindicator and the whirlwind plenty of targets. We were caught by surprise when a squad of incinerator armed grey knights dropped in front of one of the buildings and in one round of shooting took out a tac squad and *accidentaly hit the land speeder behind it. Two potent psykers battled for supremacy over the warp with Balian's man proving the stronger in a test of will. Both psykers did very little damage though and the game was eventually decided with a mass melee that ensued around the 3rd turn and lasted into the 4th turn. With the Chaplain and his assault squad commiting themselves to a melee with 3 (or 4) squads I had to break the original plan of getting the bikes to his side and rear and rush to the center to aid the beleaguered troops. The librarian makes it just in time to even the odds and left behind his bike squad to finish off the calidus assasin.
Balian takes the objective at the end of the 4th turn as I didn't have enough forces to secure or contest. The assault squad was chopped to bits and the librarian down to one wound. The Angels of Salvation though, now has a new opening for the post of "Epistolary". :D
Result: Salubri wins by victory point count!
Time : 1 hour and 30 minutes
:P

Just Happy it's over
After 4 hours of waiting. Salubri and Balian got to play! :D

Huddling in the corner
Ultramarines deploy behind buildings and and stay out of sight

The bloody business!
Ultramarine assault squad with chaplain charges into the frey in a bid for the objective.

Barn Brawl!
Angels of Salvation Characters rush to defend the objective.
Tuesday, March 20, 2007
Q: Spartans what's your profession!?!
So who can play this weekend? I'm free saturday and so is the Meanderer I think. Midnight will your place be available? those of you who are playing kindly post here or just give confirmation on the chatbox.
Monday, March 19, 2007
Reawakening the Fleet

Here's my contribution to HGR. It's mirrored from my KB but it felt cohesive to the literary stream here.
Since Necrons don't keep records like normal humans do, I decided to take an external point-of-view for it. I will follow the progress of a radical faction Inquisitor. He encountered the awakening of a Necron tomb fleet and has made repeated engagements against it. What follows are his accounts of said and future engagements.
Friday, March 16, 2007
Announcemento Desu!
I redesigned it with a 1024 x 768 resolution so as yet, I have no idea what it looks like on other resolutions. Maybe the header will look crazy. This time around, ahem... unlike yesterday
I'm thinking of adding the army gallery on the sidebar so those of you with digicams start taking pictures of your figs and send it to me. Piktyuran nyo na rin yung mga sarili ninyo wag nyo lang akong bigyan nang pang friendster na pic! (friendster pic= half naked pics of self, obviously taken after working out. :P ) . Also a write up about yourself and the army might be a good idea. Para naman hindi puros sariling kathang isip ko ang ilagay ko dyan. ehi! At ang write up, wag yung pang friendster! :P
Sylar este... Ryan
p.s. Wala pa yung battle report ni lesther! lolz
9 more moths to 2008. lolz
Monday, February 26, 2007
Town Cryer Cries Again!!!
First I'd like to inform everyone that Balian and Salubri will most likely (to be confirmed) go to galleria this weekend to go on a marathon WFB session. If you have a WFB army, might as well make a 2k list (proxies are fine as long as they don't look like pepsi bottles :P ).
Second, I'd also like to advise that if you wish to post a picture please do not use photobucket as your host. Photobucket can be very slow and in the interest of making our blog load as quickly as possible I'd suggest finding an alternative host for it that you've proven to be quite fast. Me personally I prefer using www.imageshack.us
Yun lang po.
Hmm... those aren't a few words. Okay. I lieeed. mwahahaha!
p.s: Kung pwede sa inyo Midnight mas okay yun! :D
Monday, February 19, 2007
Ripped from Bolter and Chainsword
• Grandmaster – Azarael
Wargear Krak & Frag grenades, bolt pistol, Protector (artificer armour), Lion Helm (provides invulnerable save for Azarael and any unit he joins), Sword of Secrets(MC Power weapon +2S) and Lions Wrath (MC Combi plasma).
• Belial – Master of the Deathwing
- Wargear Terminator armour, storm bolter and Sword of Silence
- May change weapons to lightning claws or Thunder hammer/Storm shield for free.
- If Belial is included in an army one Terminator squad may be upgraded to a Deathwing command squad (Deathwing standard bearer and Apothecary).
• Sammael – Master of the Ravenwing
- Wargear Power Armour, Frag & Krak Grenades, Bolt Pistol, Iron Halo, Raven Sword, Adamantine Mantle, Jetbike (armed with TL-Storm Bolters & under slung Plasma Cannon)
- May switch to his Land Speeder in which case he now counts as a vehicle and wargear becomes ceremonial (having no in-game use). Shield of night now provides AV14 front and sides.
- If Sammael is included in a army one attack squadron may be upgraded to a Ravenwing command squad (Ravenwing standard bearer and Apothecary).
• Company Master (Master of the 3rd, 4th and 5th companies)
- May take a five man command squad but doesn’t have to join them.
• Ezekiel – Grandmaster of the Librarians
- Wargear Frag & Krak grenades, Secrets Shield (Artificer Armour), Deliver (MC Bolt Pistol), Traitor’s Bane (MC Force Weapon), Book of Salvation (all DA units within 12” are Fearless), and Psychic Hood, comes with both DA Psyker powers plus Mindworm.
• Dark Angels Librarian
- Pretty much the same as codex Space Marines except has two unique powers – Hellfire (Template str2D6-2 APD6) and Force Barrier (once per turn LD test ignore damage (not effective against psycannons/C’tan etc)).
• Dark Angels Chaplain
- Pretty much the same as codex Space Marines, may be upgraded to Interrogator Chaplains
- May take Terminator armour, bikes or Jump Packs.
• Dark Angels Command squads (max 5 models) are a HQ choice but do not take up a HQ slot you can take one for IC but they do not automatically form a retinue and may separate.
Elites
• Deathwing Terminator squad
- Squad Size is five models (no more/no less).
- All members of the Deathwing are fearless
- Only one heavy weapon per squad (One assault cannon, one Cyclone launcher or one heavy flamer).
- Squad can include a mixture of standard and close combat terminators.
- Uses special rule ‘Deathwing Assault’ up to 50% of terminator squads may deepstrike in the first turn without having to roll for deepstrike.
- Terminators are cheaper than the old Dark Angel codex but more expensive than Codex Space Marine Terminators
- Terminator standard equipment includes teleport homers.
• Company Veterans squad
- Base of five models and up to an additional five (although a max. squad of ten is needed to use the rule ‘combat squads’).
- Can take a mixture of weaponry (combi-weapons, storm bolters, special and heavy weapons).
• Techmarines
- Counts as elites but does not use an Elite slot in the FoC.
- One Techmarine may be taken for each non transport vehicle included in an army.
• Dark Angels Scout Squad
- Base is five marines and veteran sgt.
- May include a further five scouts.
- Armed with Krak, Frag and bolt pistol and one of the following as standard – Bolter, Shotgun or Close Combat weapon.
- Shotgun is now S4 (Manstopper rounds)
- Rest of options similar to scout squads.
Troops
• Tactical squad
- Uses ‘combat squads’ rule
- May take a special weapon if five marines and a special and heavy weapon if ten marines (heavy weapon includes plasma cannon)
• Ravenwing Attack squadron (If Master of the Ravenwing taken).
• Deathwing Terminator Squad (If Master of the Deathwing taken).
Fast Attack
• Assault squad
- Uses ‘combat squads’ rule
- May remove jump packs to count as infantry and can take a Rhino or Drop pod at no additional points cost.
• Ravenwing Attack Squadron
- Base of three bikes (may add another three to a maximum of six.
- All Ravenwing bikes are fearless.
- All Ravenwing bikes (including attack bikes) come with teleport homers and Scout USR as standard
- Two bikes may take a special weapon (flamer, melta or plasma at a points cost).
- Attack bike can be added as standard
- If squadron consists of maximum bikes (six) then a land speeder Tornado may be added.
- Squadron is deployed at the same time but may be separated into four scoring units (2x3 bikes, 1 x attack bike and 1 x land speeder Tornado).
• Ravenwing Support Squadron
- Base is one land speeder.
- May include up to four more land speeders, one may be a Tornado and one more a Typhoon.
Heavy Support
• Devastators
- May use ‘combat’ squads rule allowing squad to be split into 2x5 marines; this allows you to split out heavy weapons into two units.
Vehicle information
• Vehicles come with searchlights and smoke launchers as standard equipment.
• Drop pods and Predator annihilators (w/lascannon sponsons) more expensive all other vehicles remain at the same price or are cheaper.
• Whirlwinds have an option for incendiary missiles that remove cover saves.
• Dreadnoughts may take a Plasmacannon or Twin-linked Autocannon.
General Information
• All Dark Angels power armoured squads come with krak, frag and bolt pistols as standard
• All Dark Angels squads are led by veteran sergeants.
• Standards of Fortitude, Devastation and Retribution now come under a single classification of ‘sacred standard’ and require a interrogator chaplain in the army to use.
• No veteran skills available to Dark Angels.
• Codex follows the same format as the recently released Eldar codex.
• ‘Combat squads’ used for many selections, base is five models and then may be given another five models for a maximum of 10. When deployed unit may be split into two separate scoring units.
• Jink Save for the Ravenwing is gone.
• Stubborn and Intractable are gone.
• Rules for Cypher are not included in the codex
• No Mortis Dreadnought in the codex.
Miniature Information
• Several new HQ models including two new captains (already seen) along with remakes of named characters.
• Dark Angels upgrade sprue (similar to the Black Templars one but of better quality), icons for vehicle upgrades (no separate door sets). Including Deathwing parts and robed bodies.
• New Ravenwing sprue (including parts for the MotRW landspeeder)
• New Land Speeder sprue including parts for Tornado and Typhoon.
• Armydeal (Dark Angels) and Battleforce (Ravenwing) will be available
• New model for Cypher.
• Cypher is getting a new model. The new model of Cypher is confirmed, due for a late release. The model is in a pose crossed between the Emperor's champion and the LOTR Witch King. I hope you get what I mean. He is looking slightly downwards, and is armed with a very nice sword and some pistol I didn't recognise. (source Destris)
Tuesday, February 13, 2007
Sunday, February 11, 2007
HGR Journal Entry No. 016 - Revisting Galleria...
Venue: Neutral Grounds Galleria
Attendees: Balian, Salubri, Kyuzo, Sigismund with special appearance of Justin, Mike Monroe and Adrian
A sudden gathering of the Regulars over at Neutral Grounds Galleria. First Regulars gathering in NG for the year 2007!
Game 1: Balian's 13th Company vs. Salubri's Deathwing
Scenario: 2000pts Seek and Destroy Level: Gamma
Salubri's Perspective:
Come deployment I spread the 3 units of tactical terminators( 1 assault cannon and 1 cyclone on each copy pasted thrice. :D ) on my deployment zone and held 3 units including the Grand Master in reserve. I figured it would prevent him from using his numbers against my tiny force and hopefully delay him long enough for the arrival of the 3 reserves via teleport homer. Balian, benefiting from playing too much Total War decided to strike at my left flank. Good tactic as the unit he commited were bikes and could easily move in and out while the rest of the termies from the battle line will be unable to catch up. His plans were interupted by the sudden arrival of two teleporting squads including the Grand Master. This caused him to engage in a protracted melee as the free terminator units had a field day in shooting the rest of his walking troops that were then trying to cross the table to where the assault was happening.
When the dust settled, only the Rune Priest and two stragglers from the bike squads were left. Both the Grand Master and the Wolf Lord sold their lives dearly for their respective chapters! Last minute moves weren't enough to cause a victory run as my teleporting Assault Terminators ended up deviating to my deployment zone. Kudos to Emcee for being "Rusty". ;)
As expected between these two, having known each other's strategies after months of playing against each other, the exchanges were equally exciting and bloody game-wise. Arrived to see the last turn of this game with Balian's bikers doing dangerous risks in getting into the Deathwing lines by crashing through cover to get into close combat.
Result: Draw (with Balian having a slight edge in VP about 110 pts. or so)
Game 2: Balian's 13th Company vs. Kyuzo's Emperor's Children
Scenario: Cleanse Level: Alpha
Highlights:
I got to choose this one after winning out on strategy rating. Suddenly realized I might have been a little hasty in choosing Cleanse as a scenario after remembering Balian normally fields two squads of bikes as well as a teleporting rune priest with melta gun toting Space Wolves.
Game got underway with Balian's rune priest teleporting just a couple of inches right next to my leftmost defiler, which predictably blew later in the turn. This cleared the way for his two squads of bikes to get a chance of entering my home quarter. Luckily, my second squad of daemonettes coming in on the third turn was able to stop the bikes' advance and practically took out both squads except for one Lt on bike. My first squad of daemonettes was able to take out the Wolf Lord on bike which was locked in combat with my Lt on bike and was almost able to finish off one of the Long Fang squads if it weren't for a falling back squad of Space Wolves with flamers which targetted my Lt but took out more daemonettes by what I would best call "by strategic accident". Teleporting rune priest and squad took out the second defiler which also took with it some Space Wolves in the explosion as well as the third defiler in the succeeding turn. Mental note to remember to use smoke launchers next time. Remaining units on the table by 6th turn was a full squad of daemonettes taking one quarter, my Daemon Prince left with one wound, and a non-scoring noise marine squad while Balian was left with his Space Wolf Lt on bike.
Result: Win for Kyuzo (One scoring unit holding one quarter to none)
Other Highlights:
Apologies to Sigismund who was able to bring an army but was a little late in arriving so that we can possibly squeeze in one more game. We'll try to make it up to you next time Dude. Would help if you can come a little earlier next time. ;)
Some thoughts of playing WFB as early as March once 40k Gladiator and the 40k 1000pt tourney is done this month. The Dark Elves coming back out after a long hiatus? Abangan!
Mike Monroe also passed by so that I could trade some bitz with him. Too bad he was in a hurry and with no army so that he could've been able to play.
We left Galleria a little earlier than usual since Salubri needed to go home a little earlier than usual. We ended up having takeout pizza and mojos at his house with a small game of heads-up poker using dice as poker chips. Ended the evening with Kyuzo having the chip lead followed by Balian and Salubri.
Till next time.
Friday, February 09, 2007
Le Deadwing
"With the Dark Angels Codex set to be released very soon, we can give you your first taste of what's new in this book. Some of the changes to the Dark Angels rules include the ability to break units into Combat Squads, the ability to form mixed armies instead of solely Ravenwing or Deathwing, enhanced equipment, and the new Deathwing Assault rule that allows a powerful force of Deathwing Terminators to Deep Strike in the 1st turn. For all the details on these rules, grab your copy of the Codex: Dark Angels."
Isn't that cool? I think that's cool. :D
On another note I'll turn all my unpainted marines into Blood Angels. Heck I'll even sculpt the curly hair on them. :D Heck maybe I'll buy 3 baals too if they ever get to the stores here. lolz
"Now. Who wants a piece of Alexander!?" <- Taunt designed to demoralize the real men in your enemy's army. lolz
Tuesday, February 06, 2007
Saturday Game Anyone?
Reply na lang dito ang mga pwede. Or kung hindi pa nakakapagupdate nang account yung isa dyan sa tagboard ka na lang sumagot. :P
Monday, January 29, 2007
HGR Journal Entry No. 015 - Starting 2007 With A Big Ordinance Template...
Venue : Midnight's Residence, Somewhere in the concrete jungle of Quezon City
Attendees : Midnight, Kyuzo and Balian with special appearance of Baby Mia and Power Ranger Maki...
Game 1: Midnight's Space Wolves vs. Balian's Steel Falcons
Scenario: 2000pts Seek and Destroy Level: Alpha
Highlights:
Wasn't able to see much of this game since I had to distract Power Ranger Maki into helping me out in taking pictures of Midnight's painted minis and WIP's so that Midnight and Balian can bash each others brains out in relative peace and quiet (pardon the pun). Aggresive play from both sides early on with the Space Wolves initiating a forward charge to Balian's solid firebase. FOTA was also played a key role in some rounds but the determined charge by the Space Wolves kept things to an even standing. Game ended with Balian and Midnight with 5 scoring units each remaining on the battlefield.
Result: Draw (with Balian with a slight edge on VP if counted).
Game 2: Midnight's Space Wolves vs. Kyuzo's Emperor's Children
Scenario: 2000pts Cleanse Level: Omega
Highlights:
Escalation proved difficult to daemon-bomb effectively (Kyuzo's Lt on bike and Daemon Prince can only come in on the 2nd turn at the earliest) except via infiltrating squads or summoning becomes successful later in the 3rd turn.
By third turn Kyuzo did a risky bordering on foolhardy move of turbo-boosting his Lt in the midst of a sea of Space Wolves and heroically survive a torrent of shooting, only to be fully surrounded in close combat (thus, nullifying the opportunity to summon) and subsequently destroyed by a $#!^-load of powerfists (Space Wolves can carry two PF's per squad?!). It proved to be a blessing in disguise as consolidating units ended up in neat clusters for defiler target practice.
Daemonettes and DP were effective in dessimating at least 3 squads of troops, two predators and 1 landspeeder between them. Random game length proved a disadvantage to the Emperor's Children as one defiler blew up in last round heroics by remaining SW landspeeder squadron.
Result : Draw (Midnight's Space Wolves with edge in VP 1396 to 1344)
Thursday, January 04, 2007
Announcement!
Malabo ba? Sensya na. Wala na naman ako sa sarili. lol
Friday, December 22, 2006
Congrats to Sigis and Ivy!
Saturday, December 16, 2006
HGR Journal Entry No. 013 - Lost In The Warp






This entry has been long overdue :)
I cant even remember the games played that day. We deployed, threw dice, extended the tape measure, used a few templates, had lotsa laughs...
In attendance that day :
- Balian, Steel Falcons
- Salubri, Ultramarines
- Kyuzo, Emperor's Children
- Sigismund, Grey Knights
- Lord of Change, in wrestlehammer form
- Adrian...
- Joel, brand new daddy
Poker, anyone?
Saturday, December 02, 2006
HGR Journal Entry No. 14 - Where'd No. 13 Go? +P...
Da Players : Midnight, Salubri, Balian, and Kyuzo
Da Venue : Midnight's Residence, somewhere in QC
Da Order of Play : Warhammer 40k and Texas Hold Em Poker
40k Game
Combatants : Midnight's Space Wolves vs. Kyuzo's Emperors Children
Scenario : Take and Hold
Level : Gamma
Highlights:
Kyuzo had to resort to the 3-defiler config to make the list playable since there are not enough havoc models to field and kept the proxies to a minimum. Heard a lot of cries of "foul" and "cheese" from Midnight after realizing majority of Kyuzo's troops are infiltrating, six units carried icons, and the nasty siren minor psychic power on his daemon prince. The defilers proved effective against Midnight's troops and landspeeders. The daemonettes proved most effective in taking out the rest of the troops.
Midnight still proved the craftier of the two being able to use a Wolfguard's consolidate move to get into base contact with what was initially thought of as an untouchable daemon prince (due to siren) reducing him to two wounds, plus his infiltrating scouts that almost took out two defilers using bolt pistols and a meltagun, and a heavy concentration of heavy supports on one flank (Midnight used two Pred Annihilators and one Vindicator) which Kyuzo wasn't able to neutralize. Shrewd strategist! Nice one.
Last turn ended with Kyuzo's DP, daemonettes and one noise marine squad controlling the center with two damaged defilers and one full noise marine squad still standing while Midnight was left with a vindicator, a pred annihilator, and a couple of rhinos.
Result : Emperors Children wins
Poker Games
Played three rounds of Texas HoldEm with special participation of Shana Hiatt in the proceedings. ;) The results:
Round 1 : Kyuzo over Balian, Salubri and Midnight
Round 2 : Midnight over Salubri, Balian and Kyuzo
Round 3 : Balian by chip count over Salubri, Midnight and Kyuzo
Special Thanks and Mentions
To Midnight for providing the venue. Sa uulitin dude! :D
To Shana Hiatt for providing the necessary inspiration for the poker players to survive elimination. :D
To Salubri for bringing the poker set (That thing is heavy!)
To Balian for writing up the battle report for No. 13. +P
To Kyuzo for bringing Shana Hiatt to the get-together. +P
To Ricky for bringing us all together and be missing in action at the same time. +P
To Sigismund and Meanderer who hopefully will be able to join us next time.
Monday, October 30, 2006
HGR Journal Entry No. 012...
Combatants : Balian's Steel Falcons vs. Kyuzo's Emperors Children
Scenario : Take and Hold Gamma
Highlights :
Deployment was a little non-eventful, except for the fact that all of the Emperor's Children's troops are infiltrating. Balian himself highly recommended this given the config's obvious tactics. Wanted to check its full potential by letting Balian's scouts infiltrate first as a worst case scenario, giving my infiltrators less places to hide.
Started out with the predictable turbo-boost of the Lt on bike in the hopes of the summoned daemonettes to come out closer to the Steel Falcon firing line, only to be shot down the next turn by virtue of multiple lascannon fire. Even the 2+ invul save could not weather the Steel Falcon firepower. Daemonettes proved deadly predicted still able to take down a Calidus assassin as well as a venerable dreadnaught, but sadly ran out of turns to get to the deadlier troops still left on the Steel Falcons' deployment zone. Sonic weaponry rocks, as combined power of blastmasters and sonic blasters were capable of taking out marines with the occassional pinning check! And defilers are cool too, which was best described by Salubri. One or two defilers on the table is cheesy, while THREE defilers is not. ;)
Result : Minor Victory to the Steel Falcons!
Despite the loss, already learned a lot on what adjustments are still needed to be made to the config as well as some post game analysis to the basic tactics. Until the next time these rockers show up again. ;)
Second Game
Combatants : Sigismund's Black Templars vs. Salubri's Ultramarines
Scenario : Recon Gamma (which actually was played at Omega) +P
Highlights :
Result : Minor Victory for the Ultramarines!
Monday, October 09, 2006
HGR Journal Entry No. 011 - Tanks, Drugs, and Mental Trauma
combatants: kyuzo's dark eldar vs. balian's 13th company
after deployment, my tactics were pretty much straight forward: 1) concentrate fire support on the left flank as well as commit my archon and one wych squad for close combat there since most of balian's forces are deployed to claim most of the loot counters there. 2) use my raider squads for some drive-by shooting and even close combat. with balian's 13th company, you have to throw all the bodies you can afford. 3) the wolf priest needs to be neautralized otherwise he'll be sitting back with a unit of troops to teleport anywhere on the table. 4) zoom in a bunch of wyches to take out the long fangs on my right flank and work my way to the left in the hopes of providing support to that side as well.
i had first turn. i felt lucky and popped the crucible before balian's long fangs would surely target my archon carrying it. and it worked with the wolf priest rolling an 11 on his leadership check! byebye wolfpriest.
first four turns i would say was in my favor since i was able to tie up his long fangs with combined efforts from my wych squad and one raider squad. the battle on the left flank was an expensive one where both sides suffered heavy casualties, which pretty much left me controlling two counters to balians none. fifth turn was critical where i missed the opportunity of delivering my wyches to that one long fang squad that got away, as well as the untimely demise of my archon who overdosed on combat drugs (triple sixes!!! karma.) while trying to stop the wolf lord on bike.
balian was able to salvage a draw by wiping out my ravager with one meltagun-toting spacewolf (or was it the plasmagun-toting wolf lord i cant remember) as well as sneaking in a unit-scoring long fang squad (mental error on my part not being able to block that squad with my consolidating wyches).
Combatants: Salubri's Ultramarines VS Sigismund's Armored Company
Mission: Take and Hold
Game Level: Omega
Omega level rules worked to Salubri's advantage as Sigismund deploy's nothing on the first turn. This gave Salubri the chance to get everyone in position to intercept enemy tanks. Wisely avoiding the heavy concentration of guns on Salubri's right flank, Sigismund deploy's his tanks to face Salubri's weaker left flank as they come.
Thanks to the sacrificial veteran unit, barrage artillery was reduced to one basilisk allowing Salubri's fast units to go relatively unharrassed. One assault squad was hit dead center by a demolisher shell right after deepstriking and going off target. Inneffective shooting by the Ultramarines left the assault and bike squads with the heavy burden of taking out enemy tanks. Meltabombs help the Ultramarines in reducing Armored Company tanks to half.
Sigismund makes his last minute dash to the objective and manage to take out Salubri's Vindicator postitioned near it. Last minute heroics weren't enough to secure decisive victories for either side though as the battle ended in a draw.
result: Draw
Balian VS Kyuzo, Secure and Control
Salubri VS Sigismund Match, Take and Hold
Donnel and Adrian also came by;
Thursday, October 05, 2006
Glad Cup 2006, The Galleria Cell...
Tuesday, September 26, 2006
Space Marine Odds and Ends...
Monday, September 25, 2006
Thursday, September 21, 2006
gmail acct
i may not be able to chat with you guys sa YM! but why dont we try sa GMAIL they have this GTALK thing and its not block in our office ... yet... :)
Jonnel Mendiola...
As you may or may not know, this friday marks the death anniversary of one of the pioneer players for Warhammer 40k (and my old boss) - Jonnel Mendiola, from
where the original Gladiator championships was renamed to the JAM cup in his memory.
As such I would be paying respect to his memory by holding a small 500 point tournament at Hobby Haven from 12noon onwards, followed by a drink afterwards courtesy of Jeff and his Johnnie Walker and maybe a bit of BattleField 2
or Mechwarrior computer gaming
Entrance to the tournament will be P100 per person. Half of which will go
to store credit ( for the use of the facilities ) and half will go to drinks and food.
The restrictions for army list creation is based on Combat Patrol
Missions will use the Rules of engagement for combat patrol
that is found in the UK website. No need to worry about proper
computation of VP. Because of the fast nature of the games we will have
4 to 5 matches. Please have an objective marker (it can be a base or even a coin ) ready
Because of the slightly cramped space sa second floor , I have to request that only those that will play be on the second floor playing area ( ng Hobby Haven )
Those that will not can play mechwarrior or battlefield muna sa baba -- Once the games are done and we have cleaned up the tables then we can everybody that wants to have a drink. (No rowdiness though or else we will get kicked out of hobby )
Hobby Haven can only accomodate 8 people. I will play if there is an odd number of players.
FYI...
Sunday, September 17, 2006
HGR Journal Entry No. 010...
Date: September 16, 2006
Venue: Neutral Grounds Robinsons Galleria
HGR's Who Answered The Call: Kyuzo, Balian, The Meanderer, Salubri and Sigismund
The 101st got together to play their deadly game of chess, to match wits against each other and see who has bragging rights till the next encounter...
1st Game
Combatants: Kyuzo (Dark Eldar) vs. Balian (13th Company)
Scenario: Take and Hold Level: Alpha
Highlights:
Balian and I arrived first so we were in charge of setting the table up for the coming games. From the scenario, we first established 4 objectives to control. Luck didn't really go the way of either side. Both suffered critical losses early on in the game, with Balian's Wolf priest falling to Kyuzo's crucible (this wargear has been consistent against a lot of high Ld psykers lately), and both of Kyuzo's succubi being removed from the game due to combat drug overdose on the very same turn!
The bodycount was high which is typical when these two armies face each other. 13th Company Storm Claw bikers and Wolves were ruthless in decimating Kyuzo's infantry, almost wiping out his entire right flank. Dark Eldar efficiency in shooting proved above average by reducing Balian's Grey Slayers troops and Storm Claw bikers to non-scoring unit status, which made the score tied at one objective apiece on the 5th round. On the 6th round however, Dark Eldar decided to go for broke by letting out a unit of warriors to claim an objective left by the haemonculus and grotesques which in turn tried to fry off the approaching wolflord with destructor fire... only realizing that there was no line of sight to the Wolf lord! Wolf lord then singlehandedly contested and destroyed DE warrior scoring unit and get his Long Fangs to within 6" of one objective.
Result: 13th Company win over Dark Eldar, 1 secured objective to none.
2nd Game
Combatants: Salubri (Ultramarines) vs. The Meanderer (Daemonhunters)
Scenario: Recon Level: Omega
Highlights:
This was fun to watch, since it all boiled down to who's getting their reserves in first to give full support to their units that will touchdown on the opponent's deployment zone, as well as bolstering the defenses from any enemy units trying to break through. Top space marine honors should be given to The Meanderer's librarian who almost singlehandedly held a combined assault of bikers and assault marines, killing off the enemy chaplain and allowing allied scouts to help finish off the bikers. This in turn kept the victory points close, with Salubri winning out via more Ultramarine units encroaching the Daemonhunters deployment zone.
Result: Ultramarines victorious over Daemonhunters via VP difference
3rd Game
Combatants: Balia (13th Company) vs. Sigismund (Black Templar)
Scenario: Cleanse Level: Gamma
Highlights:
This was also interesting, to which I saw an unusual role reversal with the 13th Company taking the initiative early in contesting quarters and taking the fight to the Black Templars, who in turn, boxed themselves in a corner behind hills and blocking off all entrances with their rhinos and their predators in the vanguard.(reminiscent of wild western carriage ring surrounded by blood thirsty indians). In four turns Sigismund's two predators were picked off one by one via the 13th Company heavy weaponry. It was only on the 5th and 6th turns did we see some major movement from the Black Templar front, with three of Sigismund's LSTornados zooming out of the canyon to contest the three quarters and setting his Black Templar brethren to weather out the 13th Company onslaught. This would've proven sound if it were not for the fact that the Black Templars were at the top of the turn. The 13th Company at the bottom of its last turn shot down two of the three enemy land speeders, and although it would seem unnecessary, the 13th Company still engaged the Black Templars on the assault (like true space marines) and left both parties with casualties that didnt really bring much weight to the score. A good game nonetheless.
Result: 13th Company victorious over the Black Templars via VP difference and with two uncontested quarters to none.
Other Highlights:
We wrapped up with a quick detour to Quattro (although Sigismund was not able to join this time since he was already starting to feel under the weather for lack of sleep) before calling it a night.
We all did agree that we should be making the conscious effort in painting our armies even if it means being able to show an improvement or a new WIP everytime we meet. Some plans to put Kyuzo's ideas or a new army to the test in the near future, since Kyuzo has already put into motion the construction of this new army.
A personal thank you should be sent out to Freddie and Des for still being able to accommodate us to play despite the space and playing schedules.
Some photos to follow.
Until the next encounter.
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Tuesday, September 12, 2006
A Call To Arms...
No, this is not a call to a revolution but more of a call to get together this weekend. I'm thinking the usual Saturday afternoon (I think I'll be able to clear my schedule enough to go on half-day...) over at Galleria, maybe 2000pt 40k. If you guys are cool with this, let us know right away so we can try to set things up. Thanks.
-------
Ok, its official then. We're good to go on Saturday, after lunch at Galleria. If Sigis will be there early, maybe we can try out the new Cities of Death rules. See ya!
Saturday, September 02, 2006
HGR at RHGC HQ...
September 1, 2006...
Lotsa people in attendance. Noteable among the HGR's would be shink1m, sigismund, midnight and myself. People got together to talk about the new cityfight rules as well as testing their armies against each other in city conditions. Among the Regulars in attendance, midnight and sigismund were able to play out a cityfight scenario.
I heard sigismund's Black Templar lost to omegatron's CSM, while midnight's Space Wolves went toe to toe with beefcake's Word Bearers and won. If you guys can comment any details especially the mission and highlights, I can quickly update it to the post. Thanks.
+++ Snipped from sigismund's account of the game:
our mission was take the flag... omega level... 1500pts...
my BT's were up against art's nightlords... 4 troops for me against his 6 (2 havocs, 2 troops, 2 FA's) we got to choose which strategem's to take...
the battle was intense as both sides try to take buildings and place flags on them... heavy weapons moving tapos hindi pa sila makabaril thru buildings...
art lost 2 raptor squads and some troops in the process...
i lost 2 squads of troops...
we ended up with the score 8-6, art having 8 flags against my 6 ones...
but upon the intervention of his excellency sir lito...
the score was finalize to 7-5 due to some contested areas on the table...
not bad after a hard days work... sabi nga nila, dapat 500 pts. lang para mabilis ang game... :)
Grub was in an abundance with chicken pansit and soda. kyuzo and midnight were obviously tired from work and travel as they only finished only four (4!) beers each during the course of the evening.
Heard they boyz stayed on well into the night to as late as 2am I think. This get-together is planned to be done on a more regular basis. Looks like my game against Jubay's Tau will happen soon enough. +P
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